The repository goal is to provide an example of a cross-platform application (android, ios, linux, macos, windows, web) written in Flutter.
In this example we use API, that are different based on the platform, to save and load the value of the counter.
We use Mobx.dart to manage the state of the application.
WARNING: this is highly experimental and subject to change/bug/crash at every time.
Blog post with the detail on how it work https://medium.com/@segaud.kevin/flutter-cross-platform-a2371fe790e7.
You will need to be on the master channel of Flutter
flutter channel master && flutter upgrade
You will need to set some environment variable to allow Flutter access new feature.
For linux :
export ENABLE_FLUTTER_DESKTOP=true
export FLUTTER_WEB=true
export CHROME_EXECUTABLE="google-chrome"
For macos :
export ENABLE_FLUTTER_DESKTOP=true
export FLUTTER_WEB=true
For windows :
TBD
You can launch the application with F5 on vscode for desktop and mobile.
If you want to test the application on the web you will need to use the command line.
some example:
- Linux
flutter run -d linux
- Web
flutter run -d web
-
MacOs
CocoaPods needs to be installed. It is used to retrieve the iOS and macOS platform side's plugin code that responds to your plugin usage on the Dart side. Without CocoaPods, plugins will not work on iOS or macOS. For more info, see https://flutter.dev/platform-plugins
To install CocoaPods:
brew install cocoapods
pod setup
Launch on mac:
flutter run -d macos
If you encounter a problem please create an issue here and we will see what we can do about it.