Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Enhancement : merge all blueprints under 1 category in the inventory #65

Open
dstevens79 opened this issue Jan 13, 2019 · 1 comment
Open
Assignees

Comments

@dstevens79
Copy link
Contributor

dstevens79 commented Jan 13, 2019

i thad a thought that i could utilize the inventory to round out complete blueprint sets and have accountability for them at all times. this seemed like a great idea... until i saw how cluttered the inventory became as a result of doing this

would be much better if you could somehow converge all blueprints into one collapsible section in the inventory?

or maybe another page for prints management that shows totals across inventory of both originals and prints ? (id think can determine if the print has a market value or not for this)

@roxlukas
Copy link
Owner

I think the latter approach will be both easier to implement and will logically make more sense.

Inventory is supposed to mirror what is in the game, and game does not group blueprints either (because they can have different parameters like: TE, PE, copy or original, runs).

Putting into backlog.

@roxlukas roxlukas self-assigned this Jan 13, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants