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main.py
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from Classes.Database import Database
from Classes.Game import Game
from Classes.GroupHandler import GroupHandler
from Classes.Menu import Menu
from Classes.ScoreHandler import ScoreHandler
from Classes.User import User
import pygame
database = Database()
game = Game()
group_handler = GroupHandler()
menu = Menu()
score_handler = ScoreHandler(database)
user = User()
pygame.init()
screen = pygame.display.set_mode((1280, 720))
clock = pygame.time.Clock()
group_handler.create_groups(0)
group_handler.create_objects(0)
username = None
while not username:
username = user.login()
user_data = user.get_data(user.get_username())
# Game loop
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
keys = pygame.key.get_pressed()
if keys[pygame.K_ESCAPE]:
game.generate_level(group_handler, 0, score_handler)
if event.type == pygame.MOUSEBUTTONDOWN:
menu.mouse_event(database, game, group_handler, score_handler, user)
game.update(database, group_handler, score_handler, user)
group_handler.update(group_handler, score_handler)
menu.update(group_handler, score_handler, user)
score_handler.update()
# Check player death
if group_handler.players:
for player in group_handler.players:
if player.health <= 0:
game.generate_level(group_handler, 0, score_handler)
# Blit objects onto screen
screen.fill((255, 255, 255))
for group in range(0, len(group_handler.groups)):
if group_handler.group_vars[group] != None:
for object in group_handler.group_vars[group]:
screen.blit(object.surf, object.rect)
pygame.display.update()
clock.tick(60)
print("GAME OVER")