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table.go
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table.go
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package tview
import (
"sort"
"github.com/gdamore/tcell/v2"
colorful "github.com/lucasb-eyer/go-colorful"
)
// TableCell represents one cell inside a Table. You can instantiate this type
// directly but all colors (background and text) will be set to their default
// which is black.
type TableCell struct {
// The reference object.
Reference interface{}
// The text to be displayed in the table cell.
Text string
// The alignment of the cell text. One of AlignLeft (default), AlignCenter,
// or AlignRight.
Align int
// The maximum width of the cell in screen space. This is used to give a
// column a maximum width. Any cell text whose screen width exceeds this width
// is cut off. Set to 0 if there is no maximum width.
MaxWidth int
// If the total table width is less than the available width, this value is
// used to add extra width to a column. See SetExpansion() for details.
Expansion int
// The color of the cell text. You should not use this anymore, it is only
// here for backwards compatibility. Use the Style field instead.
Color tcell.Color
// The background color of the cell. You should not use this anymore, it is
// only here for backwards compatibility. Use the Style field instead.
BackgroundColor tcell.Color
// The style attributes of the cell. You should not use this anymore, it is
// only here for backwards compatibility. Use the Style field instead.
Attributes tcell.AttrMask
// The style of the cell. If this is uninitialized (tcell.StyleDefault), the
// Color and BackgroundColor fields are used instead.
Style tcell.Style
// The style of the cell when it is selected. If this is uninitialized
// (tcell.StyleDefault), the table's selected style is used instead. If that
// is uninitialized as well, the cell's background and text color are
// swapped.
SelectedStyle tcell.Style
// If set to true, the BackgroundColor is not used and the cell will have
// the background color of the table.
Transparent bool
// If set to true, this cell cannot be selected.
NotSelectable bool
// An optional handler for mouse clicks. This also fires if the cell is not
// selectable. If true is returned, no additional "selected" event is fired
// on selectable cells.
Clicked func() bool
// The position and width of the cell the last time table was drawn.
x, y, width int
}
// NewTableCell returns a new table cell with sensible defaults. That is, left
// aligned text with the primary text color (see Styles) and a transparent
// background (using the background of the Table).
func NewTableCell(text string) *TableCell {
return &TableCell{
Text: text,
Align: AlignLeft,
Style: tcell.StyleDefault.Foreground(Styles.PrimaryTextColor).Background(Styles.PrimitiveBackgroundColor),
Transparent: true,
}
}
// SetText sets the cell's text.
func (c *TableCell) SetText(text string) *TableCell {
c.Text = text
return c
}
// SetAlign sets the cell's text alignment, one of AlignLeft, AlignCenter, or
// AlignRight.
func (c *TableCell) SetAlign(align int) *TableCell {
c.Align = align
return c
}
// SetMaxWidth sets maximum width of the cell in screen space. This is used to
// give a column a maximum width. Any cell text whose screen width exceeds this
// width is cut off. Set to 0 if there is no maximum width.
func (c *TableCell) SetMaxWidth(maxWidth int) *TableCell {
c.MaxWidth = maxWidth
return c
}
// SetExpansion sets the value by which the column of this cell expands if the
// available width for the table is more than the table width (prior to applying
// this expansion value). This is a proportional value. The amount of unused
// horizontal space is divided into widths to be added to each column. How much
// extra width a column receives depends on the expansion value: A value of 0
// (the default) will not cause the column to increase in width. Other values
// are proportional, e.g. a value of 2 will cause a column to grow by twice
// the amount of a column with a value of 1.
//
// Since this value affects an entire column, the maximum over all visible cells
// in that column is used.
//
// This function panics if a negative value is provided.
func (c *TableCell) SetExpansion(expansion int) *TableCell {
if expansion < 0 {
panic("Table cell expansion values may not be negative")
}
c.Expansion = expansion
return c
}
// SetTextColor sets the cell's text color.
func (c *TableCell) SetTextColor(color tcell.Color) *TableCell {
if c.Style == tcell.StyleDefault {
c.Color = color
} else {
c.Style = c.Style.Foreground(color)
}
return c
}
// SetBackgroundColor sets the cell's background color. This will also cause the
// cell's Transparent flag to be set to "false".
func (c *TableCell) SetBackgroundColor(color tcell.Color) *TableCell {
if c.Style == tcell.StyleDefault {
c.BackgroundColor = color
} else {
c.Style = c.Style.Background(color)
}
c.Transparent = false
return c
}
// SetTransparency sets the background transparency of this cell. A value of
// "true" will cause the cell to use the table's background color. A value of
// "false" will cause it to use its own background color.
func (c *TableCell) SetTransparency(transparent bool) *TableCell {
c.Transparent = transparent
return c
}
// SetAttributes sets the cell's text attributes. You can combine different
// attributes using bitmask operations:
//
// cell.SetAttributes(tcell.AttrUnderline | tcell.AttrBold)
func (c *TableCell) SetAttributes(attr tcell.AttrMask) *TableCell {
if c.Style == tcell.StyleDefault {
c.Attributes = attr
} else {
c.Style = c.Style.Attributes(attr)
}
return c
}
// SetStyle sets the cell's style (foreground color, background color, and
// attributes) all at once.
func (c *TableCell) SetStyle(style tcell.Style) *TableCell {
c.Style = style
return c
}
// SetSelectedStyle sets the cell's style when it is selected. If this is
// uninitialized (tcell.StyleDefault), the table's selected style is used
// instead. If that is uninitialized as well, the cell's background and text
// color are swapped.
func (c *TableCell) SetSelectedStyle(style tcell.Style) *TableCell {
c.SelectedStyle = style
return c
}
// SetSelectable sets whether or not this cell can be selected by the user.
func (c *TableCell) SetSelectable(selectable bool) *TableCell {
c.NotSelectable = !selectable
return c
}
// SetReference allows you to store a reference of any type in this cell. This
// will allow you to establish a mapping between the cell and your
// actual data.
func (c *TableCell) SetReference(reference interface{}) *TableCell {
c.Reference = reference
return c
}
// GetReference returns this cell's reference object.
func (c *TableCell) GetReference() interface{} {
return c.Reference
}
// GetLastPosition returns the position of the table cell the last time it was
// drawn on screen. If the cell is not on screen, the return values are
// undefined.
//
// Because the Table class will attempt to keep selected cells on screen, this
// function is most useful in response to a "selected" event (see
// SetSelectedFunc()) or a "selectionChanged" event (see
// SetSelectionChangedFunc()).
func (c *TableCell) GetLastPosition() (x, y, width int) {
return c.x, c.y, c.width
}
// SetClickedFunc sets a handler which fires when this cell is clicked. This is
// independent of whether the cell is selectable or not. But for selectable
// cells, if the function returns "true", the "selected" event is not fired.
func (c *TableCell) SetClickedFunc(clicked func() bool) *TableCell {
c.Clicked = clicked
return c
}
// TableContent defines a Table's data. You may replace a Table's default
// implementation with your own using the Table.SetContent() function. This will
// allow you to turn Table into a view of your own data structure. The
// Table.Draw() function, which is called when the screen is updated, will then
// use the (read-only) functions of this interface to update the table. The
// write functions are only called when the corresponding functions of Table are
// called.
//
// The interface's read-only functions are not called concurrently by the
// package (provided that users of the package don't call Table.Draw() in a
// separate goroutine, which would be uncommon and is not encouraged).
type TableContent interface {
// Return the cell at the given position or nil if there is no cell. The
// row and column arguments start at 0 and end at what GetRowCount() and
// GetColumnCount() return, minus 1.
GetCell(row, column int) *TableCell
// Return the total number of rows in the table.
GetRowCount() int
// Return the total number of columns in the table.
GetColumnCount() int
// The following functions are provided for completeness reasons as the
// original Table implementation was not read-only. If you do not wish to
// forward modifying operations to your data, you may opt to leave these
// functions empty. To make this easier, you can include the
// TableContentReadOnly type in your struct. See also the
// demos/table/virtualtable example.
// Set the cell at the given position to the provided cell.
SetCell(row, column int, cell *TableCell)
// Remove the row at the given position by shifting all following rows up
// by one. Out of range positions may be ignored.
RemoveRow(row int)
// Remove the column at the given position by shifting all following columns
// left by one. Out of range positions may be ignored.
RemoveColumn(column int)
// Insert a new empty row at the given position by shifting all rows at that
// position and below down by one. Implementers may decide what to do with
// out of range positions.
InsertRow(row int)
// Insert a new empty column at the given position by shifting all columns
// at that position and to the right by one to the right. Implementers may
// decide what to do with out of range positions.
InsertColumn(column int)
// Remove all table data.
Clear()
}
// TableContentReadOnly is an empty struct which implements the write operations
// of the TableContent interface. None of the implemented functions do anything.
// You can embed this struct into your own structs to free yourself from having
// to implement the empty write functions of TableContent. See
// demos/table/virtualtable for an example.
type TableContentReadOnly struct{}
// SetCell does not do anything.
func (t TableContentReadOnly) SetCell(row, column int, cell *TableCell) {
// nop.
}
// RemoveRow does not do anything.
func (t TableContentReadOnly) RemoveRow(row int) {
// nop.
}
// RemoveColumn does not do anything.
func (t TableContentReadOnly) RemoveColumn(column int) {
// nop.
}
// InsertRow does not do anything.
func (t TableContentReadOnly) InsertRow(row int) {
// nop.
}
// InsertColumn does not do anything.
func (t TableContentReadOnly) InsertColumn(column int) {
// nop.
}
// Clear does not do anything.
func (t TableContentReadOnly) Clear() {
// nop.
}
// tableDefaultContent implements the default TableContent interface for the
// Table class.
type tableDefaultContent struct {
// The cells of the table. Rows first, then columns.
cells [][]*TableCell
// The rightmost column in the data set.
lastColumn int
}
// Clear clears all data.
func (t *tableDefaultContent) Clear() {
t.cells = nil
t.lastColumn = -1
}
// SetCell sets a cell's content.
func (t *tableDefaultContent) SetCell(row, column int, cell *TableCell) {
if row >= len(t.cells) {
t.cells = append(t.cells, make([][]*TableCell, row-len(t.cells)+1)...)
}
rowLen := len(t.cells[row])
if column >= rowLen {
t.cells[row] = append(t.cells[row], make([]*TableCell, column-rowLen+1)...)
for c := rowLen; c < column; c++ {
t.cells[row][c] = &TableCell{}
}
}
t.cells[row][column] = cell
if column > t.lastColumn {
t.lastColumn = column
}
}
// RemoveRow removes a row from the data.
func (t *tableDefaultContent) RemoveRow(row int) {
if row < 0 || row >= len(t.cells) {
return
}
t.cells = append(t.cells[:row], t.cells[row+1:]...)
}
// RemoveColumn removes a column from the data.
func (t *tableDefaultContent) RemoveColumn(column int) {
for row := range t.cells {
if column < 0 || column >= len(t.cells[row]) {
continue
}
t.cells[row] = append(t.cells[row][:column], t.cells[row][column+1:]...)
}
if column >= 0 && column <= t.lastColumn {
t.lastColumn--
}
}
// InsertRow inserts a new row at the given position.
func (t *tableDefaultContent) InsertRow(row int) {
if row >= len(t.cells) {
return
}
t.cells = append(t.cells, nil) // Extend by one.
copy(t.cells[row+1:], t.cells[row:]) // Shift down.
t.cells[row] = nil // New row is uninitialized.
}
// InsertColumn inserts a new column at the given position.
func (t *tableDefaultContent) InsertColumn(column int) {
for row := range t.cells {
if column >= len(t.cells[row]) {
continue
}
t.cells[row] = append(t.cells[row], nil) // Extend by one.
copy(t.cells[row][column+1:], t.cells[row][column:]) // Shift to the right.
t.cells[row][column] = &TableCell{} // New element is an uninitialized table cell.
}
}
// GetCell returns the cell at the given position.
func (t *tableDefaultContent) GetCell(row, column int) *TableCell {
if row < 0 || column < 0 || row >= len(t.cells) || column >= len(t.cells[row]) {
return nil
}
return t.cells[row][column]
}
// GetRowCount returns the number of rows in the data set.
func (t *tableDefaultContent) GetRowCount() int {
return len(t.cells)
}
// GetColumnCount returns the number of columns in the data set.
func (t *tableDefaultContent) GetColumnCount() int {
if len(t.cells) == 0 {
return 0
}
return t.lastColumn + 1
}
// Table visualizes two-dimensional data consisting of rows and columns. Each
// Table cell is defined via [Table.SetCell] by the [TableCell] type. They can
// be added dynamically to the table and changed any time.
//
// The most compact display of a table is without borders. Each row will then
// occupy one row on screen and columns are separated by the rune defined via
// [Table.SetSeparator] (a space character by default).
//
// When borders are turned on (via [Table.SetBorders]), each table cell is
// surrounded by lines. Therefore one table row will require two rows on screen.
//
// Columns will use as much horizontal space as they need. You can constrain
// their size with the [TableCell.MaxWidth] parameter of the [TableCell] type.
//
// # Fixed Columns
//
// You can define fixed rows and rolumns via [Table.SetFixed]. They will always
// stay in their place, even when the table is scrolled. Fixed rows are always
// the top rows. Fixed columns are always the leftmost columns.
//
// # Selections
//
// You can call [Table.SetSelectable] to set columns and/or rows to
// "selectable". If the flag is set only for columns, entire columns can be
// selected by the user. If it is set only for rows, entire rows can be
// selected. If both flags are set, individual cells can be selected. The
// "selected" handler set via [Table.SetSelectedFunc] is invoked when the user
// presses Enter on a selection.
//
// # Navigation
//
// If the table extends beyond the available space, it can be navigated with
// key bindings similar to Vim:
//
// - h, left arrow: Move left by one column.
// - l, right arrow: Move right by one column.
// - j, down arrow: Move down by one row.
// - k, up arrow: Move up by one row.
// - g, home: Move to the top.
// - G, end: Move to the bottom.
// - Ctrl-F, page down: Move down by one page.
// - Ctrl-B, page up: Move up by one page.
//
// When there is no selection, this affects the entire table (except for fixed
// rows and columns). When there is a selection, the user moves the selection.
// The class will attempt to keep the selection from moving out of the screen.
//
// Use [Box.SetInputCapture] to override or modify keyboard input.
//
// See https://github.com/rivo/tview/wiki/Table for an example.
type Table struct {
*Box
// Whether or not this table has borders around each cell.
borders bool
// The color of the borders or the separator.
bordersColor tcell.Color
// If there are no borders, the column separator.
separator rune
// The table's data structure.
content TableContent
// If true, when calculating the widths of the columns, all rows are evaluated
// instead of only the visible ones.
evaluateAllRows bool
// The number of fixed rows / columns.
fixedRows, fixedColumns int
// Whether or not rows or columns can be selected. If both are set to true,
// cells can be selected.
rowsSelectable, columnsSelectable bool
// The currently selected row and column.
selectedRow, selectedColumn int
// A temporary flag which causes the next call to Draw() to force the
// current selection to remain visible. It is set to false afterwards.
clampToSelection bool
// If set to true, moving the selection will wrap around horizontally (last
// to first column and vice versa) or vertically (last to first row and vice
// versa).
wrapHorizontally, wrapVertically bool
// The number of rows/columns by which the table is scrolled down/to the
// right.
rowOffset, columnOffset int
// If set to true, the table's last row will always be visible.
trackEnd bool
// The number of visible rows the last time the table was drawn.
visibleRows int
// The indices of the visible columns as of the last time the table was drawn.
visibleColumnIndices []int
// The net widths of the visible columns as of the last time the table was
// drawn.
visibleColumnWidths []int
// The style of the selected rows. If this value is the empty struct,
// selected rows are simply inverted.
selectedStyle tcell.Style
// An optional function which gets called when the user presses Enter on a
// selected cell. If entire rows selected, the column value is undefined.
// Likewise for entire columns.
selected func(row, column int)
// An optional function which gets called when the user changes the selection.
// If entire rows selected, the column value is undefined.
// Likewise for entire columns.
selectionChanged func(row, column int)
// An optional function which gets called when the user presses Escape, Tab,
// or Backtab. Also when the user presses Enter if nothing is selectable.
done func(key tcell.Key)
}
// NewTable returns a new table.
func NewTable() *Table {
t := &Table{
Box: NewBox(),
bordersColor: Styles.GraphicsColor,
separator: ' ',
}
t.SetContent(nil)
return t
}
// SetContent sets a new content type for this table. This allows you to back
// the table by a data structure of your own, for example one that cannot be
// fully held in memory. For details, see the TableContent interface
// documentation.
//
// A value of nil will return the table to its default implementation where all
// of its table cells are kept in memory.
func (t *Table) SetContent(content TableContent) *Table {
if content != nil {
t.content = content
} else {
t.content = &tableDefaultContent{
lastColumn: -1,
}
}
return t
}
// Clear removes all table data.
func (t *Table) Clear() *Table {
t.content.Clear()
return t
}
// SetBorders sets whether or not each cell in the table is surrounded by a
// border.
func (t *Table) SetBorders(show bool) *Table {
t.borders = show
return t
}
// SetBordersColor sets the color of the cell borders.
func (t *Table) SetBordersColor(color tcell.Color) *Table {
t.bordersColor = color
return t
}
// SetSelectedStyle sets a specific style for selected cells. If no such style
// is set, the cell's background and text color are swapped. If a cell defines
// its own selected style, that will be used instead.
//
// To reset a previous setting to its default, make the following call:
//
// table.SetSelectedStyle(tcell.StyleDefault)
func (t *Table) SetSelectedStyle(style tcell.Style) *Table {
t.selectedStyle = style
return t
}
// SetSeparator sets the character used to fill the space between two
// neighboring cells. This is a space character ' ' per default but you may
// want to set it to Borders.Vertical (or any other rune) if the column
// separation should be more visible. If cell borders are activated, this is
// ignored.
//
// Separators have the same color as borders.
func (t *Table) SetSeparator(separator rune) *Table {
t.separator = separator
return t
}
// SetFixed sets the number of fixed rows and columns which are always visible
// even when the rest of the cells are scrolled out of view. Rows are always the
// top-most ones. Columns are always the left-most ones.
func (t *Table) SetFixed(rows, columns int) *Table {
t.fixedRows, t.fixedColumns = rows, columns
return t
}
// SetSelectable sets the flags which determine what can be selected in a table.
// There are three selection modi:
//
// - rows = false, columns = false: Nothing can be selected.
// - rows = true, columns = false: Rows can be selected.
// - rows = false, columns = true: Columns can be selected.
// - rows = true, columns = true: Individual cells can be selected.
func (t *Table) SetSelectable(rows, columns bool) *Table {
t.rowsSelectable, t.columnsSelectable = rows, columns
return t
}
// GetSelectable returns what can be selected in a table. Refer to
// SetSelectable() for details.
func (t *Table) GetSelectable() (rows, columns bool) {
return t.rowsSelectable, t.columnsSelectable
}
// GetSelection returns the position of the current selection.
// If entire rows are selected, the column index is undefined.
// Likewise for entire columns.
func (t *Table) GetSelection() (row, column int) {
return t.selectedRow, t.selectedColumn
}
// Select sets the selected cell. Depending on the selection settings
// specified via SetSelectable(), this may be an entire row or column, or even
// ignored completely. The "selection changed" event is fired if such a callback
// is available (even if the selection ends up being the same as before and even
// if cells are not selectable).
func (t *Table) Select(row, column int) *Table {
t.selectedRow, t.selectedColumn = row, column
t.clampToSelection = true
if t.selectionChanged != nil {
t.selectionChanged(row, column)
}
return t
}
// SetOffset sets how many rows and columns should be skipped when drawing the
// table. This is useful for large tables that do not fit on the screen.
// Navigating a selection can change these values.
//
// Fixed rows and columns are never skipped.
func (t *Table) SetOffset(row, column int) *Table {
t.rowOffset, t.columnOffset = row, column
t.trackEnd = false
return t
}
// GetOffset returns the current row and column offset. This indicates how many
// rows and columns the table is scrolled down and to the right.
func (t *Table) GetOffset() (row, column int) {
return t.rowOffset, t.columnOffset
}
// SetEvaluateAllRows sets a flag which determines the rows to be evaluated when
// calculating the widths of the table's columns. When false, only visible rows
// are evaluated. When true, all rows in the table are evaluated.
//
// Set this flag to true to avoid shifting column widths when the table is
// scrolled. (May come with a performance penalty for large tables.)
//
// Use with caution on very large tables, especially those not backed by the
// default TableContent data structure.
func (t *Table) SetEvaluateAllRows(all bool) *Table {
t.evaluateAllRows = all
return t
}
// SetSelectedFunc sets a handler which is called whenever the user presses the
// Enter key on a selected cell/row/column. The handler receives the position of
// the selection and its cell contents. If entire rows are selected, the column
// index is undefined. Likewise for entire columns.
func (t *Table) SetSelectedFunc(handler func(row, column int)) *Table {
t.selected = handler
return t
}
// SetSelectionChangedFunc sets a handler which is called whenever the current
// selection changes. The handler receives the position of the new selection.
// If entire rows are selected, the column index is undefined. Likewise for
// entire columns.
func (t *Table) SetSelectionChangedFunc(handler func(row, column int)) *Table {
t.selectionChanged = handler
return t
}
// SetDoneFunc sets a handler which is called whenever the user presses the
// Escape, Tab, or Backtab key. If nothing is selected, it is also called when
// user presses the Enter key (because pressing Enter on a selection triggers
// the "selected" handler set via SetSelectedFunc()).
func (t *Table) SetDoneFunc(handler func(key tcell.Key)) *Table {
t.done = handler
return t
}
// SetCell sets the content of a cell the specified position. It is ok to
// directly instantiate a TableCell object. If the cell has content, at least
// the Text and Color fields should be set.
//
// Note that setting cells in previously unknown rows and columns will
// automatically extend the internal table representation with empty TableCell
// objects, e.g. starting with a row of 100,000 will immediately create 100,000
// empty rows.
//
// To avoid unnecessary garbage collection, fill columns from left to right.
func (t *Table) SetCell(row, column int, cell *TableCell) *Table {
t.content.SetCell(row, column, cell)
return t
}
// SetCellSimple calls SetCell() with the given text, left-aligned, in white.
func (t *Table) SetCellSimple(row, column int, text string) *Table {
t.SetCell(row, column, NewTableCell(text))
return t
}
// GetCell returns the contents of the cell at the specified position. A valid
// TableCell object is always returned but it will be uninitialized if the cell
// was not previously set. Such an uninitialized object will not automatically
// be inserted. Therefore, repeated calls to this function may return different
// pointers for uninitialized cells.
func (t *Table) GetCell(row, column int) *TableCell {
cell := t.content.GetCell(row, column)
if cell == nil {
cell = &TableCell{}
}
return cell
}
// RemoveRow removes the row at the given position from the table. If there is
// no such row, this has no effect.
func (t *Table) RemoveRow(row int) *Table {
t.content.RemoveRow(row)
return t
}
// RemoveColumn removes the column at the given position from the table. If
// there is no such column, this has no effect.
func (t *Table) RemoveColumn(column int) *Table {
t.content.RemoveColumn(column)
return t
}
// InsertRow inserts a row before the row with the given index. Cells on the
// given row and below will be shifted to the bottom by one row. If "row" is
// equal or larger than the current number of rows, this function has no effect.
func (t *Table) InsertRow(row int) *Table {
t.content.InsertRow(row)
return t
}
// InsertColumn inserts a column before the column with the given index. Cells
// in the given column and to its right will be shifted to the right by one
// column. Rows that have fewer initialized cells than "column" will remain
// unchanged.
func (t *Table) InsertColumn(column int) *Table {
t.content.InsertColumn(column)
return t
}
// GetRowCount returns the number of rows in the table.
func (t *Table) GetRowCount() int {
return t.content.GetRowCount()
}
// GetColumnCount returns the (maximum) number of columns in the table.
func (t *Table) GetColumnCount() int {
return t.content.GetColumnCount()
}
// CellAt returns the row and column located at the given screen coordinates.
// Each returned value may be negative if there is no row and/or cell. This
// function will also process coordinates outside the table's inner rectangle so
// callers will need to check for bounds themselves.
//
// The layout of the table when it was last drawn is used so if anything has
// changed in the meantime, the results may not be reliable.
func (t *Table) CellAt(x, y int) (row, column int) {
rectX, rectY, _, _ := t.GetInnerRect()
// Determine row as seen on screen.
if t.borders {
row = (y - rectY - 1) / 2
} else {
row = y - rectY
}
// Respect fixed rows and row offset.
if row >= 0 {
if row >= t.fixedRows {
row += t.rowOffset
}
if row >= t.content.GetRowCount() {
row = -1
}
}
// Saerch for the clicked column.
column = -1
if x >= rectX {
columnX := rectX
if t.borders {
columnX++
}
for index, width := range t.visibleColumnWidths {
columnX += width + 1
if x < columnX {
column = t.visibleColumnIndices[index]
break
}
}
}
return
}
// ScrollToBeginning scrolls the table to the beginning to that the top left
// corner of the table is shown. Note that this position may be corrected if
// there is a selection.
func (t *Table) ScrollToBeginning() *Table {
t.trackEnd = false
t.columnOffset = 0
t.rowOffset = 0
return t
}
// ScrollToEnd scrolls the table to the beginning to that the bottom left corner
// of the table is shown. Adding more rows to the table will cause it to
// automatically scroll with the new data. Note that this position may be
// corrected if there is a selection.
func (t *Table) ScrollToEnd() *Table {
t.trackEnd = true
t.columnOffset = 0
t.rowOffset = t.content.GetRowCount()
return t
}
// SetWrapSelection determines whether a selection wraps vertically or
// horizontally when moved. Vertically wrapping selections will jump from the
// last selectable row to the first selectable row and vice versa. Horizontally
// wrapping selections will jump from the last selectable column to the first
// selectable column (on the next selectable row) or from the first selectable
// column to the last selectable column (on the previous selectable row). If set
// to false, the selection is not moved when it is already on the first/last
// selectable row/column.
//
// The default is for both values to be false.
func (t *Table) SetWrapSelection(vertical, horizontal bool) *Table {
t.wrapHorizontally = horizontal
t.wrapVertically = vertical
return t
}
// Draw draws this primitive onto the screen.
func (t *Table) Draw(screen tcell.Screen) {
t.Box.DrawForSubclass(screen, t)
// What's our available screen space?
_, totalHeight := screen.Size()
x, y, width, height := t.GetInnerRect()
netWidth := width
if t.borders {
t.visibleRows = height / 2
netWidth -= 2
} else {
t.visibleRows = height
}
// If this cell is not selectable, find the next one.
rowCount, columnCount := t.content.GetRowCount(), t.content.GetColumnCount()
if t.rowsSelectable || t.columnsSelectable {
if t.selectedColumn < 0 {
t.selectedColumn = 0
}
if t.selectedRow < 0 {
t.selectedRow = 0
}
for t.selectedRow < rowCount {
cell := t.content.GetCell(t.selectedRow, t.selectedColumn)
if cell != nil && !cell.NotSelectable {
break
}
t.selectedColumn++
if t.selectedColumn > columnCount-1 {
t.selectedColumn = 0
t.selectedRow++
}
}
}
// Clamp row offsets if requested.
defer func() {
t.clampToSelection = false // Only once.
}()
if t.clampToSelection && t.rowsSelectable {
if t.selectedRow >= t.fixedRows && t.selectedRow < t.fixedRows+t.rowOffset {
t.rowOffset = t.selectedRow - t.fixedRows
t.trackEnd = false
}
if t.borders {
if t.selectedRow+1-t.rowOffset >= height/2 {
t.rowOffset = t.selectedRow + 1 - height/2
t.trackEnd = false
}
} else {
if t.selectedRow+1-t.rowOffset >= height {
t.rowOffset = t.selectedRow + 1 - height
t.trackEnd = false
}
}
}
if t.rowOffset < 0 {
t.rowOffset = 0
}
if t.borders {
if rowCount-t.rowOffset < height/2 {
t.trackEnd = true
}
} else {
if rowCount-t.rowOffset < height {
t.trackEnd = true
}
}
if t.trackEnd {
if t.borders {
t.rowOffset = rowCount - height/2
} else {
t.rowOffset = rowCount - height
}
}
if t.rowOffset < 0 {
t.rowOffset = 0
}
// Avoid invalid column offsets.
if t.columnOffset >= columnCount-t.fixedColumns {
t.columnOffset = columnCount - t.fixedColumns - 1
}
if t.columnOffset < 0 {
t.columnOffset = 0
}
// Determine the indices of the rows which fit on the screen.
var (
rows, allRows []int
tableHeight int
)
rowStep := 1
if t.borders {
rowStep = 2 // With borders, every table row takes two screen rows.
}
if t.evaluateAllRows {
allRows = make([]int, rowCount)
for row := 0; row < rowCount; row++ {
allRows[row] = row
}
}
indexRow := func(row int) bool { // Determine if this row is visible, store its index.
if tableHeight >= height {
return false
}
rows = append(rows, row)
tableHeight += rowStep
return true
}
for row := 0; row < t.fixedRows && row < rowCount; row++ { // Do the fixed rows first.
if !indexRow(row) {
break
}
}
for row := t.fixedRows + t.rowOffset; row < rowCount; row++ { // Then the remaining rows.
if !indexRow(row) {
break
}
}
// Determine the columns' indices, widths, and expansion values that fit on
// the screen.
var (
tableWidth, expansionTotal int
columns, widths, expansions []int
)