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Lea Rosema
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chore: initial commit
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.eslintrc.json

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{
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"root": true,
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"parser": "@typescript-eslint/parser",
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"plugins": ["@typescript-eslint"],
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"extends": ["eslint:recommended", "plugin:@typescript-eslint/recommended"],
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"rules": {
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"@typescript-eslint/ban-ts-comment": "warn"
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}
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}

.gitignore

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.DS_Store
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Thumbs.db
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node_modules
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dist

.prettierrc.yaml

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singleQuote: true

.travis.yml

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language: node_js
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node_js:
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- '12'
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os: linux
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dist: xenial
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install:
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- npm i

CODE_OF_CONDUCT.md

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# Contributor Covenant Code of Conduct
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## Our Pledge
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In the interest of fostering an open and welcoming environment, we as
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contributors and maintainers pledge to making participation in our project and
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our community a harassment-free experience for everyone, regardless of age, body
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size, disability, ethnicity, sex characteristics, gender identity and expression,
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level of experience, education, socio-economic status, nationality, personal
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appearance, race, religion, or sexual identity and orientation.
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## Our Standards
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Examples of behavior that contributes to creating a positive environment
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include:
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* Using welcoming and inclusive language
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* Being respectful of differing viewpoints and experiences
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* Gracefully accepting constructive criticism
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* Focusing on what is best for the community
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* Showing empathy towards other community members
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Examples of unacceptable behavior by participants include:
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* Deliberate use of rejected pronouns and/or dead or rejected names
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* The use of sexualized language or imagery and unwelcome sexual attention or
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advances
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* Trolling, insulting/derogatory comments, and personal or political attacks
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* Public or private harassment
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* Publishing others' private information, such as a physical or electronic
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address, without explicit permission
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* Other conduct which could reasonably be considered inappropriate in a
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professional setting
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## Our Responsibilities
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Project maintainers are responsible for clarifying the standards of acceptable
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behavior and are expected to take appropriate and fair corrective action in
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response to any instances of unacceptable behavior.
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Project maintainers have the right and responsibility to remove, edit, or
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reject comments, commits, code, wiki edits, issues, and other contributions
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that are not aligned to this Code of Conduct, or to ban temporarily or
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permanently any contributor for other behaviors that they deem inappropriate,
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threatening, offensive, or harmful.
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## Scope
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This Code of Conduct applies both within project spaces and in public spaces
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when an individual is representing the project or its community. Examples of
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representing a project or community include using an official project e-mail
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address, posting via an official social media account, or acting as an appointed
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representative at an online or offline event. Representation of a project may be
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further defined and clarified by project maintainers.
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## Enforcement
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Instances of abusive, harassing, or otherwise unacceptable behavior may be
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reported by contacting the project team at [email protected]. All
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complaints will be reviewed and investigated and will result in a response that
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is deemed necessary and appropriate to the circumstances. The project team is
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obligated to maintain confidentiality with regard to the reporter of an incident.
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Further details of specific enforcement policies may be posted separately.
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Project maintainers who do not follow or enforce the Code of Conduct in good
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faith may face temporary or permanent repercussions as determined by other
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members of the project's leadership.
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## Attribution
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This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
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available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html
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[homepage]: https://www.contributor-covenant.org
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For answers to common questions about this code of conduct, see
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https://www.contributor-covenant.org/faq

CONTRIBUTING.md

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# Contributing
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Thank you for your interest in contributing.
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Currently, this is a one-woman project and there are no strict coding conventions yet.
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The only prerequisite is to don't be an asshole and follow the Code of Conduct.
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Feel free to fork and help improving the project by creating a pull request.
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Don't be shy. Aside to code changes, help improving the documentation,
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this contribution guideline or the description of open issues is highly appreciated.
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Cheers,
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Lea

LICENSE

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MIT License
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Copyright (c) 2021 Lea Rosema
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.

README.md

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# `<shader-art>` PointerInteractionsPlugin
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## Installation
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Install via NPM:
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```sh
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npm i shader-art @shader-art/plugin-pointer-interactions
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```
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Or use directly via skypack:
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```js
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import { PointerInteractionsPlugin } from 'https://cdn.skypack.dev/@shader-art/plugin-pointer-interactions';
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```
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## Usage
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```js
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ShaderArt.register([() => new PointerInteractionsPlugin()]);
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```
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Inside your glsl shader code (which is placed inside a `<script type="vert|frag">` tag), you can access one pointer (currently this is single-touch) via
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uniform variables:
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```
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uniform vec2 pointerStart;
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uniform vec2 pointer;
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uniform int dragging;
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```

jest.config.cjs

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module.exports = {
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preset: 'ts-jest',
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testEnvironment: 'jsdom',
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setupFiles: ['jest-webgl-canvas-mock'],
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};

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