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main.cpp
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487 lines (467 loc) · 15.2 KB
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#include <iostream>
#include <vector>
#include <memory>
#include <stack>
#include <SDL2/SDL.h>
#include <cstdint>
#include <array>
class emulator {
public:
emulator() :
memory(new std::array<std::uint8_t,4096>),
display(new std::array<std::uint8_t,2048>)
{
std::fill(memory->begin(), memory->end(), 0);
std::fill(key.begin(), key.end(),0);
std::fill(display->begin(),display->end(),0);
std::fill(v.begin(), v.end(), 0);
std::array<std::uint8_t,80> fontset= {
0xF0, 0x90, 0x90, 0x90, 0xF0, // 0
0x20, 0x60, 0x20, 0x20, 0x70, // 1
0xF0, 0x10, 0xF0, 0x80, 0xF0, // 2
0xF0, 0x10, 0xF0, 0x10, 0xF0, // 3
0x90, 0x90, 0xF0, 0x10, 0x10, // 4
0xF0, 0x80, 0xF0, 0x10, 0xF0, // 5
0xF0, 0x80, 0xF0, 0x90, 0xF0, // 6
0xF0, 0x10, 0x20, 0x40, 0x40, // 7
0xF0, 0x90, 0xF0, 0x90, 0xF0, // 8
0xF0, 0x90, 0xF0, 0x10, 0xF0, // 9
0xF0, 0x90, 0xF0, 0x90, 0x90, // A
0xE0, 0x90, 0xE0, 0x90, 0xE0, // B
0xF0, 0x80, 0x80, 0x80, 0xF0, // C
0xE0, 0x90, 0x90, 0x90, 0xE0, // D
0xF0, 0x80, 0xF0, 0x80, 0xF0, // E
0xF0, 0x80, 0xF0, 0x80, 0x80 // F
};
for (int i = 0; i < 80;i++) {
memory->at(i) = fontset[i];
}
I = 0;
sound = 0;
delay = 0;
pc = 0x200;
}
void fetch() {
if (pc > 4094) {
pc = 0x200;
}
opcode = (memory->at(pc) << 8) | (memory->at(pc+1));
//std::cout << std::hex << "pc: " << pc << " ";
//std::cout << "opc: "<< (int) opcode << std::endl;
x = (opcode & 0x0F00)>>8;
y = (opcode & 0x00F0)>>4;
nnn = opcode & 0x0FFF;
n = opcode & 0x000F;
kk = opcode & 0x00FF;
}
void execute() {
switch (opcode & 0xF000) {
case 0x0000:
switch(opcode & 0x00FF) {
case 0x0000: // NULL instruction
pc+=2;
break;
case 0x00E0: // Clear screen
std::fill(display->begin(), display->end(), 0);
pc += 2;
break;
case 0x00EE: // Return from function
pc = stack.top()+2;
stack.pop();
break;
}
break;
case 0x1000: // Jump to nnn
pc = nnn;
break;
case 0x2000: // Call function
stack.push(pc);
pc = nnn;
break;
case 0x3000: // Skip if vx = byte
if (v[x] == kk) {
pc+=2;
}
pc+=2;
break;
case 0x4000: // Skip if vx != byte
if (v[x] != kk) {
pc+=2;
}
pc+=2;
break;
case 0x5000: // Skip if vx = vy
if (v[x] == v[y]) {
pc+=2;
}
pc+=2;
break;
case 0x6000: // Load byte into vx
v[x] = kk;
pc+=2;
break;
case 0x7000: // Add byte to vx
v[x] += kk;
pc+=2;
break;
case 0x8000:
switch (opcode & 0x000F) {
case 0x0000: // Load vy into vx
v[x]= v[y];
pc+=2;
break;
case 0x0001: //
v[x] |= v[y];
pc+=2;
break;
case 0x0002:
v[x] &= v[y];
pc+=2;
break;
case 0x0003:
v[x] ^= v[y];
pc+=2;
break;
case 0x0004:
v[0xF] = 0;
if ( ((int) v[x] + (int) v[y]) > 0xFF) {
v[0xF] = 1;
}
v[x] += v[y];
pc+=2;
break;
case 0x0005:
v[0xF] = 0;
if (v[x] > v[y]) {
v[0xF] = 1;
}
v[x] -= v[y];
pc+=2;
break;
case 0x0006:
v[0xF] = v[x] & 0x01;
v[x] >>= 1;
pc+=2;
break;
case 0x0007:
v[0xF] = 0;
if (v[x] < v[y]) {
v[0xF] = 1;
}
v[x] = v[y] - v[x];
pc+=2;
break;
case 0x000E:
v[0xF] = (v[x] >> 7) & 0x01;
v[x] <<= 1;
pc+=2;
break;
}
break;
case 0x9000:
if (v[x] != v[y]) {
pc+=2;
}
pc+=2;
break;
case 0xA000:
I = nnn;
pc+=2;
break;
case 0xB000:
pc=nnn+v[0];
break;
case 0xC000:
v[x] = (std::uint8_t) (std::rand() % 255) & kk;
pc+=2;
break;
case 0xD000: {
v[0xF] = 0;
std::uint8_t vx = v[x];
std::uint8_t vy = v[y];
for (int i = 0; i < n;i++) {
std::uint8_t row = memory->at(I+i);
for (int p = 8; p > 0; p--) {
bool val = getBit(row, p);
std::uint8_t tx = (vx + (8-p)) %64;
std::uint8_t ty = (vy + i) % 32;
if (display->at( tx + (ty*64))) {
v[0xF] = 1;
}
display->at( tx + (ty*64)) ^= val;
}
}
pc+=2;
}
break;
case 0xE000:
switch (opcode & 0x00FF) {
case 0x009E:
if (key[x]) {
pc+=2;
}
pc+=2;
break;
case 0x00A1:
if (!key[x]) {
pc+=2;
}
pc+=2;
break;
}
break;
case 0xF000:
switch (opcode & 0x00FF) {
case 0x0007:
v[x] = delay;
pc+=2;
break;
case 0x000A:
for (int i = 0; i <= 0xF;i++) {
if (key[i]) {
v[x] = i;
pc+=2;
break;
}
}
break;
case 0x0015:
delay = v[x];
pc+=2;
break;
case 0x0018:
sound = v[x];
pc+=2;
break;
case 0x001E:
I += v[x];
pc+=2;
break;
case 0x0029:
I = (v[x]&0x000F) * 5;
pc+=2;
break;
case 0x0033:
memory->at(I) = (int) v[x] / 100;
memory->at(I+1) = ((int) v[x] % 100)/10;
memory->at(I+2) = (int) v[x] % 10;
pc+=2;
break;
case 0x0055:
for (int i = 0; i <= (x);i++) {
memory->at(I+i) = v[i];
}
pc+=2;
break;
case 0x0065:
for (int i = 0; i <= (x);i++) {
v[i] = memory->at(I+i);
}
pc+=2;
break;
}
}
}
static bool getBit(std::uint8_t byte, std::uint8_t pos) {
if (pos > 8) {
return (byte >> 7)&1;
}
if (pos < 1) {
return byte & 1;
}
return (byte >> (pos-1)) & 1;
}
void updateTimers() {
if (delay > 0) {
delay--;
}
if (sound > 0) {
sound--;
}
}
void readFromFile(std::string str) {
std::FILE *fileHandle = nullptr;
fileHandle = std::fopen(str.data(), "r");
if (fileHandle) {
std::fread(&(memory->at(512)), 1, 3584, fileHandle);
std::fclose(fileHandle);
}
}
void draw(SDL_Renderer *renderer) { // Each pixel = 10x10 rectangle (window is 640x320)
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_Rect rect;
rect.w = 10;
rect.h = 10;
for (int i = 0; i < 2048;i++) {
rect.x = (i%64) * rect.w;
rect.y = (i/64)*rect.h;
if (display->at(i))
SDL_RenderFillRect(renderer, &rect);
}
SDL_RenderPresent(renderer);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
}
void handleInput(SDL_Event &event) { // Map 1234qwerasdfzxv to 123c456d789ea0bf
switch (event.type) {
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_1:
key[0x1] = true;
break;
case SDLK_2:
key[0x2] = true;
break;
case SDLK_3:
key[0x3] = true;
break;
case SDLK_4:
key[0xC] = true;
break;
case SDLK_q:
key[0x4] = true;
break;
case SDLK_w:
key[0x5] = true;
break;
case SDLK_e:
key[0x6] = true;
break;
case SDLK_r:
key[0xD] = true;
break;
case SDLK_a:
key[0x7] = true;
break;
case SDLK_s:
key[0x8] = true;
break;
case SDLK_d:
key[0x9] = true;
break;
case SDLK_f:
key[0xE] = true;
break;
case SDLK_z:
key[0xA] = true;
break;
case SDLK_x:
key[0x0] = true;
break;
case SDLK_c:
key[0xB] = true;
break;
case SDLK_v:
key[0xF] = true;
break;
}
break;
case SDL_KEYUP:
switch (event.key.keysym.sym) {
case SDLK_1:
key[0x1] = false;
break;
case SDLK_2:
key[0x2] = false;
break;
case SDLK_3:
key[0x3] = false;
break;
case SDLK_4:
key[0xC] = false;
break;
case SDLK_q:
key[0x4] = false;
break;
case SDLK_w:
key[0x5] = false;
break;
case SDLK_e:
key[0x6] = false;
break;
case SDLK_r:
key[0xD] = false;
break;
case SDLK_a:
key[0x7] = false;
break;
case SDLK_s:
key[0x8] = false;
break;
case SDLK_d:
key[0x9] = false;
break;
case SDLK_f:
key[0xE] = false;
break;
case SDLK_z:
key[0xA] = false;
break;
case SDLK_x:
key[0x0] = false;
break;
case SDLK_c:
key[0xB] = false;
break;
case SDLK_v:
key[0xF] = false;
break;
}
break;
}
}
private:
// vm variables
std::unique_ptr<std::array<std::uint8_t,4096>> memory;
std::unique_ptr<std::array<std::uint8_t,2048>> display;
std::array<uint8_t,16> v;
std::uint16_t I;
std::uint8_t delay;
std::uint8_t sound;
std::stack<uint16_t> stack;
std::uint16_t pc;
std::array<uint8_t,16> key;
// For easy access
std::uint16_t opcode;
std::uint8_t x;
std::uint8_t y;
std::uint16_t nnn;
std::uint8_t n;
std::uint8_t kk;
};
int main(int argc, const char * argv[]) {
SDL_Init(SDL_INIT_VIDEO);
SDL_Window *window = SDL_CreateWindow("CHIP-8", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 320, 0);
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, 0);
emulator chip8;
SDL_Event event;
bool run=true;
double oldTime1=0;
double newTime1=0;
double oldTime2 = 0;
double newTime2 = 0;
if (argc >= 2) {
chip8.readFromFile(argv[1]);
}
while(run) {
newTime1 = SDL_GetTicks();
newTime2 = SDL_GetTicks();
if (newTime1 >= oldTime1+(1/60.0)) { // Draws per second
oldTime1 = newTime1;
chip8.updateTimers();
chip8.draw(renderer);
}
if (newTime2 >= oldTime2+(1/100.0)) { // Instructions per second
oldTime2 = newTime2;
chip8.fetch();
chip8.execute();
}
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
run=false;
}
chip8.handleInput(event);
}
}
return 0;
}