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| 1 | +/* Maze generator in C. |
| 2 | + * Written by Joe Wingbermuehle |
| 3 | + * 1999-08-05 |
| 4 | + * Sourced from https://raw.githubusercontent.com/joewing/maze/master/maze.c |
| 5 | + * Tweaked for AMaCC. |
| 6 | + */ |
| 7 | + |
| 8 | +#include <stdio.h> |
| 9 | +#include <stdlib.h> |
| 10 | + |
| 11 | +int maze_rand_v; |
| 12 | +int maze_rand() |
| 13 | +{ |
| 14 | + return ((maze_rand_v = maze_rand_v * 214013 + 2531011) >> 16) & 0x7fff; |
| 15 | +} |
| 16 | + |
| 17 | +int maze_atoi(char *str, int radix) |
| 18 | +{ |
| 19 | + int v, sign; |
| 20 | + |
| 21 | + v = 0; |
| 22 | + sign = 1; |
| 23 | + if (*str == '-') { |
| 24 | + sign = -1; |
| 25 | + ++str; |
| 26 | + } |
| 27 | + while ((*str >= 'A' && *str <= 'Z') || (*str >= 'a' && *str <= 'z') || |
| 28 | + (*str >= '0' && *str <= '9')) { |
| 29 | + v = v * radix + |
| 30 | + ((*str > '9') ? (*str & ~0x20) - 'A' + 10 : (*str - '0')); |
| 31 | + ++str; |
| 32 | + } |
| 33 | + return v * sign; |
| 34 | +} |
| 35 | + |
| 36 | +/* Display the maze. */ |
| 37 | +void show_maze(char *maze, int width, int height) |
| 38 | +{ |
| 39 | + int x, y; |
| 40 | + for (y = 0; y < height; y++) { |
| 41 | + for (x = 0; x < width; x++) { |
| 42 | + switch (maze[y * width + x]) { |
| 43 | + case 1: |
| 44 | + printf("[]"); |
| 45 | + break; |
| 46 | + case 2: |
| 47 | + printf("<>"); |
| 48 | + break; |
| 49 | + default: |
| 50 | + printf(" "); |
| 51 | + break; |
| 52 | + } |
| 53 | + } |
| 54 | + printf("\n"); |
| 55 | + } |
| 56 | +} |
| 57 | + |
| 58 | +/* Carve the maze starting at x, y. */ |
| 59 | +void carve_maze(char *maze, int width, int height, int x, int y) |
| 60 | +{ |
| 61 | + int x1, y1; |
| 62 | + int x2, y2; |
| 63 | + int dx, dy; |
| 64 | + int dir, count; |
| 65 | + |
| 66 | + dir = maze_rand() % 4; |
| 67 | + count = 0; |
| 68 | + while (count < 4) { |
| 69 | + dx = 0; |
| 70 | + dy = 0; |
| 71 | + switch (dir) { |
| 72 | + case 0: |
| 73 | + dx = 1; |
| 74 | + break; |
| 75 | + case 1: |
| 76 | + dy = 1; |
| 77 | + break; |
| 78 | + case 2: |
| 79 | + dx = -1; |
| 80 | + break; |
| 81 | + default: |
| 82 | + dy = -1; |
| 83 | + break; |
| 84 | + } |
| 85 | + x1 = x + dx; |
| 86 | + y1 = y + dy; |
| 87 | + x2 = x1 + dx; |
| 88 | + y2 = y1 + dy; |
| 89 | + if (x2 > 0 && x2 < width && y2 > 0 && y2 < height && |
| 90 | + maze[y1 * width + x1] == 1 && maze[y2 * width + x2] == 1) { |
| 91 | + maze[y1 * width + x1] = 0; |
| 92 | + maze[y2 * width + x2] = 0; |
| 93 | + x = x2; |
| 94 | + y = y2; |
| 95 | + dir = maze_rand() % 4; |
| 96 | + count = 0; |
| 97 | + } else { |
| 98 | + dir = (dir + 1) % 4; |
| 99 | + count++; |
| 100 | + } |
| 101 | + } |
| 102 | +} |
| 103 | + |
| 104 | +/* Generate maze in matrix maze with size width, height. */ |
| 105 | +void generate_maze(char *maze, int width, int height) |
| 106 | +{ |
| 107 | + int x, y; |
| 108 | + |
| 109 | + /* Initialize the maze. */ |
| 110 | + for (x = 0; x < width * height; x++) |
| 111 | + maze[x] = 1; |
| 112 | + maze[1 * width + 1] = 0; |
| 113 | + |
| 114 | + /* Carve the maze. */ |
| 115 | + for (y = 1; y < height; y += 2) |
| 116 | + for (x = 1; x < width; x += 2) |
| 117 | + carve_maze(maze, width, height, x, y); |
| 118 | + |
| 119 | + /* Set up the entry and exit. */ |
| 120 | + maze[0 * width + 1] = 0; |
| 121 | + maze[(height - 1) * width + (width - 2)] = 0; |
| 122 | +} |
| 123 | + |
| 124 | +/* Solve the maze. */ |
| 125 | +void solve_maze(char *maze, int width, int height) |
| 126 | +{ |
| 127 | + int dir, count; |
| 128 | + int x, y; |
| 129 | + int dx, dy; |
| 130 | + int forward; |
| 131 | + |
| 132 | + /* Remove the entry and exit. */ |
| 133 | + maze[0 * width + 1] = 1; |
| 134 | + maze[(height - 1) * width + (width - 2)] = 1; |
| 135 | + |
| 136 | + forward = 1; |
| 137 | + dir = 0; |
| 138 | + count = 0; |
| 139 | + x = 1; |
| 140 | + y = 1; |
| 141 | + while (x != width - 2 || y != height - 2) { |
| 142 | + dx = 0; |
| 143 | + dy = 0; |
| 144 | + switch (dir) { |
| 145 | + case 0: |
| 146 | + dx = 1; |
| 147 | + break; |
| 148 | + case 1: |
| 149 | + dy = 1; |
| 150 | + break; |
| 151 | + case 2: |
| 152 | + dx = -1; |
| 153 | + break; |
| 154 | + default: |
| 155 | + dy = -1; |
| 156 | + break; |
| 157 | + } |
| 158 | + if ((forward && maze[(y + dy) * width + (x + dx)] == 0) || |
| 159 | + (!forward && maze[(y + dy) * width + (x + dx)] == 2)) { |
| 160 | + maze[y * width + x] = forward ? 2 : 3; |
| 161 | + x = x + dx; |
| 162 | + y = y + dy; |
| 163 | + forward = 1; |
| 164 | + count = 0; |
| 165 | + dir = 0; |
| 166 | + } else { |
| 167 | + dir = (dir + 1) % 4; |
| 168 | + count = count + 1; |
| 169 | + if (count > 3) { |
| 170 | + forward = 0; |
| 171 | + count = 0; |
| 172 | + } |
| 173 | + } |
| 174 | + } |
| 175 | + |
| 176 | + /* Replace the entry and exit. */ |
| 177 | + maze[(height - 2) * width + (width - 2)] = 2; |
| 178 | + maze[(height - 1) * width + (width - 2)] = 2; |
| 179 | +} |
| 180 | + |
| 181 | +enum { A_RANDV, A_WIDTH, A_HEIGHT, A_SOLVE }; |
| 182 | + |
| 183 | +int main(int argc, char **argv) |
| 184 | +{ |
| 185 | + int width, height, solve, mode, v; |
| 186 | + char *maze, *invocation; |
| 187 | + |
| 188 | + maze_rand_v = 6; // chosen by fair dice roll, guaranteed to be random |
| 189 | + width = 10 * 2 + 3; |
| 190 | + height = 10 * 2 + 3; |
| 191 | + solve = 0; |
| 192 | + |
| 193 | + invocation = *argv; |
| 194 | + --argc; |
| 195 | + ++argv; |
| 196 | + mode = A_RANDV; |
| 197 | + while (argc > 0) { |
| 198 | + if (**argv == '-' && *(*argv + 1) == 'h') { |
| 199 | + printf("Usage: %s [seed] [width] [height] [s]\n", invocation); |
| 200 | + return 0; |
| 201 | + } |
| 202 | + v = maze_atoi(*argv, 10); |
| 203 | + if (**argv == 's' || **argv == '2') |
| 204 | + solve = 1; |
| 205 | + else if (mode == A_RANDV) |
| 206 | + maze_rand_v = v * 0xfffa; |
| 207 | + else if (mode == A_WIDTH) |
| 208 | + width = v * 2 + 3; |
| 209 | + else if (mode == A_HEIGHT) |
| 210 | + height = v * 2 + 3; |
| 211 | + else { |
| 212 | + printf("Unknown argument: '%s'\n", *argv); |
| 213 | + return 1; |
| 214 | + } |
| 215 | + ++mode; |
| 216 | + --argc; |
| 217 | + ++argv; |
| 218 | + } |
| 219 | + /* Get and validate the size. */ |
| 220 | + if (width < 7) |
| 221 | + width = 7; |
| 222 | + if (height < 7) |
| 223 | + height = 7; |
| 224 | + |
| 225 | + /* Allocate the maze array. */ |
| 226 | + maze = (char *) malloc(width * height * sizeof(char)); |
| 227 | + if (maze == 0) { |
| 228 | + printf("error: not enough memory\n"); |
| 229 | + exit(1); |
| 230 | + } |
| 231 | + |
| 232 | + /* Generate and display the maze. */ |
| 233 | + generate_maze(maze, width, height); |
| 234 | + show_maze(maze, width, height); |
| 235 | + |
| 236 | + /* Solve the maze if requested. */ |
| 237 | + if (solve) { |
| 238 | + solve_maze(maze, width, height); |
| 239 | + show_maze(maze, width, height); |
| 240 | + } |
| 241 | + |
| 242 | + /* Clean up. */ |
| 243 | + free(maze); |
| 244 | + return 0; |
| 245 | +} |
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