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#1965 Properly terminate particles when HUD is off #2
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indra/newview/llviewerdisplay.cpp

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@@ -1522,6 +1522,11 @@ void render_ui(F32 zoom_factor, int subfield)
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render_disconnected_background();
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}
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}
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else
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{
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// Make sure particle effects disappear
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LLHUDObject::renderAllForTimer();
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}
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if (render_ui)
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{

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