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Description
The set of errors only happened twice in a simulacrum run I was doing with a friend. The 2 times it happened was when a beetle guard spawned and later a beetle spawned. There were other blighted spawns later, but this error didn't happen when they spawned. I was running a lot of mods along with the W.I.P build, so it may have been the result of something like EnemyItemDisplays.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LostInTransit.Components.BlightedBodyAttachment.Start () (at <2248711bb6c74ba2beb0055144b92e08>:IL_0013)
[Warning: Unity Log] [Server] function 'System.Void RoR2.NetworkedBodyAttachment::AttachToGameObjectAndSpawn(UnityEngine.GameObject,System.String)' called on client
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LostInTransit.Components.BlightedBodyAttachment.Start () (at <2248711bb6c74ba2beb0055144b92e08>:IL_0013)
The NetworkedBodyAttachment warning message happened in between the errors both times they appeared.
EDIT: After playing more with blighteds, it seems these errors aren't limited to beetles + beetle guards. Still not sure what causes it, though.
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