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Taisei Project - Build Options

This is intended for anyone looking to build Taisei for any of its supported operating systems, including Linux, macOS, Windows, Emscripten, Switch, and others.

First, you'll need to checkout the repository. You can do that with the following:

git clone --recurse-submodules https://github.com/taisei-project/taisei

The --recurse-submodules flag is absolutely necessary, or Taisei will not build, as it will be missing many of the dependencies its needs to compile. If you accidentally omit it during checkout, you can fix it with:

cd taisei/
git submodule update --init --recursive
  • OpenGL >= 3.3, or OpenGL ES >= 3.0
  • SDL2 >= 2.0.16
  • cglm >= 0.7.8
  • libpng >= 1.5.0
  • libwebpdecoder >= 0.5 or libwebp >= 0.5
  • libzip >= 1.5.0 (>= 1.7.0 recommended)
  • libzstd >= 1.4.0
  • freetype2
  • opusfile
  • zlib
  • SPIRV-Cross >= 2019-03-22 (for OpenGL ES backends)
  • libshaderc (for OpenGL ES backends)
  • ANGLE (useful for platforms with flaky/non-existent OpenGL support, such as Windows)
  • GameMode headers (Linux only; for automatic GameMode integration)
  • OpenSSL >= 1.1.0 or LibreSSL >= 2.7.0 (for a better SHA-256 implementation)

Due to the wide array of platforms Taisei supports, we provide meson subprojects for its core dependencies using the Meson dependency wrap system. This is to facilitate consistent build environments, including cross-builds, and for more esoteric platforms like Emscripten.

For convenience, meson will detect which packages are missing from your system and use its wrap dependency system to pull in what it can. Relying on this is not recommended in most circumstances, and you should instead rely on your operating system's package manager.

For consistency, we tend to release Taisei using exclusively built-in packages. However, you can also use system dependencies as well. There's a tradeoff in consistency and reproduceability for speed and ease of use.

This is controlled through the --wrap-mode flag with meson. (More on that later.)

On an Ubuntu or Debian-based distro, the following will install the mandatory tools for building Taisei.

apt update
apt install meson cmake build-essential

Beyond that, consult the Dependencies list above. Many distros package compile-time system dependencies with *-dev (i.e: libsdl2-dev). Search with your distro's package manager to install the correct libraries.

On macOS, you must install the Xcode Command Line Tools to build Taisei for the platform, as it contains headers and tools for building native macOS apps.

xcode-select --install

There are additional command line tools that you'll need. You can acquire those by using Homebrew.

Follow the instructions for installing Homebrew, and then install the following tools:

brew install meson cmake pkg-config docutils pygments

You can then install dependencies from the Dependencies list.

As of 2021-08-05, you should not install the following packages via Homebrew, as the versions available do not compile against Taisei correctly. If you're having mysterious errors, ensure that they're not installed.

  • spirv-tools
  • spirv-cross
brew remove spirv-tools spirv-cross

In addition, if you're trying to compile on an older version of macOS (i.e: <10.12), SDL2 may not compile correctly on Homebrew (as of 2019-02-19). Let meson pull in the corrected version for you via subprojects.

You can also install create-dmg for packaging .dmg files, which enables some additional options such as positioning of icons in the .dmg.

Taisei uses mstorsjo/llvm-mingw to achieve cross-compiling for Windows. Microsoft's native C compiler toolchain simply does not support the things Taisei needs to compile correctly, including fundamental things like complex numbers.

You can use llvm-mingw too, or you can check if your distro has any mingw64 cross-compiler toolchains available as well. That's just the one that works for us.

Additionally, you can install nsis (>= 3.0) for packaging Windows installer .exe files. (However, you can still package .zip files for Windows without it.)

On macOS, you're probably better off using Docker and the Docker container that llvm-mingw provides, and installing nsis on top of it.

Another option for Windows-based computers is leveraging Windows 10's Windows Subsystem For Linux (WSL) Subsystem to cross-compile to Windows using their Ubuntu image. You can also potentially use a mingw64 toolchain directly on Windows, however that isn't supported or recommended, as it's generally more trouble than its worth.

This is not an exhaustive list. You can see the full list of options using meson in the taisei directory.

cd taisei/
meson configure

The first command you'll need to run is setup, which creates a directory (in this case, taisei/build/). It checks your system for various dependencies and required tools, which should take about a minute on most systems.

# inside the taisei/ directory you cloned before
meson setup build/

You can also have the setup command contain certain build options (seen below). The following are an example and not required for getting Taisei building.

# enables Developer Mode and debugging symbols
meson setup build/ -Ddeveloper=true -Dbuildtype=debug

You can then apply more build options later using meson configure (as seen below). It will automatically reconfigure your build environment with the new options without having to rebuild everything.

See: Meson Manual

  • Default: default
  • Options: default, nofallback, forcefallback, ...

This is a core meson flag that does quite a few things. Not all of them will be covered here. Refer to the meson documentation linked above.

Generally, default will rely on system-installed libraries when available, and download missing dependencies when necessary.

forcefallback will force the use of wrapped dependencies whenever possible. Recommended for release builds.

nofallback disallows the use of wrapped dependencies whenever possible, instead relying on system libraries. Useful for CI.

# forces in-repo dependencies
meson configure build/ --wrap-mode=forcefallback
# disables in-repo repositories
meson configure build/ --wrap-mode=nofallback
  • Default: auto
  • Options: auto, enabled, disabled

This option enables a "relocatable" installation layout, where everything is confined to one directory and no full paths are hardcoded into the executable.

The auto defaults to enabled when building for Windows, Emscripten, Switch, or macOS with install_macos_bundle enabled. Otherwise, it defaults to disabled.

Note that you probably want to change the --prefix with this option enabled.

meson configure build/ -Dinstall_relocatable=enabled
  • Default: /usr/local (usually; platform-dependent)

Specifies a path under which all game files are installed.

If install_relocatable is enabled, Taisei will be installed into the root of this directory, and thus you will probably want to change it from the default value.

Otherwise, it's not recommended to touch this option unless you know what you are doing.

This is a Meson built-in option; see Meson Manual for more information.

meson setup --prefix=/path/goes/here build/
  • Default: auto
  • Options: auto, enabled, disabled

If enabled, game assets will be packaged into a .zip archive. Otherwise, they will be installed into the filesystem directly.

This option is not available for Emscripten.

Requires vfs_zip to be enabled as well.

meson configure build/ -Dpackage_data=disabled
  • Default: auto
  • Options: auto, enabled, disabled

Controls whether Taisei can load game data (textures, shaders, etc.) from .zip files. Requires libzip.

meson configure build/ -Dvfs_zip=disabled
  • Default: false
  • Options: true, false

Enables various tools useful for developers and testers, such as cheats, stage menu, quick save/load, extra debugging information, etc.

meson configure build/ -Ddeveloper=true
  • Default: release
  • Options: plain, debug, debugoptimized, release, minsize, custom

Sets the type of build. debug reduces optimizations and enables debugging symbols.

This is a Meson built-in option; see Meson Manual for more information.

meson configure build/ -Dbuildtype=debug
  • Default: if-release
  • Options: if-release, true, false

The name of this flag is opposite of what you'd expect. Think of it as "Not Debugging". It controls the NDEBUG declaration which is responsible for deactivating assert() macros.

Setting to false will enable assertions (good for debugging).

Keep true during release.

This is a Meson built-in option; see Meson Manual for more information.

meson configure build/ -Db_ndebug=false
  • Default: false
  • Options: true, false

This option forces stricter checks against Taisei's codebase to ensure code health, treating all Warnings as Errors in the code.

It's highly recommended to enable this (i.e. set to true) whenever developing for the engine. Sometimes it's overly pedantic, but much of the time it provides useful advice. For example, it can detect potential pointer exceptions that may not be obvious to the human eye.

This is a Meson built-in option; see Meson Manual for more information.

meson configure build/ -Dwerror=true
  • Default: default
  • Options: error, no-error, ignore, default

Sets deprecation warnings to either hard-fail (error), print as warnings but not trigger full errors if -Dwerror=true (no-error), and otherwise ignore them (ignore). default respects the -Dwerror setting.

Generally, no-error is the recommended default when using -Dwerror=true.

meson configure build/ -Ddeprecation_warnings=no-error

This is useful for debugging memory management errors, leaks, and undefined behavior. However, there is some additional setup required to use it.

meson configure build/ -Db_sanitize=address,undefined

Depending on your platform, you may need to specify the specific library binary to use to launch ASan appropriately. Using macOS as an example:

export DYLD_INSERT_LIBRARIES=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/12.0.5/lib/darwin/libclang_rt.asan_osx_dynamic.dylib

The ../12.0.5/.. in the path of DYLD_INSERT_LIBRARIES changes with each version of Xcode. If it fails to launch for you, ensure that the version number is correct by browsing to the parent directory of ../clang.

Then, you can launch Taisei's binary from the command line (using macOS as an example):

This is a Meson built-in option; see Meson Manual for more information.

/path/to/Taisei.app/Contents/MacOS/Taisei

Further reading: Sanitizers

  • Default: true
  • Options: true, false

Link-time optimizations (LTO) increase build times, but also increase performance. For quicker build times during development, you can disable it. For release builds, this should be kept true.

See: Interprocedural Optimization

This is a Meson built-in option; see Meson Manual for more information.

meson configure build/ -Db_lto=false
  • Default: true
  • Options: true, false

This option prevents stripping of the taisei binary, providing a marginally faster build time.

Keep this true during releases, but false during development, as it will strip out useful debugging symbols.

meson configure build/ -Db_strip=false
  • Default: auto
  • Options: auto, enabled, disabled

Enable or disable the various renderer backends for Taisei.

-Dshader_transpiler is required for when OpenGL ES is used.

# for GL 3.3 (default)
meson configure build/ -Dr_gl33=enabled
# for GL ES 3.0
meson configure build/ -Dr_gles30=enabled
# No-op backend (nothing displayed).
# Disabling this will break the replay-verification mode.
meson configure build/ -Dr_null=enabled

NOTE: GL ES 2.0 is not recommended as it is unsupported and may not work correctly. However, if for some reason you still want to use it, it requires a few extensions to be present on your system to function correctly, most notably:

  • OES_depth_texture or GL_ANGLE_depth_texture
  • OES_standard_derivatives
  • OES_vertex_array_object
  • EXT_frag_depth
  • EXT_instanced_arrays or ANGLE_instanced_arrays or NV_instanced_arrays
  • Default: auto
  • Options: auto, gl33, gles30, null

Sets the default renderer to use when Taisei launches.

When set to auto, defaults to the first enabled backend in this order: gl33, gles30.

The chosen backend must not be disabled.

# for GL 3.3 (default)
meson configure build/ -Dr_default=gl33
# for GL ES 3.0
meson configure build/ -Dr_default=gles30

You can switch the renderer using the --renderer flag with the taisei binary, like this: taisei --renderer gles30.

  • Default: auto
  • Options: auto, enabled, disabled

For using OpenGL ES, the shader transpiler is necessary for converting Taisei's shaders to a format usable by that driver.

Requires shaderc and SPIRV-cross.

Note that for Emscripten and Switch platforms, the translation is performed offline, and this option is not available.

meson configure build/ -Dshader_transpiler=enabled

ANGLE is Google's graphics translation layer, intended for Chromium. Taisei packages it with Windows builds to workaround some bugs and performance issues with many Windows OpenGL drivers, and it can be optionally packaged as an experimental Metal renderer for macOS.

You need to read this guide and set up Google's custom build system to get things going. However, the below commands might help you compiling what you need from it when you have that all set up.

cd angle
python ./scripts/bootstrap.py
gclient sync
gn gen out/x64 --args='is_debug=false dcheck_always_on=false target_cpu="x64"'
ninja -C out/x64 libEGL libGLESv2

It will output two files to angle/out/x64:

  • libEGL.(*)
  • libGLESv2.(*)

The file extension can be .dll for Windows, .dylib for macOS, and .so for Linux.

Using -Dinstall_angle and -Dangle_lib* (see below), meson will copy those files over into the package itself when running the packaging steps.

  • Default: (null)
  • Options: /path/to/libGLESv2.{dll,dylib,so}/path/to/libEGL.{dll,dylib,so}

-Dangle_libgles and -Dangle_libegl provide the full paths to the ANGLE libraries necessary for that engine.

Generally, both need to be supplied at the same time.

# for macOS
meson configure build/ -Dangle_libgles=/path/to/libGLESv2.dylib -Dangle_libegl=/path/to/libEGL.dylib
# for Linux
meson configure build/ -Dangle_libgles=/path/to/libGLESv2.so -Dangle_libegl=/path/to/libEGL.so
# for Windows
meson configure build/ -Dangle_libgles=/path/to/libGLESv2.dll -Dangle_libegl=/path/to/libEGL.dll
  • Default: false
  • Options: true, false

Installs the ANGLE libraries supplied above through -Dangle_lib*.

Generally recommended when packaging ANGLE for distribution.

meson configure build/ -Dinstall_angle=true