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OpenGL-SquareInsideSqaure.cpp
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OpenGL-SquareInsideSqaure.cpp
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#include <gl/glut.h>
#include <math.h>
struct Point {
GLint x;
GLint y;
};
void draw_dda(Point p1, Point p2) {
GLfloat dx = p2.x - p1.x;
GLfloat dy = p2.y - p1.y;
GLfloat x1 = p1.x;
GLfloat y1 = p1.y;
GLfloat step = 0;
if(abs(dx) > abs(dy)) {
step = abs(dx);
} else {
step = abs(dy);
}
GLfloat xInc = dx/step;
GLfloat yInc = dy/step;
for(float i = 1; i <= step; i++) {
glVertex2i(x1, y1);
x1 += xInc;
y1 += yInc;
}
}
void init() {
glClearColor(1.0, 1.0, 1.0, 0.0);
glColor3f(0.0f, 0.0f, 0.0f);
glPointSize(1.0f);
gluOrtho2D(0.0, 640, 0.0, 480);
}
void display(void) {
// Sqaure Coordinates
Point p1 = {200, 200},
p2 = {400, 200},
p3 = {400, 400},
p4 = {200, 400},
// Inside diagnol square
p5 = {200, 300},
p6 = {300, 200},
p7 = {400, 300},
p8 = {300, 400};
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POINTS);
// External Square
draw_dda(p1, p2);
draw_dda(p2, p3);
draw_dda(p3, p4);
draw_dda(p4, p1);
// Internal Square
draw_dda(p5, p6);
draw_dda(p6, p7);
draw_dda(p7, p8);
draw_dda(p8, p5);
glEnd();
glFlush();
}
int main(int argc, char **argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowPosition(200, 200);
glutInitWindowSize(640, 480);
glutCreateWindow("Square");
glutDisplayFunc(display);
init();
glutMainLoop();
return 0;
}