@@ -158,10 +158,6 @@ void scripting_OnGameTick(const OnGameFrame *e)
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void scripting_BombBeginPlant (const BombBeginPlant *e)
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{
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- CBasePlayerController *controller = (CBasePlayerController *)e->pEvent ->GetPlayerController (" userid" );
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- if (!controller)
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- return ;
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-
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CPlayerSlot slot = e->pEvent ->GetPlayerSlot (" userid" );
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Player *player = g_playerManager->GetPlayer (&slot);
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if (!player)
@@ -179,10 +175,6 @@ void scripting_BombBeginPlant(const BombBeginPlant *e)
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void scripting_BombAbortPlant (const BombAbortPlant *e)
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{
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- CBasePlayerController *controller = (CBasePlayerController *)e->pEvent ->GetPlayerController (" userid" );
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- if (!controller)
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- return ;
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-
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CPlayerSlot slot = e->pEvent ->GetPlayerSlot (" userid" );
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Player *player = g_playerManager->GetPlayer (&slot);
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if (!player)
@@ -200,10 +192,6 @@ void scripting_BombAbortPlant(const BombAbortPlant *e)
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void scripting_BombPlanted (const BombPlanted *e)
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{
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- CBasePlayerController *controller = (CBasePlayerController *)e->pEvent ->GetPlayerController (" userid" );
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- if (!controller)
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- return ;
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-
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CPlayerSlot slot = e->pEvent ->GetPlayerSlot (" userid" );
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Player *player = g_playerManager->GetPlayer (&slot);
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if (!player)
@@ -221,10 +209,6 @@ void scripting_BombPlanted(const BombPlanted *e)
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void scripting_BombDefused (const BombDefused *e)
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{
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- CBasePlayerController *controller = (CBasePlayerController *)e->pEvent ->GetPlayerController (" userid" );
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- if (!controller)
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- return ;
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-
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CPlayerSlot slot = e->pEvent ->GetPlayerSlot (" userid" );
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Player *player = g_playerManager->GetPlayer (&slot);
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if (!player)
@@ -242,10 +226,6 @@ void scripting_BombDefused(const BombDefused *e)
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void scripting_BombExploded (const BombExploded *e)
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{
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- CBasePlayerController *controller = (CBasePlayerController *)e->pEvent ->GetPlayerController (" userid" );
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- if (!controller)
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- return ;
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-
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CPlayerSlot slot = e->pEvent ->GetPlayerSlot (" userid" );
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Player *player = g_playerManager->GetPlayer (&slot);
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if (!player)
@@ -263,10 +243,6 @@ void scripting_BombExploded(const BombExploded *e)
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void scripting_BombDropped (const BombDropped *e)
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{
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- CBasePlayerController *controller = (CBasePlayerController *)e->pEvent ->GetPlayerController (" userid" );
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- if (!controller)
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- return ;
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-
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CPlayerSlot slot = e->pEvent ->GetPlayerSlot (" userid" );
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Player *player = g_playerManager->GetPlayer (&slot);
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if (!player)
@@ -277,10 +253,6 @@ void scripting_BombDropped(const BombDropped *e)
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void scripting_BombPickup (const BombPickup *e)
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{
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- CBasePlayerController *controller = (CBasePlayerController *)e->pEvent ->GetPlayerController (" userid" );
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- if (!controller)
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- return ;
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-
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CPlayerSlot slot = e->pEvent ->GetPlayerSlot (" userid" );
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Player *player = g_playerManager->GetPlayer (&slot);
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if (!player)
@@ -291,10 +263,6 @@ void scripting_BombPickup(const BombPickup *e)
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void scripting_BombBeginDefuse (const BombBeginDefuse *e)
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{
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- CBasePlayerController *controller = (CBasePlayerController *)e->pEvent ->GetPlayerController (" userid" );
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- if (!controller)
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- return ;
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-
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CPlayerSlot slot = e->pEvent ->GetPlayerSlot (" userid" );
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Player *player = g_playerManager->GetPlayer (&slot);
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if (!player)
@@ -312,10 +280,6 @@ void scripting_BombBeginDefuse(const BombBeginDefuse *e)
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void scripting_BombAbortDefuse (const BombAbortDefuse *e)
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{
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- CBasePlayerController *controller = (CBasePlayerController *)e->pEvent ->GetPlayerController (" userid" );
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- if (!controller)
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- return ;
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-
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CPlayerSlot slot = e->pEvent ->GetPlayerSlot (" userid" );
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Player *player = g_playerManager->GetPlayer (&slot);
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if (!player)
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