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Hi, seem to be related to rhi in the RiveRendererD3D11 cpp file..
Assertion failed: IsInRenderingThread() [File:E:\Unreal Projects\CCTestProject\Plugins\Rive\Source\RiveRenderer\Private\Platform\RiveRendererD3D11.cpp] [Line: 109]
UnrealEditor_RiveRenderer!FRiveRendererD3D11::ResetDXState() [E:\Unreal Projects\CCTestProject\Plugins\Rive\Source\RiveRenderer\Private\Platform\RiveRendererD3D11.cpp:109] UnrealEditor_RiveRenderer!TRHILambdaCommand<FRHICommandListImmediate,FRiveRenderTargetD3D11::Render_RenderThread'::2'::<lambda_1> >::ExecuteAndDestruct() [C:\Program Files\Epic Games\UE_5.5\Engine\Source\Runtime\RHI\Public\RHICommandList.h:378] UnrealEditor_RHI UnrealEditor_RHI UnrealEditor_RHI UnrealEditor_RHI UnrealEditor_RHI UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core UnrealEditor_RenderCore UnrealEditor_Core UnrealEditor_Core kernel32 ntdll
FRiveRenderTargetD3D11::Render_RenderThread'::
The text was updated successfully, but these errors were encountered:
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Hi, seem to be related to rhi in the RiveRendererD3D11 cpp file..
Assertion failed: IsInRenderingThread() [File:E:\Unreal Projects\CCTestProject\Plugins\Rive\Source\RiveRenderer\Private\Platform\RiveRendererD3D11.cpp] [Line: 109]
UnrealEditor_RiveRenderer!FRiveRendererD3D11::ResetDXState() [E:\Unreal Projects\CCTestProject\Plugins\Rive\Source\RiveRenderer\Private\Platform\RiveRendererD3D11.cpp:109]
UnrealEditor_RiveRenderer!TRHILambdaCommand<FRHICommandListImmediate,
FRiveRenderTargetD3D11::Render_RenderThread'::
2'::<lambda_1> >::ExecuteAndDestruct() [C:\Program Files\Epic Games\UE_5.5\Engine\Source\Runtime\RHI\Public\RHICommandList.h:378]UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
The text was updated successfully, but these errors were encountered: