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The fog is coming to Thousand Eyed Perch (#6077)
![dreamseeker_y86WSBu5vx](https://github.com/user-attachments/assets/8c2d9ca1-b1a9-47da-bdc2-b9bd7fa03e78) ![dreamseeker_9YWTPA5xNj](https://github.com/user-attachments/assets/76eea110-83f0-4b6a-8442-23ecd3bbd8aa) ## Changelog :cl: add: Thousand Eyes is now occasionally assailed by massive clouds of fog /:cl:
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code/datums/weather/weather_controller.dm

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/datum/weather_controller/thousand_eyes
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possible_weathers = list(
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/datum/weather/thousand_eyes = 100
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/datum/weather/thousand_eyes_fog = 25,
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/datum/weather/thousand_eyes = 75
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)
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/datum/weather/thousand_eyes_fog
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name = "fog"
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desc = "Fog clouds rolling in, blocking vision."
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opacity_in_main_stage = TRUE
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thunder_chance = 0
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telegraph_message = span_danger("Fog starts to roll in through the gravitic bubble...")
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telegraph_overlay = "smoke"
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area_type = /area
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protect_indoors = TRUE
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barometer_predictable = FALSE
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affects_underground = FALSE
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thunder_chance = 14
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weather_duration_lower = 900
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weather_duration_upper = 1500
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multiply_blend_on_main_stage = TRUE
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weather_message = span_boldwarning("Thick fog has set in around the perch!")
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weather_overlay = "smoke"
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end_message = span_notice("The fog starts to dissipate..")
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end_overlay = "smoke"

shiptest.dme

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#include "code\datums\components\food\edible.dm"
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#include "code\datums\components\food\food_storage.dm"
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#include "code\datums\components\food\grillable.dm"
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#include "code\datums\weather\weather_types\fog.dm"
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#include "code\datums\components\melee\transforming.dm"
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#include "code\datums\components\melee\twohanded.dm"
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#include "code\datums\components\plumbing\_plumbing.dm"

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