-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathTask3.cpp
More file actions
106 lines (89 loc) · 2.53 KB
/
Task3.cpp
File metadata and controls
106 lines (89 loc) · 2.53 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
#include <iostream>
using namespace std;
char board[3][3];
char currentPlayer;
void initializeBoard() {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
board[i][j] = ' ';
}
}
}
void displayBoard() {
cout << "-------------\n";
for (int i = 0; i < 3; i++) {
cout << "| ";
for (int j = 0; j < 3; j++) {
cout << board[i][j] << " | ";
}
cout << "\n-------------\n";
}
}
void switchPlayer() {
currentPlayer = (currentPlayer == 'X') ? 'O' : 'X';
}
bool checkWin() {
for (int i = 0; i < 3; i++) {
if (board[i][0] == currentPlayer && board[i][1] == currentPlayer && board[i][2] == currentPlayer)
return true;
}
for (int i = 0; i < 3; i++) {
if (board[0][i] == currentPlayer && board[1][i] == currentPlayer && board[2][i] == currentPlayer)
return true;
}
if (board[0][0] == currentPlayer && board[1][1] == currentPlayer && board[2][2] == currentPlayer)
return true;
if (board[0][2] == currentPlayer && board[1][1] == currentPlayer && board[2][0] == currentPlayer)
return true;
return false;
}
bool checkDraw() {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (board[i][j] == ' ')
return false;
}
}
return true;
}
void playerMove() {
int row, col;
while (true) {
cout << "Player " << currentPlayer << ", enter row (1-3) and column (1-3): ";
cin >> row >> col;
row--;
col--;
if (row >= 0 && row < 3 && col >= 0 && col < 3 && board[row][col] == ' ') {
board[row][col] = currentPlayer;
break;
} else {
cout << "Invalid move! Try again.\n";
}
}
}
int main() {
char playAgain;
do {
initializeBoard();
currentPlayer = 'X';
bool gameOver = false;
while (!gameOver) {
displayBoard();
playerMove();
if (checkWin()) {
displayBoard();
cout << "Player " << currentPlayer << " wins!\n";
gameOver = true;
} else if (checkDraw()) {
displayBoard();
cout << "It's a draw!\n";
gameOver = true;
} else {
switchPlayer();
}
}
cout << "Do you want to play again? (y/n): ";
cin >> playAgain;
} while (playAgain == 'y' || playAgain == 'Y');
cout << "Thank you for playing!\n";
}