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This repository has been archived by the owner on Mar 5, 2021. It is now read-only.
I noticed that the renderer parameters are hard-coded at the moment. Originally I needed to enable alpha and antialiasing on the renderer and the only option seems to be to change these hard-coded values and rebuild the systems/game. I needed alpha because of lensflare effects.
I would propose that these options are added to the project settings, or some other config to be able to change these without a rebuild.
The text was updated successfully, but these errors were encountered:
You can hack something through a behavior to access the renderer object like so: (this.actor as any).__inner.gameInstance.threeRenderer;
But from a quick search, it looks like you can't really change the antialiasing at runtime so that won't work for your need.
I agree we should give access to these options through the project settings. If you care to give it a try, we will be happy to take your contribution ;)
Hi!
I noticed that the renderer parameters are hard-coded at the moment. Originally I needed to enable alpha and antialiasing on the renderer and the only option seems to be to change these hard-coded values and rebuild the systems/game. I needed alpha because of lensflare effects.
I would propose that these options are added to the project settings, or some other config to be able to change these without a rebuild.
The text was updated successfully, but these errors were encountered: