-
Notifications
You must be signed in to change notification settings - Fork 1.9k
Expand file tree
/
Copy pathGameOfLife.java
More file actions
139 lines (121 loc) · 3.89 KB
/
GameOfLife.java
File metadata and controls
139 lines (121 loc) · 3.89 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
// O(n * m) time, O(n * m) space
// class Solution {
// public void gameOfLife(int[][] board) {
// int n = board.length;
// int m = board[0].length;
// int[][] copy = new int[n][m];
// int[][] dirs = new int[][] {
// {0,1},
// {0,-1},
// {1,0},
// {-1,0},
// {1,1},
// {-1,1},
// {1,-1},
// {-1,-1}
// };
// for (int i = 0; i < n; i++) {
// for (int j = 0; j < m; j++) {
// copy[i][j] = board[i][j];
// }
// }
// for (int i = 0; i < n; i++) {
// for (int j = 0; j < m; j++) {
// int cell = board[i][j];
// int live = getLiveNeighbors(i, j, board, dirs);
// if (cell == 1 && (live < 2 || live > 3)) {
// copy[i][j] = 0;
// }
// else if (cell == 1 && (live == 2 || live == 3)) {
// copy[i][j] = 1;
// }
// else if (cell == 0 && live == 3) {
// copy[i][j] = 1;
// }
// else {
// copy[i][j] = 0;
// }
// }
// }
// for (int i = 0; i < n; i++) {
// for (int j = 0; j < m; j++) {
// board[i][j] = copy[i][j];
// }
// }
// }
// private int getLiveNeighbors(int i, int j, int[][] board, int[][] dirs) {
// int n = board.length;
// int m = board[0].length;
// int liveCellCount = 0;
// for (int[] dir : dirs) {
// int newI = i + dir[0];
// int newJ = j + dir[1];
// if (newI >= 0 && newJ >= 0 && newI < n && newJ < m) {
// if (board[newI][newJ] == 1) {
// liveCellCount++;
// }
// }
// }
// return liveCellCount;
// }
// }
// O(n * m) time, O(1) space
class Solution {
public void gameOfLife(int[][] board) {
int n = board.length;
int m = board[0].length;
int[][] dirs = new int[][] {
{0,1},
{0,-1},
{1,0},
{-1,0},
{1,1},
{-1,1},
{1,-1},
{-1,-1}
};
for (int i = 0; i < n; i++) {
for (int j = 0; j < m; j++) {
int cell = board[i][j];
int live = getLiveNeighbors(i, j, board, dirs);
if (cell == 1 && (live < 2 || live > 3)) {
board[i][j] = 5; // was alive now dead, alive -> dead
}
else if (cell == 1 && (live == 2 || live == 3)) {
board[i][j] = 1;
}
else if (cell == 0 && live == 3) {
board[i][j] = 10; // was dead now alive, dead -> alive
}
else {
board[i][j] = 0;
}
}
}
for (int i = 0; i < n; i++) {
for (int j = 0; j < m; j++) {
if (board[i][j] == 5) { // alive -> dead so now mark dead
board[i][j] = 0;
}
else if (board[i][j] == 10) { // dead -> alive so now mark alive
board[i][j] = 1;
}
}
}
}
private int getLiveNeighbors(int i, int j, int[][] board, int[][] dirs) {
int n = board.length;
int m = board[0].length;
int liveCellCount = 0;
for (int[] dir : dirs) {
int newI = i + dir[0];
int newJ = j + dir[1];
if (newI >= 0 && newJ >= 0 && newI < n && newJ < m) {
if (board[newI][newJ] == 1 || board[newI][newJ] == 5) {
liveCellCount++;
}
}
}
return liveCellCount;
}
}