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Third person camera cinematics #142

@reallyluckyy

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@reallyluckyy

Making spinny cinematics around players is currently not great. Using the dollycam its quite hard to place nodes that create a perfect circular path. The third person camera is currently not moveable around the player.
We should figure out a way to make creating and recording third person cinematics easy

luckyy — 12/09/2024 07:53
thinking about how a keyframeable third person camera could work
i'd probably want to add a new keyframeable property "third person camera" or so
which has 3 floats for pitch, yaw and distance
with the center point always being the selected player model
although... the player/entity would then also have to be selectable and stored in keyframes
otherwise you wouldnt be able to export & import that cinematic

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