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dialogue.twee
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413 lines (372 loc) · 17.5 KB
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/*
This file holds the currently used dialogue tree for the experiment.
- Landing & MidLanding point to Dialogue#Start
- The only exit point currently is DialogueTestEnd
This supports experiment "r" and defaults to control dialogue for any other
experiment.
TODO:
- Fox: add asking for directions
- "the what" to "win the what?" for consistency TEST
- End on 2nd fox appearance, cliffhanger: fox will enter the competition
Do candidates like having candidate understandings because it increases their agency?
*/
:: DialogueStart [dialogue-passage]
<<set $d1What to 0>>
<<set $d1Who to 0>>
<<set $d1Where to 0>>
<<dialogue-message "You arrive at a tumbledown cottage, the first stop on your new mail route.">>
<<dialogue-options>>
<<if $current_experiment eq "r">>
<<d-opt "Dialogue_Witch1Repair" "Knock at the door.">>
<<d-opt "Dialogue_Witch1Repair" "Ring the doorbell.">>
<<else>>
<<d-opt "Dialogue_Witch1Control" "Knock at the door.">>
<<d-opt "Dialogue_Witch1Control" "Ring the doorbell.">>
<</if>>
<</dialogue-options>>
<<dialogue-with "Postie" "resources/image/character/Postie.png" "resources/image/scene/Cottage.png">>
:: Dialogue_Witch1Repair [dialogue-passage]
<<dialogue-message "Tabitha: “Hello! Please give these Grobbles to Mick down at the Castle.”">>
<<dialogue-options>>
<<if $d1What eq 0>>
<<d-opt "Dialogue_Rep1_GiveWhat" "Give what?">>
<</if>>
<<if $d1Who eq 0>>
<<d-opt "Dialogue_Rep1_GiveWho" "To who?">>
<</if>>
<<if $d1Where eq 0>>
<<d-opt "Dialogue_Rep1_GiveWhere" "Down where?">>
<</if>>
<<d-opt "Dialogue_Understood" "OK!">>
<</dialogue-options>>
<<dialogue-with "Tabitha" "resources/image/character/Tabitha.png" "resources/image/scene/Cottage.png">>
:: Dialogue_Rep1_GiveWhat [dialogue-passage]
<<set $d1What to 1>>
<<dialogue-message "Tabitha: “Grobble cakes. Mick down at the castle loves them.”">>
<<dialogue-options>>
<<if $d1Who eq 0>>
<<d-opt "Dialogue_Rep1_GiveWho" "Who?">>
<</if>>
<<if $d1Where eq 0>>
<<d-opt "Dialogue_Rep1_GiveWhere" "Down where?">>
<</if>>
<<d-opt "Dialogue_Understood" "OK!">>
<</dialogue-options>>
<<dialogue-with "Tabitha" "resources/image/character/Tabitha.png" "resources/image/scene/Cottage.png">>
:: Dialogue_Rep1_GiveWho [dialogue-passage]
<<set $d1Who to 1>>
<<dialogue-message "Tabitha: “Mick the mage. I'd like you to take these Grobbles to him down at the castle.”">>
<<dialogue-options>>
<<if $d1What eq 0>>
<<d-opt "Dialogue_Rep1_GiveWhat" "Give what?">>
<</if>>
<<if $d1Where eq 0>>
<<d-opt "Dialogue_Rep1_GiveWhere" "Down where?">>
<</if>>
<<d-opt "Dialogue_Understood" "OK!">>
<</dialogue-options>>
<<dialogue-with "Tabitha" "resources/image/character/Tabitha.png" "resources/image/scene/Cottage.png">>
:: Dialogue_Rep1_GiveWhere [dialogue-passage]
<<set $d1Where to 1>>
<<dialogue-message "Tabitha: “The castle of onions. Give these Grobbles to Mick.”">>
<<dialogue-options>>
<<if $d1What eq 0>>
<<d-opt "Dialogue_Rep1_GiveWhat" "Give what?">>
<</if>>
<<if $d1Who eq 0>>
<<d-opt "Dialogue_Rep1_GiveWho" "Who?">>
<</if>>
<<d-opt "Dialogue_Understood" "OK!">>
<</dialogue-options>>
<<dialogue-with "Tabitha" "resources/image/character/Tabitha.png" "resources/image/scene/Cottage.png">>
:: Dialogue_Witch1Control [dialogue-passage]
<<dialogue-message "Tabitha: “Hello! Please give these Grobble cakes to Mick the Mage down at the Castle of Onions. He loves them!”">>
<<dialogue-options>>
<<d-opt "Dialogue_Understood" "OK!">>
<</dialogue-options>>
<<dialogue-with "Tabitha" "resources/image/character/Tabitha.png" "resources/image/scene/Cottage.png">>
:: Dialogue_Understood [dialogue-passage]
<<dialogue-message "Tabitha: “Thanks! I hope he eats them all!”">>
<<dialogue-options>>
<<d-opt "LeaveWitch" "They'll be delivered post-haste.">>
<<d-opt "LeaveWitch" "This package's fate is sealed.">>
<<d-opt "LeaveWitch" "Good mail is all in the delivery.">>
<<d-opt "LeaveWitch" "I like to push the envelope.">>
<</dialogue-options>>
<<dialogue-with "Tabitha" "resources/image/character/Tabitha.png" "resources/image/scene/Cottage.png">>
:: LeaveWitch [dialogue-passage]
<<dialogue-message "You walk into the town, but quickly get lost. You meet a fox coming the other way.”">>
<<dialogue-options>>
<<d-opt "Dialogue_FoxStart" "Confidently approach the fox.">>
<<d-opt "Dialogue_FoxStart" "Cautiously approach the fox.">>
<</dialogue-options>>
<<dialogue-with "Postie" "resources/image/character/Postie.png" "resources/image/scene/Town.png">>
:: Dialogue_FoxStart [dialogue-passage]
<<set $d2Burnament to 0>>
<<set $d2Who to 0>>
<<set $d2Where to 0>>
<<dialogue-message "Fox: “You must be the new postie! We could use help around here.”">>
<<dialogue-options>>
<<if $current_experiment eq "r">>
<<d-opt "Dialogue_Fox1Repair" "I'm still finding my way around.">>
<<d-opt "Dialogue_Fox1Repair" "This town is like a maze!">>
<<else>>
<<d-opt "Dialogue_Fox1Control" "I'm still finding my way around.">>
<<d-opt "Dialogue_Fox1Repair" "This town is like a maze!">>
<</if>>
<</dialogue-options>>
<<dialogue-with "Fox" "resources/image/character/Fox.png" "resources/image/scene/Town.png">>
:: Dialogue_Fox1Repair [dialogue-passage]
<<dialogue-message "Fox: “I just came from the castle, Mick is very worried about the Burnament.”">>
<<dialogue-options>>
<<d-opt "Dialogue_FoxRep2_Where" "From where?">>
<<if $d1Where eq 1>>
<<d-opt "Dialogue_FoxRep2_CastleOfOnions" "<span style=\"color: #65ff58\">The castle of onions?</span>">>
<</if>>
<<d-opt "Dialogue_FoxRep2_Who" "Who?">>
<<if $d1Who eq 1>>
<<d-opt "Dialogue_FoxRep2_MickTheMage" "<span style=\"color: #65ff58\">Mick the Mage?</span>">>
<</if>>
<<d-opt "Dialogue_FoxRep2_What" "About the what?">>
<<d-opt "Dialogue_FoxRep2_OK" "OK!">>
<</dialogue-options>>
<<dialogue-with "Fox" "resources/image/character/Fox.png" "resources/image/scene/Town.png">>
:: Dialogue_FoxRep2_Where [dialogue-passage]
<<set $d2Where to 1>>
<<dialogue-message "Fox: “The Castle of onions. Mick is training for the Burnament there.”">>
<<dialogue-options>>
<<if $d2Who eq 0>>
<<d-opt "Dialogue_FoxRep2_Who" "Who?">>
<</if>>
<<if $d2Who eq 0 and $d1Who eq 1>>
<<d-opt "Dialogue_FoxRep2_MickTheMage" "<span style=\"color: #65ff58\">Mick the Mage?</span>">>
<</if>>
<<if $d2Burnament eq 0>>
<<d-opt "Dialogue_FoxRep2_What" "Training for what?">>
<</if>>
<<d-opt "Dialogue_FoxRep2_OK" "OK!">>
<</dialogue-options>>
<<dialogue-with "Fox" "resources/image/character/Fox.png" "resources/image/scene/Town.png">>
:: Dialogue_FoxRep2_CastleOfOnions [dialogue-passage]
<<set $d2Where to 1>>
<<dialogue-message "Fox: “Yes! I see you know about it. Mick is training for the Burnament there.”">>
<<dialogue-options>>
<<if $d2Who eq 0>>
<<d-opt "Dialogue_FoxRep2_Who" "Who?">>
<</if>>
<<if $d2Who eq 0 and $d1Who eq 1>>
<<d-opt "Dialogue_FoxRep2_MickTheMage" "<span style=\"color: #65ff58\">Mick the Mage?</span>">>
<</if>>
<<if $d2Burnament eq 0>>
<<d-opt "Dialogue_FoxRep2_What" "Training for what?">>
<</if>>
<<d-opt "Dialogue_FoxRep2_OK" "OK!">>
<</dialogue-options>>
<<dialogue-with "Fox" "resources/image/character/Fox.png" "resources/image/scene/Town.png">>
:: Dialogue_FoxRep2_Who [dialogue-passage]
<<set $d2Who to 1>>
<<dialogue-message "Fox: “Mick the mage. He lives at the castle, but is very worried about the Burnament.”">>
<<dialogue-options>>
<<if $d2Burnament eq 0>>
<<d-opt "Dialogue_FoxRep2_What" "About the what?">>
<</if>>
<<if $d2Where eq 0>>
<<d-opt "Dialogue_FoxRep2_Where" "Which castle?">>
<</if>>
<<if $d2Where eq 0 and $d1Where eq 1>>
<<d-opt "Dialogue_FoxRep2_CastleOfOnions" "<span style=\"color: #65ff58\">The castle of onions?</span>">>
<</if>>
<<d-opt "Dialogue_FoxRep2_OK" "OK!">>
<</dialogue-options>>
<<dialogue-with "Fox" "resources/image/character/Fox.png" "resources/image/scene/Town.png">>
:: Dialogue_FoxRep2_What [dialogue-passage]
<<set $d2Burnament to 1>>
<<dialogue-message "Fox: “The Burnament, it's a tournament for fire magic. Mick and everyone at the castle was very worried.”">>
<<dialogue-options>>
<<if $d2Who eq 0>>
<<d-opt "Dialogue_FoxRep2_Who" "Who?">>
<</if>>
<<if $d2Who eq 0 and $d1Who eq 1>>
<<d-opt "Dialogue_FoxRep2_MickTheMage" "<span style=\"color: #65ff58\">Mick the Mage?</span>">>
<</if>>
<<if $d2Where eq 0>>
<<d-opt "Dialogue_FoxRep2_Where" "Which castle?">>
<</if>>
<<if $d2Where eq 0 and $d1Where eq 1>>
<<d-opt "Dialogue_FoxRep2_CastleOfOnions" "At the <span style=\"color: #65ff58\">Castle of Onions?</span>">>
<</if>>
<<d-opt "Dialogue_FoxRep2_OK" "OK!">>
<</dialogue-options>>
<<dialogue-with "Fox" "resources/image/character/Fox.png" "resources/image/scene/Town.png">>
:: Dialogue_FoxRep2_MickTheMage [dialogue-passage]
<<set $d2Who to 1>>
<<dialogue-message "Fox: “That's right! He lives at the castle. He couldn't stop going on about the Burnament.”">>
<<dialogue-options>>
<<if $d2Where eq 0>>
<<d-opt "Dialogue_FoxRep2_Where" "Which castle?">>
<</if>>
<<if $d2Where eq 0 and $d1Where eq 1>>
<<d-opt "Dialogue_FoxRep2_CastleOfOnions" "<span style=\"color: #65ff58\">The castle of onions?</span>">>
<</if>>
<<if $d2Burnament eq 0>>
<<d-opt "Dialogue_FoxRep2_What" "About the what?">>
<</if>>
<<d-opt "Dialogue_FoxRep2_OK" "OK!">>
<</dialogue-options>>
<<dialogue-with "Fox" "resources/image/character/Fox.png" "resources/image/scene/Town.png">>
:: Dialogue_Fox1Control [dialogue-passage]
<<dialogue-message "Fox: “I just saw Mick the mage. He lives at the castle. He is very worried about the Burnament - the tournament for fire magic.”">>
<<dialogue-options>>
<<d-opt "Dialogue_FoxRep2_OK" "OK!">>
<</dialogue-options>>
<<dialogue-with "Fox" "resources/image/character/Fox.png" "resources/image/scene/Town.png">>
:: Dialogue_FoxRep2_OK [dialogue-passage]
<<dialogue-message "Fox: “Anyway, the castle is just up this hill! Good luck!”">>
<<dialogue-options>>
<<d-opt "Dialogue_MageStart" "Bye!">>
<</dialogue-options>>
<<dialogue-with "Fox" "resources/image/character/Fox.png" "resources/image/scene/Town.png">>
:: Dialogue_MageStart [dialogue-passage]
<<dialogue-message "You arrive at the castle. The main door looms above you.">>
<<dialogue-options>>
<<d-opt "Dialogue_Mage1" "Knock at the door.">>
<<d-opt "Dialogue_Mage1" "Ring the doorbell.">>
<</dialogue-options>>
<<dialogue-with "Postie" "resources/image/character/Postie.png" "resources/image/scene/Castle.png">>
:: Dialogue_Mage1 [dialogue-passage]
<<set $d3Berries to 0>>
<<set $d3Burnament to 0>>
<<set $d3Spell to 0>>
<<dialogue-message "Mick: “Hello! You must be the new postie.”">>
<<dialogue-options>>
<<if $current_experiment eq "r">>
<<d-opt "Dialogue_Mage1Repair" "Hi! Package for Mick!">>
<<d-opt "Dialogue_Mage1Repair" "Delivery for Mr. Mage?">>
<<else>>
<<d-opt "Dialogue_Mage1Control" "Hi! Package for Mick!">>
<<d-opt "Dialogue_Mage1Control" "Delivery for Mr. Mage?">>
<</if>>
<</dialogue-options>>
<<dialogue-with "Mick" "resources/image/character/Mick.png" "resources/image/scene/Castle.png">>
:: Dialogue_Mage1Repair [dialogue-passage]
<<dialogue-message "Mick: “Grobbles from Tabitha? Wait, she's poisoned these with bling berries! I knew she'd try to stop me winning the Burnament.”">>
<<dialogue-options>>
<<if $d3Berries eq 0>>
<<d-opt "Dialogue_MageRep2_Berries" "What berries?">>
<</if>>
<<if $d3Burnament eq 0>>
<<d-opt "Dialogue_MageRep2_Tourn" "Win the what?">>
<</if>>
<<if $d3Burnament eq 0 and $d2Burnament eq 1>>
<<d-opt "Dialogue_MageRep2_TournFire" "<span style=\"color: #65ff58\">The fire magic tournament?</span>">>
<</if>>
<<d-opt "Dialogue_MageRep2_OK" "OK!">>
<</dialogue-options>>
<<dialogue-with "Mick" "resources/image/character/Mick.png" "resources/image/scene/Castle.png">>
:: Dialogue_MageRep2_Berries [dialogue-passage]
<<set $d3Berries to 1>>
<<dialogue-message "Mick: “Bling berries! If I ate them I'd turn into a toad and miss the Burnament.”">>
<<dialogue-options>>
<<if $d3Burnament eq 0>>
<<d-opt "Dialogue_MageRep2_Tourn" "Miss the what?">>
<</if>>
<<if $d3Burnament eq 0 and $d2Burnament eq 1>>
<<d-opt "Dialogue_MageRep2_TournFire" "<span style=\"color: #65ff58\">The fire magic tournament?</span>">>
<</if>>
<<d-opt "Dialogue_MageRep2_OK" "OK!">>
<</dialogue-options>>
<<dialogue-with "Mick" "resources/image/character/Mick.png" "resources/image/scene/Castle.png">>
:: Dialogue_MageRep2_Tourn [dialogue-passage]
<<set $d3Burnament to 1>>
<<dialogue-message "Mick: “The Burnament, it's a tournament for fire magic. Eating bling berries would make me miss it.”">>
<<dialogue-options>>
<<if $d3Berries eq 0>>
<<d-opt "Dialogue_MageRep2_Berries" "What berries?">>
<</if>>
<<d-opt "Dialogue_MageRep2_OK" "OK!">>
<</dialogue-options>>
<<dialogue-with "Mick" "resources/image/character/Mick.png" "resources/image/scene/Castle.png">>
:: Dialogue_MageRep2_TournFire [dialogue-passage]
<<set $d3Burnament to 1>>
<<dialogue-message "Mick: “Ah yes! I see you know about it. Tabitha was trying to make me miss it by eating bling berries.”">>
<<dialogue-options>>
<<if $d3Berries eq 0>>
<<d-opt "Dialogue_MageRep2_Berries" "What berries?">>
<</if>>
<<d-opt "Dialogue_MageRep2_OK" "OK!">>
<</dialogue-options>>
<<dialogue-with "Mick" "resources/image/character/Mick.png" "resources/image/scene/Castle.png">>
:: Dialogue_MageRep2_OK [dialogue-passage]
<<dialogue-message "Mick: “But we'll see about that - I have a secret weapon. Please take this letter back to Tabitha.”">>
<<dialogue-options>>
<<d-opt "Dialogue_MageRep3_Weapon" "A secret weapon?">>
<<d-opt "Dialogue_MageRep3_OK" "OK!">>
<</dialogue-options>>
<<dialogue-with "Mick" "resources/image/character/Mick.png" "resources/image/scene/Castle.png">>
:: Dialogue_MageRep3_Weapon [dialogue-passage]
<<set $d3Spell to 1>>
<<dialogue-message "Mick: “Yes, a water spell that will douse her flames!”">>
<<dialogue-options>>
<<d-opt "Dialogue_MageRep3_OK" "How cool!">>
<<d-opt "Dialogue_MageRep3_OK" "How dastardly!">>
<</dialogue-options>>
<<dialogue-with "Mick" "resources/image/character/Mick.png" "resources/image/scene/Castle.png">>
:: Dialogue_Mage1Control [dialogue-passage]
<<dialogue-message "Mick: “Grobbles from Tabitha? Wait, she's poisoned these with bling berries! They would turn me into a toad and I'd miss the fire magic tournament!”">>
<<dialogue-options>>
<<d-opt "Dialogue_Mage2Control" "Oh dear!">>
<<d-opt "Dialogue_Mage2Control" "How rude!">>
<</dialogue-options>>
<<dialogue-with "Mick" "resources/image/character/Mick.png" "resources/image/scene/Castle.png">>
:: Dialogue_Mage2Control [dialogue-passage]
<<set $d3Spell to 1>>
<<dialogue-message "Mick: “But we'll see about that - I have a secret weapon: a water spell that will douse her flames!”">>
<<dialogue-options>>
<<d-opt "Dialogue_MageRep3_OK" "How cool!">>
<<d-opt "Dialogue_MageRep3_OK" "How dastardly!">>
<</dialogue-options>>
<<dialogue-with "Mick" "resources/image/character/Mick.png" "resources/image/scene/Castle.png">>
:: Dialogue_MageRep3_OK [dialogue-passage]
<<dialogue-message "Mick: “Anyway, please take this letter back to Tabitha!”">>
<<dialogue-options>>
<<d-opt "LeaveMage" "You can depend on me!">>
<<d-opt "LeaveMage" "Quick as a flash!">>
<</dialogue-options>>
<<dialogue-with "Mick" "resources/image/character/Mick.png" "resources/image/scene/Castle.png">>
:: LeaveMage [dialogue-passage]
<<dialogue-message "You make your way back to town and see the fox coming up the path.">>
<<dialogue-options>>
<<if $current_experiment eq "r">>
<<d-opt "StartFox2" "Wave at the Fox.">>
<<d-opt "StartFox2" "Doff your cap.">>
<<else>>
<<d-opt "StartFox2Control" "Wave at the Fox.">>
<<d-opt "StartFox2Control" "Doff your cap.">>
<</if>>
<</dialogue-options>>
<<dialogue-with "Postie" "resources/image/character/Postie.png" "resources/image/scene/Town.png">>
:: StartFox2 [dialogue-passage]
<<dialogue-message "Fox: “Did you meet Mick? I bet he was working on his secret spell.”">>
<<dialogue-options>>
<<if $d3Spell eq 1>>
<<d-opt "StartFox3" "<span style=\"color: #65ff58\">His water spell?</span>">>
<</if>>
<<d-opt "StartFox3" "I don't know anything about a secret spell.">>
<</dialogue-options>>
<<dialogue-with "Fox" "resources/image/character/Fox.png" "resources/image/scene/Town.png">>
:: StartFox2Control [dialogue-passage]
<<dialogue-message "Fox: “Did you meet Mick? I bet he was working on his secret spell.”">>
<<dialogue-options>>
<<if $d3Spell eq 1>>
<<d-opt "StartFox3" "He was working on a water spell">>
<</if>>
<<d-opt "StartFox3" "I don't know anything about a secret spell.">>
<</dialogue-options>>
<<dialogue-with "Fox" "resources/image/character/Fox.png" "resources/image/scene/Town.png">>
:: StartFox3 [dialogue-passage]
<<dialogue-message "Fox: “Hmm, interesting. Maybe I'll enter the Burnament myself ...”">>
<<dialogue-options>>
<<d-opt "MidLanding" "Good luck!">>
<<d-opt "MidLanding" "I'll help!">>
<</dialogue-options>>
<<dialogue-with "Fox" "resources/image/character/Fox.png" "resources/image/scene/Town.png">>