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Script.js
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69 lines (58 loc) · 1.94 KB
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document.addEventListener('DOMContentLoaded', () => {
const cells = document.querySelectorAll('.cell');
const message = document.getElementById('message');
const restartButton = document.getElementById('restartButton');
let board = ['', '', '', '', '', '', '', '', ''];
let currentPlayer = 'X';
let gameActive = true;
const winningConditions = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
function handleCellClick(event) {
const clickedCell = event.target;
const clickedCellIndex = parseInt(clickedCell.getAttribute('data-index'));
if (board[clickedCellIndex] !== '' || !gameActive) {
return;
}
board[clickedCellIndex] = currentPlayer;
clickedCell.textContent = currentPlayer;
checkResult();
}
function checkResult() {
let roundWon = false;
for (let i = 0; i < winningConditions.length; i++) {
const [a, b, c] = winningConditions[i];
if (board[a] && board[a] === board[b] && board[a] === board[c]) {
roundWon = true;
break;
}
}
if (roundWon) {
message.textContent = `Player ${currentPlayer} wins!`;
gameActive = false;
return;
}
if (!board.includes('')) {
message.textContent = 'Draw!';
gameActive = false;
return;
}
currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
}
function restartGame() {
board = ['', '', '', '', '', '', '', '', ''];
currentPlayer = 'X';
gameActive = true;
message.textContent = '';
cells.forEach(cell => cell.textContent = '');
}
cells.forEach(cell => cell.addEventListener('click', handleCellClick));
restartButton.addEventListener('click', restartGame);
});