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I want to get the whole snapshot of the mono heap, I found that the managed heap in your tool is much less than the size of the mono heap which get from the Unity Profiler and it only include those who's reference path root is static. so I want to know how to get the heap who's reference path root is not static such as a local variable.I've read your code and seen the managed heap is gotten and saved in the managedObjects array, but it don't include the heap as I described. So, I really want to know how to get the whole part. Can you give me some hints? I'll really appreciate it. Looking forward to your reply. Best wishes
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