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| 1 | +var pixel = require("node-pixel"); |
| 2 | +var five = require("johnny-five"); |
| 3 | +var colorwheel = require("./_utils.js").colorwheel; |
| 4 | + |
| 5 | +var board = new five.Board(); |
| 6 | +var strip = null; |
| 7 | +var colorShift = 0; |
| 8 | + |
| 9 | +board.on("ready", function() { |
| 10 | + console.log("board.ready"); |
| 11 | + |
| 12 | + var led = new five.Led(10); |
| 13 | + led.brightness(48); |
| 14 | + |
| 15 | + var shift = 2; // how fast the colors rotate, 0-255 |
| 16 | + var fps = 1; // how often to refresh per second, ~300 is max |
| 17 | + |
| 18 | + const NUM_ROWS = 8; |
| 19 | + const NUM_COLS = 1; |
| 20 | + |
| 21 | + strip = new pixel.Strip({ |
| 22 | + board: this, |
| 23 | + controller: "FIRMATA", |
| 24 | + strips: [ {pin: 6, length: NUM_ROWS*NUM_COLS}, ], |
| 25 | + gamma: 2.2, // 3.6 = night, 2.6 = bright day |
| 26 | + }); |
| 27 | + |
| 28 | + strip.on("ready", function() { |
| 29 | + strip.off(); |
| 30 | + console.log("👍 strip.ready with " + strip.length + " LEDs"); |
| 31 | + loop(fps); |
| 32 | + }); |
| 33 | + |
| 34 | + // setting this up so the syntax highlighter works to our advantage in the |
| 35 | + // patterns below. |
| 36 | + var X = true; |
| 37 | + |
| 38 | + // Patterns are defined in rows of arrays. Each row can be as long as you |
| 39 | + // want, but they should all be the same length. |
| 40 | + var pattern1 = [ |
| 41 | + // HELLO, WORLD!!! |
| 42 | + [0,0,0,0,0,0,0,X,X,0,0,X,X,0,0,X,X,X,X,X,0,0,X,X,0,0,0,0,0,X,X,0,0,0,0,0,X,X,X,X,X,X,0,0,0,0,0,X,X,0,0,0,0,0,X,X,0,X,X,X,X,X,X,0,0,X,X,X,X,0,0,0,0,X,X,0,0,0,0,X,X,X,0,0,0,0,X,X,X,0,0,X,X,X,0,0,X,X,X,0,0,0,0,0,0,0,0], |
| 43 | + [0,0,0,0,0,0,0,X,X,0,0,X,X,0,0,X,X,0,0,0,0,0,X,X,0,0,0,0,0,X,X,0,0,0,0,0,X,X,0,0,X,X,0,0,0,0,0,X,X,0,0,0,0,0,X,X,0,X,X,0,0,X,X,0,0,X,X,0,0,X,0,0,0,X,X,0,0,0,0,X,X,0,X,0,0,0,X,X,X,0,0,X,X,X,0,0,X,X,X,0,0,0,0,0,0,0,0], |
| 44 | + [0,0,0,0,0,0,0,X,X,0,0,X,X,0,0,X,X,0,0,0,0,0,X,X,0,0,0,0,0,X,X,0,0,0,0,0,X,X,0,0,X,X,0,0,0,0,0,X,X,0,0,0,0,0,X,X,0,X,X,0,0,X,X,0,0,X,X,0,0,X,0,0,0,X,X,0,0,0,0,X,X,0,0,X,0,0,X,X,X,0,0,X,X,X,0,0,X,X,X,0,0,0,0,0,0,0,0], |
| 45 | + [0,0,0,0,0,0,0,X,X,0,0,X,X,0,0,X,X,0,0,0,0,0,X,X,0,0,0,0,0,X,X,0,0,0,0,0,X,X,0,0,X,X,0,0,0,0,0,0,X,X,0,0,0,X,X,0,0,X,X,0,0,X,X,0,0,X,X,X,X,0,0,0,0,X,X,0,0,0,0,X,X,0,0,X,0,0,X,X,X,0,0,X,X,X,0,0,X,X,X,0,0,0,0,0,0,0,0], |
| 46 | + [0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,X,X,X,X,X,0,0,X,X,0,0,0,0,0,X,X,0,0,0,0,0,X,X,0,0,X,X,0,0,0,0,0,0,X,X,0,0,0,X,X,0,0,X,X,0,0,X,X,0,0,X,X,0,X,0,0,0,0,X,X,0,0,0,0,X,X,0,0,X,0,0,0,X,0,0,0,0,X,0,0,0,0,X,0,0,0,0,0,0,0,0,0], |
| 47 | + [0,0,0,0,0,0,0,X,X,0,0,X,X,0,0,X,X,0,0,0,0,0,X,X,0,0,0,0,0,X,X,0,0,0,0,0,X,X,0,0,X,X,0,X,X,0,0,0,X,X,0,X,0,X,X,0,0,X,X,0,0,X,X,0,0,X,X,0,0,X,0,0,0,X,X,0,0,0,0,X,X,0,0,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], |
| 48 | + [0,0,0,0,0,0,0,X,X,0,0,X,X,0,0,X,X,0,0,0,0,0,X,X,0,0,0,0,0,X,X,0,0,0,0,0,X,X,0,0,X,X,0,X,X,0,0,0,0,X,X,X,X,X,0,0,0,X,X,0,0,X,X,0,0,X,X,0,0,X,0,0,0,X,X,0,0,0,0,X,X,0,X,0,0,0,0,X,0,0,0,0,X,0,0,0,0,X,0,0,0,0,0,0,0,0,0], |
| 49 | + [0,0,0,0,0,0,0,X,X,0,0,X,X,0,0,X,X,X,X,X,0,0,X,X,X,X,X,0,0,X,X,X,X,X,0,0,X,X,X,X,X,X,0,0,X,0,0,0,0,X,X,0,X,X,0,0,0,X,X,X,X,X,X,0,0,X,X,0,0,X,0,0,0,X,X,X,X,0,0,X,X,X,0,0,0,0,X,X,X,0,0,X,X,X,0,0,X,X,X,0,0,0,0,0,0,0,0], |
| 50 | + ]; |
| 51 | + |
| 52 | + var pattern2 = [ |
| 53 | + // HEJ, VETFEST!!! |
| 54 | + [0,0,0,0,0,0,0,X,X,0,0,X,X,0,0,X,X,X,X,X,X,0,0,X,X,X,X,X,X,X,0,0,0,0,X,X,0,0,0,0,0,X,X,0,X,X,X,X,X,X,0,X,X,X,X,X,X,X,X,0,X,X,X,X,X,0,X,X,X,X,X,X,0,0,X,X,X,X,0,0,X,X,X,X,X,X,X,X,0,0,X,X,X,0,0,X,X,X,0,0,X,X,X,0,0,0,0,0,0,0,0], |
| 55 | + [0,0,0,0,0,0,0,X,X,0,0,X,X,0,0,X,X,X,X,X,X,0,0,X,X,X,X,X,X,X,0,0,0,0,X,X,0,0,0,0,0,X,X,0,X,X,X,X,X,X,0,X,X,X,X,X,X,X,X,0,X,X,X,X,X,0,X,X,X,X,X,X,0,X,X,X,X,X,X,0,X,X,X,X,X,X,X,X,0,0,X,X,X,0,0,X,X,X,0,0,X,X,X,0,0,0,0,0,0,0,0], |
| 56 | + [0,0,0,0,0,0,0,X,X,0,0,X,X,0,0,X,X,0,0,0,0,0,0,0,0,0,X,X,0,0,0,0,0,0,0,X,X,0,0,0,X,X,0,0,X,X,0,0,0,0,0,0,0,0,X,X,0,0,0,0,X,X,0,0,0,0,X,X,0,0,0,0,0,X,X,0,0,0,X,0,0,0,0,X,X,0,0,0,0,0,X,X,X,0,0,X,X,X,0,0,X,X,X,0,0,0,0,0,0,0,0], |
| 57 | + [0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,X,X,X,X,0,0,0,0,0,0,0,X,X,0,0,0,0,0,0,0,X,X,0,0,0,X,X,0,0,X,X,X,X,0,0,0,0,0,0,X,X,0,0,0,0,X,X,X,X,0,0,X,X,X,X,0,0,0,X,X,X,X,0,0,0,0,0,0,X,X,0,0,0,0,0,X,X,X,0,0,X,X,X,0,0,X,X,X,0,0,0,0,0,0,0,0], |
| 58 | + [0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,X,X,X,X,0,0,0,0,0,0,0,X,X,0,0,0,0,0,0,0,0,X,X,0,X,X,0,0,0,X,X,X,X,0,0,0,0,0,0,X,X,0,0,0,0,X,X,X,X,0,0,X,X,X,X,0,0,0,0,X,X,X,X,0,0,0,0,0,X,X,0,0,0,0,0,0,X,0,0,0,0,X,0,0,0,0,X,0,0,0,0,0,0,0,0,0], |
| 59 | + [0,0,0,0,0,0,0,X,X,0,0,X,X,0,0,X,X,0,0,0,0,0,0,X,0,0,X,X,0,0,X,X,0,0,0,0,X,X,0,X,X,0,0,0,X,X,0,0,0,0,0,0,0,0,X,X,0,0,0,0,X,X,0,0,0,0,X,X,0,0,0,0,0,X,0,0,0,X,X,0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], |
| 60 | + [0,0,0,0,0,0,0,X,X,0,0,X,X,0,0,X,X,X,X,X,X,0,0,X,X,X,X,X,0,0,X,X,0,0,0,0,0,X,X,X,0,0,0,0,X,X,X,X,X,X,0,0,0,0,X,X,0,0,0,0,X,X,0,0,0,0,X,X,X,X,X,X,0,X,X,X,X,X,X,0,0,0,0,X,X,0,0,0,0,0,0,X,0,0,0,0,X,0,0,0,0,X,0,0,0,0,0,0,0,0,0], |
| 61 | + [0,0,0,0,0,0,0,X,X,0,0,X,X,0,0,X,X,X,X,X,X,0,0,0,X,X,X,0,0,0,0,X,0,0,0,0,0,X,X,X,0,0,0,0,X,X,X,X,X,X,0,0,0,0,X,X,0,0,0,0,X,X,0,0,0,0,X,X,X,X,X,X,0,0,X,X,X,X,0,0,0,0,0,X,X,0,0,0,0,0,X,X,X,0,0,X,X,X,0,0,X,X,X,0,0,0,0,0,0,0,0], |
| 62 | + ]; |
| 63 | + |
| 64 | + var pattern3 = [ |
| 65 | + // TESTING |
| 66 | + [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], |
| 67 | + [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], |
| 68 | + [0,0,0,0,0,0,0,0,X,X,X,0,X,X,X,0,0,X,X,0,X,X,X,0,X,0,X,0,0,X,0,X,X,X,0,0,0,0,0,0,0,0], |
| 69 | + [0,0,0,0,0,0,0,0,0,X,0,0,X,0,0,0,X,0,0,0,0,X,0,0,X,0,X,X,0,X,0,X,0,0,0,0,0,0,0,0,0,0], |
| 70 | + [0,0,0,0,0,0,0,0,0,X,0,0,X,X,0,0,0,0,X,0,0,X,0,0,X,0,X,0,X,X,0,X,0,X,0,0,0,0,0,0,0,0], |
| 71 | + [0,0,0,0,0,0,0,0,0,X,0,0,X,X,X,0,X,X,X,0,0,X,0,0,X,0,X,0,0,X,0,X,X,X,0,0,0,0,0,0,0,0], |
| 72 | + ]; |
| 73 | + |
| 74 | + // choose from above |
| 75 | + var pattern = pattern2; |
| 76 | + |
| 77 | + // Set the display color by adjusting RGB values here. The highest value found |
| 78 | + // in your `pattern` array informs you how high these numbers may be. |
| 79 | + // |
| 80 | + // use 100 as a high value |
| 81 | + var color = { |
| 82 | + red: 150, |
| 83 | + green: 50, |
| 84 | + blue: 25, |
| 85 | + } |
| 86 | + |
| 87 | + function loop(framerate) { |
| 88 | + var loop = setInterval(function() { |
| 89 | + // determine length of pattern |
| 90 | + var messageLength = pattern[0].length; |
| 91 | + |
| 92 | + // cycle through all patterns |
| 93 | + for (var currentFrame = 0; currentFrame < messageLength - NUM_COLS; currentFrame++) { |
| 94 | + for (var row = 0; row < pattern.length; row++) { |
| 95 | + for (var col = currentFrame; col < currentFrame + NUM_COLS; col++) { |
| 96 | + var thisPixel = (NUM_COLS*row) + col - currentFrame; |
| 97 | + // COLOR: use "greyscale" values for one hue via `colors` object |
| 98 | + // 'rgb(' + Math.round(pattern[row][col] * color.red) + ',' + Math.round(pattern[row][col] * color.green) + ',' + Math.round(pattern[row][col] * color.blue) + ')' |
| 99 | + |
| 100 | + // COLOR: use color wheel |
| 101 | + // colorwheel(thisPixel * (255/strip.length) + Math.round(colorShift)) |
| 102 | + |
| 103 | + // draw new pixel. |
| 104 | + if (pattern[row][col]) { |
| 105 | + strip.pixel(thisPixel).color(colorwheel(thisPixel * (255/strip.length) + Math.round(colorShift))); |
| 106 | + } else { |
| 107 | + strip.pixel(thisPixel).off(); |
| 108 | + } |
| 109 | + } |
| 110 | + |
| 111 | + // shift colors |
| 112 | + colorShift += shift; |
| 113 | + } |
| 114 | + |
| 115 | + // update strip |
| 116 | + strip.show(); |
| 117 | + } |
| 118 | + }, 1000 / framerate); |
| 119 | + } |
| 120 | + |
| 121 | + // go nuts! |
| 122 | + this.repl.inject({ |
| 123 | + strip: strip, |
| 124 | + led: led |
| 125 | + }); |
| 126 | + |
| 127 | + // cleanup when this program is terminated |
| 128 | + this.on("exit", function() { |
| 129 | + led.off(); |
| 130 | + strip.off(); // doesn't work, not sure why |
| 131 | + }); |
| 132 | +}); |
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