diff --git a/ArmoredFloors - Backup.csproj b/ArmoredFloors - Backup.csproj
new file mode 100644
index 0000000..8815069
--- /dev/null
+++ b/ArmoredFloors - Backup.csproj
@@ -0,0 +1,488 @@
+
+
+
+
+ Release
+ AnyCPU
+ {D7D21B4A-1DA7-41D8-B202-C58CA8FA62AA}
+ Library
+ Properties
+ ArmoredFloors
+ ArmoredFloors
+ v4.6
+ net472
+ 512
+ true
+ ArmoredFloors\Assemblies\
+ prompt
+ 4
+ true
+
+
+
+
+
+
+ ../_RimWorldData/Managed/Assembly-CSharp.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/Assembly-CSharp.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/Assembly-CSharp.dll
+ False
+
+
+ ../_RimWorldData/Managed/ISharpZipLib.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\ISharpZipLib.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/ISharpZipLib.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/ISharpZipLib.dll
+ False
+
+
+ ../_RimWorldData/Managed/Unity.TextMeshPro.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Unity.TextMeshPro.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/Unity.TextMeshPro.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/Unity.TextMeshPro.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.AIModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.AIModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.AIModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.AIModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.ARModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.ARModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.ARModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.ARModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.AccessibilityModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.AccessibilityModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.AccessibilityModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.AccessibilityModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.AndroidJNIModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.AndroidJNIModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.AndroidJNIModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.AndroidJNIModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.AnimationModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.AnimationModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.AnimationModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.AnimationModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.AssetBundleModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.AssetBundleModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.AssetBundleModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.AssetBundleModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.AudioModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.AudioModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.AudioModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.AudioModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.ClothModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.ClothModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.ClothModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.ClothModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.ClusterInputModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.ClusterInputModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.ClusterInputModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.ClusterInputModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.ClusterRendererModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.ClusterRendererModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.ClusterRendererModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.ClusterRendererModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.CoreModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.CoreModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.CoreModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.CrashReportingModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.CrashReportingModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.CrashReportingModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.CrashReportingModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.DSPGraphModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.DSPGraphModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.DSPGraphModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.DSPGraphModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.DirectorModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.DirectorModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.DirectorModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.DirectorModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.FileSystemHttpModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.FileSystemHttpModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.FileSystemHttpModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.FileSystemHttpModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.GameCenterModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.GameCenterModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.GameCenterModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.GameCenterModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.GridModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.GridModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.GridModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.GridModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.HotReloadModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.HotReloadModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.HotReloadModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.HotReloadModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.IMGUIModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.IMGUIModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.IMGUIModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.ImageConversionModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.ImageConversionModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.ImageConversionModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.ImageConversionModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.InputLegacyModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.InputLegacyModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.InputLegacyModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.InputLegacyModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.InputModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.InputModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.InputModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.InputModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.JSONSerializeModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.JSONSerializeModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.JSONSerializeModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.JSONSerializeModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.LocalizationModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.LocalizationModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.LocalizationModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.LocalizationModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.ParticleSystemModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.ParticleSystemModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.ParticleSystemModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.ParticleSystemModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.PerformanceReportingModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.PerformanceReportingModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.PerformanceReportingModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.PerformanceReportingModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.Physics2DModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.Physics2DModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.Physics2DModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.Physics2DModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.PhysicsModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.PhysicsModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.PhysicsModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.PhysicsModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.ProfilerModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.ProfilerModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.ProfilerModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.ProfilerModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.ScreenCaptureModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.ScreenCaptureModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.ScreenCaptureModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.ScreenCaptureModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.SharedInternalsModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.SharedInternalsModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.SharedInternalsModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.SharedInternalsModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.SpriteMaskModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.SpriteMaskModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.SpriteMaskModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.SpriteMaskModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.SpriteShapeModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.SpriteShapeModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.SpriteShapeModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.SpriteShapeModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.StreamingModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.StreamingModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.StreamingModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.StreamingModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.SubstanceModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.SubstanceModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.SubstanceModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.SubstanceModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.TLSModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.TLSModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.TLSModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.TLSModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.TerrainModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.TerrainModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.TerrainModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.TerrainModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.TerrainPhysicsModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.TerrainPhysicsModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.TerrainPhysicsModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.TerrainPhysicsModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.TextCoreModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.TextCoreModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.TextCoreModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.TextCoreModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.TextRenderingModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.TextRenderingModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.TextRenderingModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.TextRenderingModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.TilemapModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.TilemapModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.TilemapModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.TilemapModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.UI.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.UI.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.UI.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.UI.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.UIElementsModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.UIElementsModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.UIElementsModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.UIElementsModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.UIModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.UIModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.UIModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.UIModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.UNETModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.UNETModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.UNETModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.UNETModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.UmbraModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.UmbraModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.UmbraModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.UmbraModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.UnityAnalyticsModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.UnityAnalyticsModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.UnityAnalyticsModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.UnityAnalyticsModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.UnityConnectModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.UnityConnectModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.UnityConnectModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.UnityConnectModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.UnityTestProtocolModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.UnityTestProtocolModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.UnityTestProtocolModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.UnityTestProtocolModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.UnityWebRequestAssetBundleModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.UnityWebRequestAssetBundleModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.UnityWebRequestAssetBundleModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.UnityWebRequestAudioModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.UnityWebRequestAudioModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.UnityWebRequestAudioModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.UnityWebRequestModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.UnityWebRequestModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.UnityWebRequestModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.UnityWebRequestModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.UnityWebRequestTextureModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.UnityWebRequestTextureModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.UnityWebRequestTextureModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.UnityWebRequestWWWModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.UnityWebRequestWWWModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.UnityWebRequestWWWModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.VFXModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.VFXModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.VFXModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.VFXModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.VRModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.VRModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.VRModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.VRModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.VehiclesModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.VehiclesModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.VehiclesModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.VehiclesModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.VideoModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.VideoModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.VideoModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.VideoModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.WindModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.WindModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.WindModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.WindModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.XRModule.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.XRModule.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.XRModule.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.XRModule.dll
+ False
+
+
+ ../_RimWorldData/Managed/UnityEngine.dll
+ C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.dll
+ $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.dll
+ $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.dll
+ False
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/ArmoredFloors.csproj b/ArmoredFloors.csproj
index 1407a6f..ffec968 100644
--- a/ArmoredFloors.csproj
+++ b/ArmoredFloors.csproj
@@ -9,8 +9,8 @@
Properties
ArmoredFloors
ArmoredFloors
- v4.6
- net46
+ v4.7.2
+ net472
512
true
ArmoredFloors\Assemblies\
@@ -19,7 +19,11 @@
true
-
+
+
+ packages\Lib.Harmony.2.2.0\lib\net472\0Harmony.dll
+ False
+
@@ -141,13 +145,6 @@
$(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.DirectorModule.dll
False
-
- ../_RimWorldData/Managed/UnityEngine.FileSystemHttpModule.dll
- C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.FileSystemHttpModule.dll
- $(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.FileSystemHttpModule.dll
- $(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.FileSystemHttpModule.dll
- False
-
../_RimWorldData/Managed/UnityEngine.GameCenterModule.dll
C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.GameCenterModule.dll
@@ -471,7 +468,6 @@
False
-
@@ -484,5 +480,8 @@
+
+
+
diff --git a/ArmoredFloors.sln b/ArmoredFloors.sln
index 2857137..587b817 100644
--- a/ArmoredFloors.sln
+++ b/ArmoredFloors.sln
@@ -1,9 +1,9 @@
Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 15
-VisualStudioVersion = 15.0.27004.2009
+# Visual Studio Version 17
+VisualStudioVersion = 17.0.32014.148
MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ArmoredFloors", "ArmoredFloors.csproj", "{D7D21B4A-1DA7-41D8-B202-C58CA8FA62AA}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ArmoredFloors", "ArmoredFloors.csproj", "{D7D21B4A-1DA7-41D8-B202-C58CA8FA62AA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
diff --git a/ArmoredFloors/About/About.xml b/ArmoredFloors/About/About.xml
index 72a05dd..6d6953b 100755
--- a/ArmoredFloors/About/About.xml
+++ b/ArmoredFloors/About/About.xml
@@ -1,13 +1,14 @@
Armored Floors
- the_codewarrior
+ ghoulcallerv
1.1
1.2
+ 1.3
- thecodewarrior.ArmoredFloors
- Armor plating for your floors to keep those beastly burrowing bugs out of your base. Turns out all it takes is two inches of steel-plasteel composite to keep the pesky critters out!\n\nBuild armored floors on any tile with overhead mountain to avoid infestations. Note that the flooring only prevents the *event* from spawning in a given tile. Bug nests can still appear on armored tiles if an infestation spawns on a nearby unarmored tile (the infestation event can occur on the unarmored tile then spawns nests in a radius around that tile).
+ ghoulcallerv.ArmoredFloors
+ Forked update of thecodewarrior's Armored Floors mod, original found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2011863224
https://steamcommunity.com/id/the_codewarrior/myworkshopfiles/?appid=294100
diff --git a/ArmoredFloors/Assemblies/0Harmony.dll b/ArmoredFloors/Assemblies/0Harmony.dll
new file mode 100644
index 0000000..6c986b9
Binary files /dev/null and b/ArmoredFloors/Assemblies/0Harmony.dll differ
diff --git a/ArmoredFloors/Assemblies/0Harmony.xml b/ArmoredFloors/Assemblies/0Harmony.xml
new file mode 100644
index 0000000..c2b8dce
--- /dev/null
+++ b/ArmoredFloors/Assemblies/0Harmony.xml
@@ -0,0 +1,3130 @@
+
+
+
+ 0Harmony
+
+
+
+ A factory to create delegate types
+
+
+ Default constructor
+
+
+ Creates a delegate type for a method
+ The method
+ The new delegate type
+
+
+
+ A getter delegate type
+ Type that getter gets field/property value from
+ Type of the value that getter gets
+ The instance get getter uses
+ An delegate
+
+
+
+ A setter delegate type
+ Type that setter sets field/property value for
+ Type of the value that setter sets
+ The instance the setter uses
+ The value the setter uses
+ An delegate
+
+
+
+ A constructor delegate type
+ Type that constructor creates
+ An delegate
+
+
+
+ A helper class for fast access to getters and setters
+
+
+ Creates an instantiation delegate
+ Type that constructor creates
+ The new instantiation delegate
+
+
+
+ Creates an getter delegate for a property
+ Type that getter reads property from
+ Type of the property that gets accessed
+ The property
+ The new getter delegate
+
+
+
+ Creates an getter delegate for a field
+ Type that getter reads field from
+ Type of the field that gets accessed
+ The field
+ The new getter delegate
+
+
+
+ Creates an getter delegate for a field (with a list of possible field names)
+ Type that getter reads field/property from
+ Type of the field/property that gets accessed
+ A list of possible field names
+ The new getter delegate
+
+
+
+ Creates an setter delegate
+ Type that setter assigns property value to
+ Type of the property that gets assigned
+ The property
+ The new setter delegate
+
+
+
+ Creates an setter delegate for a field
+ Type that setter assigns field value to
+ Type of the field that gets assigned
+ The field
+ The new getter delegate
+
+
+
+ A delegate to invoke a method
+ The instance
+ The method parameters
+ The method result
+
+
+ A helper class to invoke method with delegates
+
+
+ Creates a fast invocation handler from a method
+ The method to invoke
+ Controls if boxed value object is accessed/updated directly
+ The
+
+
+ The directBoxValueAccess option controls how value types passed by reference (e.g. ref int, out my_struct) are handled in the arguments array
+ passed to the fast invocation handler.
+ Since the arguments array is an object array, any value types contained within it are actually references to a boxed value object.
+ Like any other object, there can be other references to such boxed value objects, other than the reference within the arguments array.
+ For example,
+
+ var val = 5;
+ var box = (object)val;
+ var arr = new object[] { box };
+ handler(arr); // for a method with parameter signature: ref/out/in int
+
+
+
+
+ If directBoxValueAccess is true, the boxed value object is accessed (and potentially updated) directly when the handler is called,
+ such that all references to the boxed object reflect the potentially updated value.
+ In the above example, if the method associated with the handler updates the passed (boxed) value to 10, both box and arr[0]
+ now reflect the value 10. Note that the original val is not updated, since boxing always copies the value into the new boxed value object.
+
+
+ If directBoxValueAccess is false (default), the boxed value object in the arguments array is replaced with a "reboxed" value object,
+ such that potential updates to the value are reflected only in the arguments array.
+ In the above example, if the method associated with the handler updates the passed (boxed) value to 10, only arr[0] now reflects the value 10.
+
+
+
+
+ A low level memory helper
+
+
+
+ Mark method for no inlining (currently only works on Mono)
+ The method/constructor to change
+
+
+
+ Detours a method
+ The original method/constructor
+ The replacement method/constructor
+ An error string
+
+
+
+ Writes a jump to memory
+ The memory address
+ Jump destination
+ An error string
+
+
+
+ Gets the start of a method in memory
+ The method/constructor
+ [out] Details of the exception
+ The method start address
+
+
+
+ special parameter names that can be used in prefix and postfix methods
+
+
+ Patch function helpers
+
+
+ Sorts patch methods by their priority rules
+ The original method
+ Patches to sort
+ Use debug mode
+ The sorted patch methods
+
+
+
+ Creates new replacement method with the latest patches and detours the original method
+ The original method
+ Information describing the patches
+ The newly created replacement method
+
+
+
+ Creates a patch sorter
+ Array of patches that will be sorted
+ Use debugging
+
+
+ Sorts internal PatchSortingWrapper collection and caches the results.
+ After first run the result is provided from the cache.
+ The original method
+ The sorted patch methods
+
+
+ Checks if the sorter was created with the same patch list and as a result can be reused to
+ get the sorted order of the patches.
+ List of patches to check against
+ true if equal
+
+
+ Removes one unresolved dependency from the least important patch.
+
+
+ Outputs all unblocked patches from the waiting list to results list
+
+
+ Adds patch to both results list and handled patches set
+ Patch to add
+
+
+ Wrapper used over the Patch object to allow faster dependency access and
+ dependency removal in case of cyclic dependencies
+
+
+ Create patch wrapper object used for sorting
+ Patch to wrap
+
+
+ Determines how patches sort
+ The other patch
+ integer to define sort order (-1, 0, 1)
+
+
+ Determines whether patches are equal
+ The other patch
+ true if equal
+
+
+ Hash function
+ A hash code
+
+
+ Bidirectionally registers Patches as after dependencies
+ List of dependencies to register
+
+
+ Bidirectionally registers Patches as before dependencies
+ List of dependencies to register
+
+
+ Bidirectionally removes Patch from after dependencies
+ Patch to remove
+
+
+ Bidirectionally removes Patch from before dependencies
+ Patch to remove
+
+
+ Specifies the type of method
+
+
+
+ This is a normal method
+
+
+ This is a getter
+
+
+ This is a setter
+
+
+ This is a constructor
+
+
+ This is a static constructor
+
+
+ Specifies the type of argument
+
+
+
+ This is a normal argument
+
+
+ This is a reference argument (ref)
+
+
+ This is an out argument (out)
+
+
+ This is a pointer argument (&)
+
+
+ Specifies the type of patch
+
+
+
+ Any patch
+
+
+ A prefix patch
+
+
+ A postfix patch
+
+
+ A transpiler
+
+
+ A finalizer
+
+
+ A reverse patch
+
+
+ Specifies the type of reverse patch
+
+
+
+ Use the unmodified original method (directly from IL)
+
+
+ Use the original as it is right now including previous patches but excluding future ones
+
+
+ Specifies the type of method call dispatching mechanics
+
+
+
+ Call the method using dynamic dispatching if method is virtual (including overriden)
+
+
+ This is the built-in form of late binding (a.k.a. dynamic binding) and is the default dispatching mechanic in C#.
+ This directly corresponds with the instruction.
+
+
+ For virtual (including overriden) methods, the instance type's most-derived/overriden implementation of the method is called.
+ For non-virtual (including static) methods, same behavior as : the exact specified method implementation is called.
+
+
+ Note: This is not a fully dynamic dispatch, since non-virtual (including static) methods are still called non-virtually.
+ A fully dynamic dispatch in C# involves using
+ the dynamic type
+ (actually a fully dynamic binding, since even the name and overload resolution happens at runtime), which does not support.
+
+
+
+
+ Call the method using static dispatching, regardless of whether method is virtual (including overriden) or non-virtual (including static)
+
+
+ a.k.a. non-virtual dispatching, early binding, or static binding.
+ This directly corresponds with the instruction.
+
+
+ For both virtual (including overriden) and non-virtual (including static) methods, the exact specified method implementation is called, without virtual/override mechanics.
+
+
+
+
+ The base class for all Harmony annotations (not meant to be used directly)
+
+
+
+ The common information for all attributes
+
+
+ Annotation to define your Harmony patch methods
+
+
+
+ An empty annotation can be used together with TargetMethod(s)
+
+
+
+ An annotation that specifies a class to patch
+ The declaring class/type
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The declaring class/type
+ The argument types of the method or constructor to patch
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The declaring class/type
+ The name of the method, property or constructor to patch
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The declaring class/type
+ The name of the method, property or constructor to patch
+ An array of argument types to target overloads
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The declaring class/type
+ The name of the method, property or constructor to patch
+ An array of argument types to target overloads
+ Array of
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The declaring class/type
+ The
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The declaring class/type
+ The
+ An array of argument types to target overloads
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The declaring class/type
+ The
+ An array of argument types to target overloads
+ Array of
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The declaring class/type
+ The name of the method, property or constructor to patch
+ The
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The name of the method, property or constructor to patch
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The name of the method, property or constructor to patch
+ An array of argument types to target overloads
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The name of the method, property or constructor to patch
+ An array of argument types to target overloads
+ An array of
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The name of the method, property or constructor to patch
+ The
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The
+ An array of argument types to target overloads
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The
+ An array of argument types to target overloads
+ An array of
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ An array of argument types to target overloads
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ An array of argument types to target overloads
+ An array of
+
+
+
+ Annotation to define the original method for delegate injection
+
+
+
+ An annotation that specifies a class to patch
+ The declaring class/type
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The declaring class/type
+ The argument types of the method or constructor to patch
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The declaring class/type
+ The name of the method, property or constructor to patch
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The declaring class/type
+ The name of the method, property or constructor to patch
+ An array of argument types to target overloads
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The declaring class/type
+ The name of the method, property or constructor to patch
+ An array of argument types to target overloads
+ Array of
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The declaring class/type
+ The
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The declaring class/type
+ The
+ An array of argument types to target overloads
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The declaring class/type
+ The
+ An array of argument types to target overloads
+ Array of
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The declaring class/type
+ The name of the method, property or constructor to patch
+ The
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The name of the method, property or constructor to patch
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The name of the method, property or constructor to patch
+ An array of argument types to target overloads
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The name of the method, property or constructor to patch
+ An array of argument types to target overloads
+ An array of
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The name of the method, property or constructor to patch
+ The
+
+
+
+ An annotation that specifies call dispatching mechanics for the delegate
+ The
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The
+ An array of argument types to target overloads
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ The
+ An array of argument types to target overloads
+ An array of
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ An array of argument types to target overloads
+
+
+
+ An annotation that specifies a method, property or constructor to patch
+ An array of argument types to target overloads
+ An array of
+
+
+
+ Annotation to define your standin methods for reverse patching
+
+
+
+ An annotation that specifies the type of reverse patching
+ The of the reverse patch
+
+
+
+ A Harmony annotation to define that all methods in a class are to be patched
+
+
+
+ A Harmony annotation
+
+
+
+ A Harmony annotation to define patch priority
+ The priority
+
+
+
+ A Harmony annotation
+
+
+
+ A Harmony annotation to define that a patch comes before another patch
+ The array of harmony IDs of the other patches
+
+
+
+ A Harmony annotation
+
+
+ A Harmony annotation to define that a patch comes after another patch
+ The array of harmony IDs of the other patches
+
+
+
+ A Harmony annotation
+
+
+ A Harmony annotation to debug a patch (output uses to log to your Desktop)
+
+
+
+ Specifies the Prepare function in a patch class
+
+
+
+ Specifies the Cleanup function in a patch class
+
+
+
+ Specifies the TargetMethod function in a patch class
+
+
+
+ Specifies the TargetMethods function in a patch class
+
+
+
+ Specifies the Prefix function in a patch class
+
+
+
+ Specifies the Postfix function in a patch class
+
+
+
+ Specifies the Transpiler function in a patch class
+
+
+
+ Specifies the Finalizer function in a patch class
+
+
+
+ A Harmony annotation
+
+
+
+ The name of the original argument
+
+
+
+ The index of the original argument
+
+
+
+ The new name of the original argument
+
+
+
+ An annotation to declare injected arguments by name
+
+
+
+ An annotation to declare injected arguments by index
+ Zero-based index
+
+
+
+ An annotation to declare injected arguments by renaming them
+ Name of the original argument
+ New name
+
+
+
+ An annotation to declare injected arguments by index and renaming them
+ Zero-based index
+ New name
+
+
+
+ An abstract wrapper around OpCode and their operands. Used by transpilers
+
+
+
+ The opcode
+
+
+
+ The operand
+
+
+
+ All labels defined on this instruction
+
+
+
+ All exception block boundaries defined on this instruction
+
+
+
+ Creates a new CodeInstruction with a given opcode and optional operand
+ The opcode
+ The operand
+
+
+
+ Create a full copy (including labels and exception blocks) of a CodeInstruction
+ The to copy
+
+
+
+ Clones a CodeInstruction and resets its labels and exception blocks
+ A lightweight copy of this code instruction
+
+
+
+ Clones a CodeInstruction, resets labels and exception blocks and sets its opcode
+ The opcode
+ A copy of this CodeInstruction with a new opcode
+
+
+
+ Clones a CodeInstruction, resets labels and exception blocks and sets its operand
+ The operand
+ A copy of this CodeInstruction with a new operand
+
+
+
+ Creates a CodeInstruction calling a method (CALL)
+ The class/type where the method is declared
+ The name of the method (case sensitive)
+ Optional parameters to target a specific overload of the method
+ Optional list of types that define the generic version of the method
+ A code instruction that calls the method matching the arguments
+
+
+
+ Creates a CodeInstruction calling a method (CALL)
+ The target method in the form TypeFullName:MethodName, where the type name matches a form recognized by Type.GetType like Some.Namespace.Type.
+ Optional parameters to target a specific overload of the method
+ Optional list of types that define the generic version of the method
+ A code instruction that calls the method matching the arguments
+
+
+
+ Creates a CodeInstruction calling a method (CALL)
+ The lambda expression using the method
+
+
+
+
+ Creates a CodeInstruction calling a method (CALL)
+ The lambda expression using the method
+
+
+
+
+ Creates a CodeInstruction calling a method (CALL)
+ The lambda expression using the method
+
+
+
+
+ Creates a CodeInstruction calling a method (CALL)
+ The lambda expression using the method
+
+
+
+
+ Creates a CodeInstruction loading a field (LD[S]FLD[A])
+ The class/type where the field is defined
+ The name of the field (case sensitive)
+ Use address of field
+
+
+
+ Creates a CodeInstruction storing to a field (ST[S]FLD)
+ The class/type where the field is defined
+ The name of the field (case sensitive)
+
+
+
+ Returns a string representation of the code instruction
+ A string representation of the code instruction
+
+
+
+ Exception block types
+
+
+
+ The beginning of an exception block
+
+
+
+ The beginning of a catch block
+
+
+
+ The beginning of an except filter block
+
+
+
+ The beginning of a fault block
+
+
+
+ The beginning of a finally block
+
+
+
+ The end of an exception block
+
+
+
+ An exception block
+
+
+
+ Block type
+
+
+
+ Catch type
+
+
+
+ Creates an exception block
+ The
+ The catch type
+
+
+
+ The Harmony instance is the main entry to Harmony. After creating one with an unique identifier, it is used to patch and query the current application domain
+
+
+
+ The unique identifier
+
+
+
+ Set to true before instantiating Harmony to debug Harmony or use an environment variable to set HARMONY_DEBUG to '1' like this: cmd /C "set HARMONY_DEBUG=1 && game.exe"
+ This is for full debugging. To debug only specific patches, use the attribute
+
+
+
+ Creates a new Harmony instance
+ A unique identifier (you choose your own)
+ A Harmony instance
+
+
+
+ Searches the current assembly for Harmony annotations and uses them to create patches
+ This method can fail to use the correct assembly when being inlined. It calls StackTrace.GetFrame(1) which can point to the wrong method/assembly. If you are unsure or run into problems, use PatchAll(Assembly.GetExecutingAssembly()) instead.
+
+
+
+ Creates a empty patch processor for an original method
+ The original method/constructor
+ A new instance
+
+
+
+ Creates a patch class processor from an annotated class
+ The class/type
+ A new instance
+
+
+
+ Creates a reverse patcher for one of your stub methods
+ The original method/constructor
+ The stand-in stub method as
+ A new instance
+
+
+
+ Searches an assembly for Harmony annotations and uses them to create patches
+ The assembly
+
+
+
+ Creates patches by manually specifying the methods
+ The original method/constructor
+ An optional prefix method wrapped in a object
+ An optional postfix method wrapped in a object
+ An optional transpiler method wrapped in a object
+ An optional finalizer method wrapped in a object
+ The replacement method that was created to patch the original method
+
+
+
+ Patches a foreign method onto a stub method of yours and optionally applies transpilers during the process
+ The original method/constructor you want to duplicate
+ Your stub method as that will become the original. Needs to have the correct signature (either original or whatever your transpilers generates)
+ An optional transpiler as method that will be applied during the process
+ The replacement method that was created to patch the stub method
+
+
+
+ Unpatches methods by patching them with zero patches. Fully unpatching is not supported. Be careful, unpatching is global
+ The optional Harmony ID to restrict unpatching to a specific Harmony instance
+ This method could be static if it wasn't for the fact that unpatching creates a new replacement method that contains your harmony ID
+
+
+
+ Unpatches a method by patching it with zero patches. Fully unpatching is not supported. Be careful, unpatching is global
+ The original method/constructor
+ The
+ The optional Harmony ID to restrict unpatching to a specific Harmony instance
+
+
+
+ Unpatches a method by patching it with zero patches. Fully unpatching is not supported. Be careful, unpatching is global
+ The original method/constructor
+ The patch method as method to remove
+
+
+
+ Test for patches from a specific Harmony ID
+ The Harmony ID
+ True if patches for this ID exist
+
+
+
+ Gets patch information for a given original method
+ The original method/constructor
+ The patch information as
+
+
+
+ Gets the methods this instance has patched
+ An enumeration of original methods/constructors
+
+
+
+ Gets all patched original methods in the appdomain
+ An enumeration of patched original methods/constructors
+
+
+
+ Gets the original method from a given replacement method
+ A replacement method, for example from a stacktrace
+ The original method/constructor or null if not found
+
+
+
+ Tries to get the method from a stackframe including dynamic replacement methods
+ The
+ For normal frames, frame.GetMethod() is returned. For frames containing patched methods, the replacement method is returned or null if no method can be found
+
+
+
+ Gets Harmony version for all active Harmony instances
+ [out] The current Harmony version
+ A dictionary containing assembly versions keyed by Harmony IDs
+
+
+
+ Under Mono, HarmonyException wraps IL compile errors with detailed information about the failure
+
+
+
+ Default serialization constructor (not implemented)
+ The info
+ The context
+
+
+
+ Get a list of IL instructions in pairs of offset+code
+ A list of key/value pairs which represent an offset and the code at that offset
+
+
+
+ Get a list of IL instructions without offsets
+ A list of
+
+
+
+ Get the error offset of the errornous IL instruction
+ The offset
+
+
+
+ Get the index of the errornous IL instruction
+ The index into the list of instructions or -1 if not found
+
+
+
+ A wrapper around a method to use it as a patch (for example a Prefix)
+
+
+
+ The original method
+
+
+
+ Class/type declaring this patch
+
+
+
+ Patch method name
+
+
+
+ Optional patch
+
+
+
+ Array of argument types of the patch method
+
+
+
+ of the patch
+
+
+
+ Install this patch before patches with these Harmony IDs
+
+
+
+ Install this patch after patches with these Harmony IDs
+
+
+
+ Reverse patch type, see
+
+
+
+ Create debug output for this patch
+
+
+
+ Whether to use (true) or (false) mechanics
+ for -attributed delegate
+
+
+
+ Default constructor
+
+
+
+ Creates a patch from a given method
+ The original method
+
+
+
+ Creates a patch from a given method
+ The original method
+ The patch
+ A list of harmony IDs that should come after this patch
+ A list of harmony IDs that should come before this patch
+ Set to true to generate debug output
+
+
+
+ Creates a patch from a given method
+ The patch class/type
+ The patch method name
+ The optional argument types of the patch method (for overloaded methods)
+
+
+
+ Gets the names of all internal patch info fields
+ A list of field names
+
+
+
+ Merges annotations
+ The list of to merge
+ The merged
+
+
+
+ Returns a string that represents the annotation
+ A string representation
+
+
+
+ Annotation extensions
+
+
+
+ Copies annotation information
+ The source
+ The destination
+
+
+
+ Clones an annotation
+ The to clone
+ A copied
+
+
+
+ Merges annotations
+ The master
+ The detail
+ A new, merged
+
+
+
+ Gets all annotations on a class/type
+ The class/type
+ A list of all
+
+
+
+ Gets merged annotations on a class/type
+ The class/type
+ The merged
+
+
+
+ Gets all annotations on a method
+ The method/constructor
+ A list of
+
+
+
+ Gets merged annotations on a method
+ The method/constructor
+ The merged
+
+
+
+
+ A mutable representation of an inline signature, similar to Mono.Cecil's CallSite.
+ Used by the calli instruction, can be used by transpilers
+
+
+
+
+ See
+
+
+
+ See
+
+
+
+ See
+
+
+
+ The list of all parameter types or function pointer signatures received by the call site
+
+
+
+ The return type or function pointer signature returned by the call site
+
+
+
+ Returns a string representation of the inline signature
+ A string representation of the inline signature
+
+
+
+
+ A mutable representation of a parameter type with an attached type modifier,
+ similar to Mono.Cecil's OptionalModifierType / RequiredModifierType and C#'s modopt / modreq
+
+
+
+
+ Whether this is a modopt (optional modifier type) or a modreq (required modifier type)
+
+
+
+ The modifier type attached to the parameter type
+
+
+
+ The modified parameter type
+
+
+
+ Returns a string representation of the modifier type
+ A string representation of the modifier type
+
+
+
+ Patch serialization
+
+
+
+ Control the binding of a serialized object to a type
+ Specifies the assembly name of the serialized object
+ Specifies the type name of the serialized object
+ The type of the object the formatter creates a new instance of
+
+
+
+ Serializes a patch info
+ The
+ The serialized data
+
+
+
+ Deserialize a patch info
+ The serialized data
+ A
+
+
+
+ Compare function to sort patch priorities
+ The patch
+ Zero-based index
+ The priority
+ A standard sort integer (-1, 0, 1)
+
+
+
+ Serializable patch information
+
+
+
+ Prefixes as an array of
+
+
+
+ Postfixes as an array of
+
+
+
+ Transpilers as an array of
+
+
+
+ Finalizers as an array of
+
+
+
+ Returns if any of the patches wants debugging turned on
+
+
+
+ Adds prefixes
+ An owner (Harmony ID)
+ The patch methods
+
+
+
+ Adds a prefix
+
+
+ Removes prefixes
+ The owner of the prefixes, or * for all
+
+
+
+ Adds postfixes
+ An owner (Harmony ID)
+ The patch methods
+
+
+
+ Adds a postfix
+
+
+ Removes postfixes
+ The owner of the postfixes, or * for all
+
+
+
+ Adds transpilers
+ An owner (Harmony ID)
+ The patch methods
+
+
+
+ Adds a transpiler
+
+
+ Removes transpilers
+ The owner of the transpilers, or * for all
+
+
+
+ Adds finalizers
+ An owner (Harmony ID)
+ The patch methods
+
+
+
+ Adds a finalizer
+
+
+ Removes finalizers
+ The owner of the finalizers, or * for all
+
+
+
+ Removes a patch using its method
+ The method of the patch to remove
+
+
+
+ Gets a concatenated list of patches
+ The Harmony instance ID adding the new patches
+ The patches to add
+ The current patches
+
+
+
+ Gets a list of patches with any from the given owner removed
+ The owner of the methods, or * for all
+ The current patches
+
+
+
+ A serializable patch
+
+
+
+ Zero-based index
+
+
+
+ The owner (Harmony ID)
+
+
+
+ The priority, see
+
+
+
+ Keep this patch before the patches indicated in the list of Harmony IDs
+
+
+
+ Keep this patch after the patches indicated in the list of Harmony IDs
+
+
+
+ A flag that will log the replacement method via every time this patch is used to build the replacement, even in the future
+
+
+
+ The method of the static patch method
+
+
+
+ Creates a patch
+ The method of the patch
+ Zero-based index
+ An owner (Harmony ID)
+ The priority, see
+ A list of Harmony IDs for patches that should run after this patch
+ A list of Harmony IDs for patches that should run before this patch
+ A flag that will log the replacement method via every time this patch is used to build the replacement, even in the future
+
+
+
+ Creates a patch
+ The method of the patch
+ Zero-based index
+ An owner (Harmony ID)
+
+
+ Get the patch method or a DynamicMethod if original patch method is a patch factory
+ The original method/constructor
+ The method of the patch
+
+
+
+ Determines whether patches are equal
+ The other patch
+ true if equal
+
+
+
+ Determines how patches sort
+ The other patch
+ integer to define sort order (-1, 0, 1)
+
+
+
+ Hash function
+ A hash code
+
+
+
+ A PatchClassProcessor used to turn on a class/type into patches
+
+
+
+ Creates a patch class processor by pointing out a class. Similar to PatchAll() but without searching through all classes.
+ The Harmony instance
+ The class to process (need to have at least a [HarmonyPatch] attribute)
+
+
+
+ Applies the patches
+ A list of all created replacement methods or null if patch class is not annotated
+
+
+
+ A group of patches
+
+
+
+ A collection of prefix
+
+
+
+ A collection of postfix
+
+
+
+ A collection of transpiler
+
+
+
+ A collection of finalizer
+
+
+
+ Gets all owners (Harmony IDs) or all known patches
+ The patch owners
+
+
+
+ Creates a group of patches
+ An array of prefixes as
+ An array of postfixes as
+ An array of transpileres as
+ An array of finalizeres as
+
+
+
+ A PatchProcessor handles patches on a method/constructor
+
+
+
+ Creates an empty patch processor
+ The Harmony instance
+ The original method/constructor
+
+
+
+ Adds a prefix
+ The prefix as a
+ A for chaining calls
+
+
+
+ Adds a prefix
+ The prefix method
+ A for chaining calls
+
+
+
+ Adds a postfix
+ The postfix as a
+ A for chaining calls
+
+
+
+ Adds a postfix
+ The postfix method
+ A for chaining calls
+
+
+
+ Adds a transpiler
+ The transpiler as a
+ A for chaining calls
+
+
+
+ Adds a transpiler
+ The transpiler method
+ A for chaining calls
+
+
+
+ Adds a finalizer
+ The finalizer as a
+ A for chaining calls
+
+
+
+ Adds a finalizer
+ The finalizer method
+ A for chaining calls
+
+
+
+ Gets all patched original methods in the appdomain
+ An enumeration of patched method/constructor
+
+
+
+ Applies all registered patches
+ The generated replacement method
+
+
+
+ Unpatches patches of a given type and/or Harmony ID
+ The patch type
+ Harmony ID or * for any
+ A for chaining calls
+
+
+
+ Unpatches a specific patch
+ The method of the patch
+ A for chaining calls
+
+
+
+ Gets patch information on an original
+ The original method/constructor
+ The patch information as
+
+
+
+ Sort patch methods by their priority rules
+ The original method
+ Patches to sort
+ The sorted patch methods
+
+
+
+ Gets Harmony version for all active Harmony instances
+ [out] The current Harmony version
+ A dictionary containing assembly version keyed by Harmony ID
+
+
+
+ Creates a new empty generator to use when reading method bodies
+ A new
+
+
+
+ Creates a new generator matching the method/constructor to use when reading method bodies
+ The original method/constructor to copy method information from
+ A new
+
+
+
+ Returns the methods unmodified list of code instructions
+ The original method/constructor
+ Optionally an existing generator that will be used to create all local variables and labels contained in the result (if not specified, an internal generator is used)
+ A list containing all the original
+
+
+
+ Returns the methods unmodified list of code instructions
+ The original method/constructor
+ A new generator that now contains all local variables and labels contained in the result
+ A list containing all the original
+
+
+
+ Returns the methods current list of code instructions after all existing transpilers have been applied
+ The original method/constructor
+ Apply only the first count of transpilers
+ Optionally an existing generator that will be used to create all local variables and labels contained in the result (if not specified, an internal generator is used)
+ A list of
+
+
+
+ Returns the methods current list of code instructions after all existing transpilers have been applied
+ The original method/constructor
+ A new generator that now contains all local variables and labels contained in the result
+ Apply only the first count of transpilers
+ A list of
+
+
+
+ A low level way to read the body of a method. Used for quick searching in methods
+ The original method
+ All instructions as opcode/operand pairs
+
+
+
+ A low level way to read the body of a method. Used for quick searching in methods
+ The original method
+ An existing generator that will be used to create all local variables and labels contained in the result
+ All instructions as opcode/operand pairs
+
+
+
+ A patch priority
+
+
+
+ Patch last
+
+
+
+ Patch with very low priority
+
+
+
+ Patch with low priority
+
+
+
+ Patch with lower than normal priority
+
+
+
+ Patch with normal priority
+
+
+
+ Patch with higher than normal priority
+
+
+
+ Patch with high priority
+
+
+
+ Patch with very high priority
+
+
+
+ Patch first
+
+
+
+ A reverse patcher
+
+
+
+ Creates a reverse patcher
+ The Harmony instance
+ The original method/constructor
+ Your stand-in stub method as
+
+
+
+ Applies the patch
+ The type of patch, see
+ The generated replacement method
+
+
+
+ A collection of commonly used transpilers
+
+
+
+ A transpiler that replaces all occurrences of a given method with another one using the same signature
+ The enumeration of to act on
+ Method or constructor to search for
+ Method or constructor to replace with
+ Modified enumeration of
+
+
+
+ A transpiler that alters instructions that match a predicate by calling an action
+ The enumeration of to act on
+ A predicate selecting the instructions to change
+ An action to apply to matching instructions
+ Modified enumeration of
+
+
+
+ A transpiler that logs a text at the beginning of the method
+ The instructions to act on
+ The log text
+ Modified enumeration of
+
+
+
+ A helper class for reflection related functions
+
+
+
+ Shortcut for to simplify the use of reflections and make it work for any access level
+
+
+
+ Shortcut for to simplify the use of reflections and make it work for any access level but only within the current type
+
+
+
+ Enumerates all assemblies in the current app domain, excluding visual studio assemblies
+ An enumeration of
+
+
+ Gets a type by name. Prefers a full name with namespace but falls back to the first type matching the name otherwise
+ The name
+ A type or null if not found
+
+
+
+ Gets all successfully loaded types from a given assembly
+ The assembly
+ An array of types
+
+ This calls and returns , while catching any thrown .
+ If such an exception is thrown, returns the successfully loaded types (,
+ filtered for non-null values).
+
+
+
+
+ Enumerates all successfully loaded types in the current app domain, excluding visual studio assemblies
+ An enumeration of all in all assemblies, excluding visual studio assemblies
+
+
+ Applies a function going up the type hierarchy and stops at the first non-null result
+ Result type of func()
+ The class/type to start with
+ The evaluation function returning T
+ The first non-null result, or null if no match
+
+ The type hierarchy of a class or value type (including struct) does NOT include implemented interfaces,
+ and the type hierarchy of an interface is only itself (regardless of whether that interface implements other interfaces).
+ The top-most type in the type hierarchy of all non-interface types (including value types) is .
+
+
+
+
+ Applies a function going into inner types and stops at the first non-null result
+ Generic type parameter
+ The class/type to start with
+ The evaluation function returning T
+ The first non-null result, or null if no match
+
+
+
+ Gets the reflection information for a directly declared field
+ The class/type where the field is defined
+ The name of the field
+ A field or null when type/name is null or when the field cannot be found
+
+
+
+ Gets the reflection information for a field by searching the type and all its super types
+ The class/type where the field is defined
+ The name of the field (case sensitive)
+ A field or null when type/name is null or when the field cannot be found
+
+
+
+ Gets the reflection information for a field
+ The class/type where the field is declared
+ The zero-based index of the field inside the class definition
+ A field or null when type is null or when the field cannot be found
+
+
+
+ Gets the reflection information for a directly declared property
+ The class/type where the property is declared
+ The name of the property (case sensitive)
+ A property or null when type/name is null or when the property cannot be found
+
+
+
+ Gets the reflection information for the getter method of a directly declared property
+ The class/type where the property is declared
+ The name of the property (case sensitive)
+ A method or null when type/name is null or when the property cannot be found
+
+
+
+ Gets the reflection information for the setter method of a directly declared property
+ The class/type where the property is declared
+ The name of the property (case sensitive)
+ A method or null when type/name is null or when the property cannot be found
+
+
+
+ Gets the reflection information for a property by searching the type and all its super types
+ The class/type
+ The name
+ A property or null when type/name is null or when the property cannot be found
+
+
+
+ Gets the reflection information for the getter method of a property by searching the type and all its super types
+ The class/type
+ The name
+ A method or null when type/name is null or when the property cannot be found
+
+
+
+ Gets the reflection information for the setter method of a property by searching the type and all its super types
+ The class/type
+ The name
+ A method or null when type/name is null or when the property cannot be found
+
+
+
+ Gets the reflection information for a directly declared method
+ The class/type where the method is declared
+ The name of the method (case sensitive)
+ Optional parameters to target a specific overload of the method
+ Optional list of types that define the generic version of the method
+ A method or null when type/name is null or when the method cannot be found
+
+
+
+ Gets the reflection information for a method by searching the type and all its super types
+ The class/type where the method is declared
+ The name of the method (case sensitive)
+ Optional parameters to target a specific overload of the method
+ Optional list of types that define the generic version of the method
+ A method or null when type/name is null or when the method cannot be found
+
+
+
+ Gets the reflection information for a method by searching the type and all its super types
+ The target method in the form TypeFullName:MethodName, where the type name matches a form recognized by Type.GetType like Some.Namespace.Type.
+ Optional parameters to target a specific overload of the method
+ Optional list of types that define the generic version of the method
+ A method or null when type/name is null or when the method cannot be found
+
+
+
+ Gets the names of all method that are declared in a type
+ The declaring class/type
+ A list of method names
+
+
+
+ Gets the names of all method that are declared in the type of the instance
+ An instance of the type to search in
+ A list of method names
+
+
+
+ Gets the names of all fields that are declared in a type
+ The declaring class/type
+ A list of field names
+
+
+
+ Gets the names of all fields that are declared in the type of the instance
+ An instance of the type to search in
+ A list of field names
+
+
+
+ Gets the names of all properties that are declared in a type
+ The declaring class/type
+ A list of property names
+
+
+
+ Gets the names of all properties that are declared in the type of the instance
+ An instance of the type to search in
+ A list of property names
+
+
+
+ Gets the type of any class member of
+ A member
+ The class/type of this member
+
+
+
+ Test if a class member is actually an concrete implementation
+ A member
+ True if the member is a declared
+
+
+
+ Gets the real implementation of a class member
+ A member
+ The member itself if its declared. Otherwise the member that is actually implemented in some base type
+
+
+
+ Gets the reflection information for a directly declared constructor
+ The class/type where the constructor is declared
+ Optional parameters to target a specific overload of the constructor
+ Optional parameters to only consider static constructors
+ A constructor info or null when type is null or when the constructor cannot be found
+
+
+
+ Gets the reflection information for a constructor by searching the type and all its super types
+ The class/type where the constructor is declared
+ Optional parameters to target a specific overload of the method
+ Optional parameters to only consider static constructors
+ A constructor info or null when type is null or when the method cannot be found
+
+
+
+ Gets reflection information for all declared constructors
+ The class/type where the constructors are declared
+ Optional parameters to only consider static constructors
+ A list of constructor infos
+
+
+
+ Gets reflection information for all declared methods
+ The class/type where the methods are declared
+ A list of methods
+
+
+
+ Gets reflection information for all declared properties
+ The class/type where the properties are declared
+ A list of properties
+
+
+
+ Gets reflection information for all declared fields
+ The class/type where the fields are declared
+ A list of fields
+
+
+
+ Gets the return type of a method or constructor
+ The method/constructor
+ The return type
+
+
+
+ Given a type, returns the first inner type matching a recursive search by name
+ The class/type to start searching at
+ The name of the inner type (case sensitive)
+ The inner type or null if type/name is null or if a type with that name cannot be found
+
+
+
+ Given a type, returns the first inner type matching a recursive search with a predicate
+ The class/type to start searching at
+ The predicate to search with
+ The inner type or null if type/predicate is null or if a type with that name cannot be found
+
+
+
+ Given a type, returns the first method matching a predicate
+ The class/type to start searching at
+ The predicate to search with
+ The method or null if type/predicate is null or if a type with that name cannot be found
+
+
+
+ Given a type, returns the first constructor matching a predicate
+ The class/type to start searching at
+ The predicate to search with
+ The constructor info or null if type/predicate is null or if a type with that name cannot be found
+
+
+
+ Given a type, returns the first property matching a predicate
+ The class/type to start searching at
+ The predicate to search with
+ The property or null if type/predicate is null or if a type with that name cannot be found
+
+
+
+ Returns an array containing the type of each object in the given array
+ An array of objects
+ An array of types or an empty array if parameters is null (if an object is null, the type for it will be object)
+
+
+
+ Creates an array of input parameters for a given method and a given set of potential inputs
+ The method/constructor you are planing to call
+ The possible input parameters in any order
+ An object array matching the method signature
+
+
+
+ A readable/assignable reference delegate to an instance field of a class or static field (NOT an instance field of a struct)
+
+ An arbitrary type if the field is static; otherwise the class that defines the field, or a parent class (including ),
+ implemented interface, or derived class of this type
+
+
+ The type of the field; or if the field's type is a reference type (a class or interface, NOT a struct or other value type),
+ a type that is assignable from that type; or if the field's type is an enum type,
+ either that type or the underlying integral type of that enum type
+
+ The runtime instance to access the field (ignored and can be omitted for static fields)
+ A readable/assignable reference to the field
+ Null instance passed to a non-static field ref delegate
+
+ Instance of invalid type passed to a non-static field ref delegate
+ (this can happen if is a parent class or interface of the field's declaring type)
+
+
+
+ This delegate cannot be used for instance fields of structs, since a struct instance passed to the delegate would be passed by
+ value and thus would be a copy that only exists within the delegate's invocation. This is fine for a readonly reference,
+ but makes assignment futile. Use instead.
+
+
+ Note that is not required to be the field's declaring type. It can be a parent class (including ),
+ implemented interface, or a derived class of the field's declaring type ("instanceOfT is FieldDeclaringType" must be possible).
+ Specifically, must be assignable from OR to the field's declaring type.
+ Technically, this allows Nullable, although Nullable is only relevant for structs, and since only static fields of structs
+ are allowed for this delegate, and the instance passed to such a delegate is ignored, this hardly matters.
+
+
+ Similarly, is not required to be the field's field type, unless that type is a non-enum value type.
+ It can be a parent class (including object) or implemented interface of the field's field type. It cannot be a derived class.
+ This variance is not allowed for value types, since that would require boxing/unboxing, which is not allowed for ref values.
+ Special case for enum types: can also be the underlying integral type of the enum type.
+ Specifically, for reference types, must be assignable from
+ the field's field type; for non-enum value types, must be exactly the field's field type; for enum types,
+ must be either the field's field type or the underyling integral type of that field type.
+
+
+ This delegate supports static fields, even those defined in structs, for legacy reasons.
+ For such static fields, is effectively ignored.
+ Consider using (and StaticFieldRefAccess methods that return it) instead for static fields.
+
+
+
+
+
+ Creates a field reference delegate for an instance field of a class
+ The class that defines the instance field, or derived class of this type
+
+ The type of the field; or if the field's type is a reference type (a class or interface, NOT a struct or other value type),
+ a type that is assignable from that type; or if the field's type is an enum type,
+ either that type or the underlying integral type of that enum type
+
+ The name of the field
+ A readable/assignable delegate
+
+
+ For backwards compatibility, there is no class constraint on .
+ Instead, the non-value-type check is done at runtime within the method.
+
+
+
+
+
+ Creates an instance field reference for a specific instance of a class
+ The class that defines the instance field, or derived class of this type
+
+ The type of the field; or if the field's type is a reference type (a class or interface, NOT a struct or other value type),
+ a type that is assignable from that type; or if the field's type is an enum type,
+ either that type or the underlying integral type of that enum type
+
+ The instance
+ The name of the field
+ A readable/assignable reference to the field
+
+
+ This method is meant for one-off access to a field's value for a single instance.
+ If you need to access a field's value for potentially multiple instances, use instead.
+ FieldRefAccess<T, F>(instance, fieldName) is functionally equivalent to FieldRefAccess<T, F>(fieldName)(instance).
+
+
+ For backwards compatibility, there is no class constraint on .
+ Instead, the non-value-type check is done at runtime within the method.
+
+
+
+
+
+ Creates a field reference delegate for an instance field of a class or static field (NOT an instance field of a struct)
+
+ The type of the field; or if the field's type is a reference type (a class or interface, NOT a struct or other value type),
+ a type that is assignable from that type; or if the field's type is an enum type,
+ either that type or the underlying integral type of that enum type
+
+
+ The type that defines the field, or derived class of this type; must not be a struct type unless the field is static
+
+ The name of the field
+
+ A readable/assignable delegate with T=object
+ (for static fields, the instance delegate parameter is ignored)
+
+
+
+ This method is meant for cases where the given type is only known at runtime and thus can't be used as a type parameter T
+ in e.g. .
+
+
+ This method supports static fields, even those defined in structs, for legacy reasons.
+ Consider using (and other overloads) instead for static fields.
+
+
+
+
+
+ Creates a field reference delegate for an instance field of a class or static field (NOT an instance field of a struct)
+
+ An arbitrary type if the field is static; otherwise the class that defines the field, or a parent class (including ),
+ implemented interface, or derived class of this type ("instanceOfT is FieldDeclaringType" must be possible)
+
+
+ The type of the field; or if the field's type is a reference type (a class or interface, NOT a struct or other value type),
+ a type that is assignable from that type; or if the field's type is an enum type,
+ either that type or the underlying integral type of that enum type
+
+ The field
+ A readable/assignable delegate
+
+
+ This method is meant for cases where the field has already been obtained, avoiding the field searching cost in
+ e.g. .
+
+
+ This method supports static fields, even those defined in structs, for legacy reasons.
+ For such static fields, is effectively ignored.
+ Consider using (and other overloads) instead for static fields.
+
+
+ For backwards compatibility, there is no class constraint on .
+ Instead, the non-value-type check is done at runtime within the method.
+
+
+
+
+
+ Creates a field reference for an instance field of a class
+
+ The type that defines the field; or a parent class (including ), implemented interface, or derived class of this type
+ ("instanceOfT is FieldDeclaringType" must be possible)
+
+
+ The type of the field; or if the field's type is a reference type (a class or interface, NOT a struct or other value type),
+ a type that is assignable from that type; or if the field's type is an enum type,
+ either that type or the underlying integral type of that enum type
+
+ The instance
+ The field
+ A readable/assignable reference to the field
+
+
+ This method is meant for one-off access to a field's value for a single instance and where the field has already been obtained.
+ If you need to access a field's value for potentially multiple instances, use instead.
+ FieldRefAccess<T, F>(instance, fieldInfo) is functionally equivalent to FieldRefAccess<T, F>(fieldInfo)(instance).
+
+
+ For backwards compatibility, there is no class constraint on .
+ Instead, the non-value-type check is done at runtime within the method.
+
+
+
+
+
+ A readable/assignable reference delegate to an instance field of a struct
+ The struct that defines the instance field
+
+ The type of the field; or if the field's type is a reference type (a class or interface, NOT a struct or other value type),
+ a type that is assignable from that type; or if the field's type is an enum type,
+ either that type or the underlying integral type of that enum type
+
+ A reference to the runtime instance to access the field
+ A readable/assignable reference to the field
+
+
+
+ Creates a field reference delegate for an instance field of a struct
+ The struct that defines the instance field
+
+ The type of the field; or if the field's type is a reference type (a class or interface, NOT a struct or other value type),
+ a type that is assignable from that type; or if the field's type is an enum type,
+ either that type or the underlying integral type of that enum type
+
+ The name of the field
+ A readable/assignable delegate
+
+
+
+ Creates an instance field reference for a specific instance of a struct
+ The struct that defines the instance field
+
+ The type of the field; or if the field's type is a reference type (a class or interface, NOT a struct or other value type),
+ a type that is assignable from that type; or if the field's type is an enum type,
+ either that type or the underlying integral type of that enum type
+
+ The instance
+ The name of the field
+ A readable/assignable reference to the field
+
+
+ This method is meant for one-off access to a field's value for a single instance.
+ If you need to access a field's value for potentially multiple instances, use instead.
+ StructFieldRefAccess<T, F>(ref instance, fieldName) is functionally equivalent to StructFieldRefAccess<T, F>(fieldName)(ref instance).
+
+
+
+
+
+ Creates a field reference delegate for an instance field of a struct
+ The struct that defines the instance field
+
+ The type of the field; or if the field's type is a reference type (a class or interface, NOT a struct or other value type),
+ a type that is assignable from that type; or if the field's type is an enum type,
+ either that type or the underlying integral type of that enum type
+
+ The field
+ A readable/assignable delegate
+
+
+ This method is meant for cases where the field has already been obtained, avoiding the field searching cost in
+ e.g. .
+
+
+
+
+
+ Creates a field reference for an instance field of a struct
+ The struct that defines the instance field
+
+ The type of the field; or if the field's type is a reference type (a class or interface, NOT a struct or other value type),
+ a type that is assignable from that type; or if the field's type is an enum type,
+ either that type or the underlying integral type of that enum type
+
+ The instance
+ The field
+ A readable/assignable reference to the field
+
+
+ This method is meant for one-off access to a field's value for a single instance and where the field has already been obtained.
+ If you need to access a field's value for potentially multiple instances, use instead.
+ StructFieldRefAccess<T, F>(ref instance, fieldInfo) is functionally equivalent to StructFieldRefAccess<T, F>(fieldInfo)(ref instance).
+
+
+
+
+
+ A readable/assignable reference delegate to a static field
+
+ The type of the field; or if the field's type is a reference type (a class or interface, NOT a struct or other value type),
+ a type that is assignable from that type; or if the field's type is an enum type,
+ either that type or the underlying integral type of that enum type
+
+ A readable/assignable reference to the field
+
+
+
+ Creates a static field reference
+ The type (can be class or struct) the field is defined in
+
+ The type of the field; or if the field's type is a reference type (a class or interface, NOT a struct or other value type),
+ a type that is assignable from that type; or if the field's type is an enum type,
+ either that type or the underlying integral type of that enum type
+
+ The name of the field
+ A readable/assignable reference to the field
+
+
+
+ Creates a static field reference
+
+ The type of the field; or if the field's type is a reference type (a class or interface, NOT a struct or other value type),
+ a type that is assignable from that type; or if the field's type is an enum type,
+ either that type or the underlying integral type of that enum type
+
+ The type (can be class or struct) the field is defined in
+ The name of the field
+ A readable/assignable reference to the field
+
+
+
+ Creates a static field reference
+ An arbitrary type (by convention, the type the field is defined in)
+
+ The type of the field; or if the field's type is a reference type (a class or interface, NOT a struct or other value type),
+ a type that is assignable from that type; or if the field's type is an enum type,
+ either that type or the underlying integral type of that enum type
+
+ The field
+ A readable/assignable reference to the field
+
+ The type parameter is only used in exception messaging and to distinguish between this method overload
+ and the overload (which returns a rather than a reference).
+
+
+
+
+ Creates a static field reference delegate
+
+ The type of the field; or if the field's type is a reference type (a class or interface, NOT a struct or other value type),
+ a type that is assignable from that type; or if the field's type is an enum type,
+ either that type or the underlying integral type of that enum type
+
+ The field
+ A readable/assignable delegate
+
+
+
+ Creates a delegate to a given method
+ The delegate Type
+ The method to create a delegate from.
+
+ Only applies for instance methods. If null (default), returned delegate is an open (a.k.a. unbound) instance delegate
+ where an instance is supplied as the first argument to the delegate invocation; else, delegate is a closed (a.k.a. bound)
+ instance delegate where the delegate invocation always applies to the given .
+
+
+ Only applies for instance methods. If true (default) and is virtual, invocation of the delegate
+ calls the instance method virtually (the instance type's most-derived/overriden implementation of the method is called);
+ else, invocation of the delegate calls the exact specified (this is useful for calling base class methods)
+ Note: if false and is an interface method, an ArgumentException is thrown.
+
+ A delegate of given to given
+
+
+ Delegate invocation is more performant and more convenient to use than
+ at a one-time setup cost.
+
+
+ Works for both type of static and instance methods, both open and closed (a.k.a. unbound and bound) instance methods,
+ and both class and struct methods.
+
+
+
+
+
+ Creates a delegate for a given delegate definition, attributed with []
+ The delegate Type, attributed with []
+
+ Only applies for instance methods. If null (default), returned delegate is an open (a.k.a. unbound) instance delegate
+ where an instance is supplied as the first argument to the delegate invocation; else, delegate is a closed (a.k.a. bound)
+ instance delegate where the delegate invocation always applies to the given .
+
+ A delegate of given to the method specified via []
+ attributes on
+
+ This calls with the method and virtualCall arguments
+ determined from the [] attributes on ,
+ and the given (for closed instance delegates).
+
+
+
+
+ Returns who called the current method
+ The calling method/constructor (excluding the caller)
+
+
+
+ Rethrows an exception while preserving its stack trace (throw statement typically clobbers existing stack traces)
+ The exception to rethrow
+
+
+
+ True if the current runtime is based on Mono, false otherwise (.NET)
+
+
+
+ True if the current runtime is .NET Framework, false otherwise (.NET Core or Mono, although latter isn't guaranteed)
+
+
+
+ True if the current runtime is .NET Core, false otherwise (Mono or .NET Framework)
+
+
+
+ Throws a missing member runtime exception
+ The type that is involved
+ A list of names
+
+
+
+ Gets default value for a specific type
+ The class/type
+ The default value
+
+
+
+ Creates an (possibly uninitialized) instance of a given type
+ The class/type
+ The new instance
+
+
+
+ Creates an (possibly uninitialized) instance of a given type
+ The class/type
+ The new instance
+
+
+
+
+ A cache for the or similar Add methods for different types.
+
+
+
+ Makes a deep copy of any object
+ The type of the instance that should be created; for legacy reasons, this must be a class or interface
+ The original object
+ A copy of the original object but of type T
+
+
+
+ Makes a deep copy of any object
+ The type of the instance that should be created
+ The original object
+ [out] The copy of the original object
+ Optional value transformation function (taking a field name and src/dst instances)
+ The optional path root to start with
+
+
+
+ Makes a deep copy of any object
+ The original object
+ The type of the instance that should be created
+ Optional value transformation function (taking a field name and src/dst instances)
+ The optional path root to start with
+ The copy of the original object
+
+
+
+ Tests if a type is a struct
+ The type
+ True if the type is a struct
+
+
+
+ Tests if a type is a class
+ The type
+ True if the type is a class
+
+
+
+ Tests if a type is a value type
+ The type
+ True if the type is a value type
+
+
+
+ Tests if a type is an integer type
+ The type
+ True if the type represents some integer
+
+
+
+ Tests if a type is a floating point type
+ The type
+ True if the type represents some floating point
+
+
+
+ Tests if a type is a numerical type
+ The type
+ True if the type represents some number
+
+
+
+ Tests if a type is void
+ The type
+ True if the type is void
+
+
+
+ Test whether an instance is of a nullable type
+ Type of instance
+ An instance to test
+ True if instance is of nullable type, false if not
+
+
+
+ Tests whether a type or member is static, as defined in C#
+ The type or member
+ True if the type or member is static
+
+
+
+ Tests whether a type is static, as defined in C#
+ The type
+ True if the type is static
+
+
+
+ Tests whether a property is static, as defined in C#
+ The property
+ True if the property is static
+
+
+
+ Tests whether an event is static, as defined in C#
+ The event
+ True if the event is static
+
+
+
+ Calculates a combined hash code for an enumeration of objects
+ The objects
+ The hash code
+
+
+
+ General extensions for common cases
+
+
+
+ Joins an enumeration with a value converter and a delimiter to a string
+ The inner type of the enumeration
+ The enumeration
+ An optional value converter (from T to string)
+ An optional delimiter
+ The values joined into a string
+
+
+
+ Converts an array of types (for example methods arguments) into a human readable form
+ The array of types
+ A human readable description including brackets
+
+
+
+ A full description of a type
+ The type
+ A human readable description
+
+
+
+ A a full description of a method or a constructor without assembly details but with generics
+ The method/constructor
+ A human readable description
+
+
+
+ A helper converting parameter infos to types
+ The array of parameter infos
+ An array of types
+
+
+
+ A helper to access a value via key from a dictionary
+ The key type
+ The value type
+ The dictionary
+ The key
+ The value for the key or the default value (of T) if that key does not exist
+
+
+
+ A helper to access a value via key from a dictionary with extra casting
+ The value type
+ The dictionary
+ The key
+ The value for the key or the default value (of T) if that key does not exist or cannot be cast to T
+
+
+
+ Escapes Unicode and ASCII non printable characters
+ The string to convert
+ The string to convert
+ A string literal surrounded by
+
+
+
+ Extensions for
+
+
+
+ Shortcut for testing whether the operand is equal to a non-null value
+ The
+ The value
+ True if the operand has the same type and is equal to the value
+
+
+
+ Shortcut for testing whether the operand is equal to a non-null value
+ The
+ The value
+ True if the operand is equal to the value
+ This is an optimized version of for
+
+
+
+ Shortcut for code.opcode == opcode && code.OperandIs(operand)
+ The
+ The
+ The operand value
+ True if the opcode is equal to the given opcode and the operand has the same type and is equal to the given operand
+
+
+
+ Shortcut for code.opcode == opcode && code.OperandIs(operand)
+ The
+ The
+ The operand value
+ True if the opcode is equal to the given opcode and the operand is equal to the given operand
+ This is an optimized version of for
+
+
+
+ Tests for any form of Ldarg*
+ The
+ The (optional) index
+ True if it matches one of the variations
+
+
+
+ Tests for Ldarga/Ldarga_S
+ The
+ The (optional) index
+ True if it matches one of the variations
+
+
+
+ Tests for Starg/Starg_S
+ The
+ The (optional) index
+ True if it matches one of the variations
+
+
+
+ Tests for any form of Ldloc*
+ The
+ The optional local variable
+ True if it matches one of the variations
+
+
+
+ Tests for any form of Stloc*
+ The
+ The optional local variable
+ True if it matches one of the variations
+
+
+
+ Tests if the code instruction branches
+ The
+ The label if the instruction is a branch operation or if not
+ True if the instruction branches
+
+
+
+ Tests if the code instruction calls the method/constructor
+ The
+ The method
+ True if the instruction calls the method or constructor
+
+
+
+ Tests if the code instruction loads a constant
+ The
+ True if the instruction loads a constant
+
+
+
+ Tests if the code instruction loads an integer constant
+ The
+ The integer constant
+ True if the instruction loads the constant
+
+
+
+ Tests if the code instruction loads a floating point constant
+ The
+ The floating point constant
+ True if the instruction loads the constant
+
+
+
+ Tests if the code instruction loads an enum constant
+ The
+ The enum
+ True if the instruction loads the constant
+
+
+
+ Tests if the code instruction loads a field
+ The
+ The field
+ Set to true if the address of the field is loaded
+ True if the instruction loads the field
+
+
+
+ Tests if the code instruction stores a field
+ The
+ The field
+ True if the instruction stores this field
+
+
+
+ Adds labels to the code instruction and return it
+ The
+ One or several to add
+ The same code instruction
+
+
+ Adds labels to the code instruction and return it
+ The
+ An enumeration of
+ The same code instruction
+
+
+ Extracts all labels from the code instruction and returns them
+ The
+ A list of
+
+
+ Moves all labels from the code instruction to a different one
+ The to move the labels from
+ The to move the labels to
+ The code instruction labels were moved from (now empty)
+
+
+ Moves all labels from a different code instruction to the current one
+ The to move the labels from
+ The to move the labels to
+ The code instruction that received the labels
+
+
+ Adds ExceptionBlocks to the code instruction and return it
+ The
+ One or several to add
+ The same code instruction
+
+
+ Adds ExceptionBlocks to the code instruction and return it
+ The
+ An enumeration of
+ The same code instruction
+
+
+ Extracts all ExceptionBlocks from the code instruction and returns them
+ The
+ A list of
+
+
+ Moves all ExceptionBlocks from the code instruction to a different one
+ The to move the ExceptionBlocks from
+ The to move the ExceptionBlocks to
+ The code instruction blocks were moved from (now empty)
+
+
+ Moves all ExceptionBlocks from a different code instruction to the current one
+ The to move the ExceptionBlocks from
+ The to move the ExceptionBlocks to
+ The code instruction that received the blocks
+
+
+ General extensions for collections
+
+
+
+ A simple way to execute code for every element in a collection
+ The inner type of the collection
+ The collection
+ The action to execute
+
+
+
+ A simple way to execute code for elements in a collection matching a condition
+ The inner type of the collection
+ The collection
+ The predicate
+ The action to execute
+
+
+
+ A helper to add an item to a collection
+ The inner type of the collection
+ The collection
+ The item to add
+ The collection containing the item
+
+
+
+ A helper to add an item to an array
+ The inner type of the collection
+ The array
+ The item to add
+ The array containing the item
+
+
+
+ A helper to add items to an array
+ The inner type of the collection
+ The array
+ The items to add
+ The array containing the items
+
+
+
+ General extensions for collections
+
+
+
+ Tests a class member if it has an IL method body (external methods for example don't have a body)
+ The member to test
+ Returns true if the member has an IL body or false if not
+
+
+ A file log for debugging
+
+
+
+ Full pathname of the log file, defaults to a file called harmony.log.txt on your Desktop
+
+
+
+ The indent character. The default is tab
+
+
+
+ The current indent level
+
+
+
+ Changes the indentation level
+ The value to add to the indentation level
+
+
+
+ Log a string in a buffered way. Use this method only if you are sure that FlushBuffer will be called
+ or else logging information is incomplete in case of a crash
+ The string to log
+
+
+
+ Logs a list of string in a buffered way. Use this method only if you are sure that FlushBuffer will be called
+ or else logging information is incomplete in case of a crash
+ A list of strings to log (they will not be re-indented)
+
+
+
+ Returns the log buffer and optionally empties it
+ True to empty the buffer
+ The buffer.
+
+
+
+ Replaces the buffer with new lines
+ The lines to store
+
+
+
+ Flushes the log buffer to disk (use in combination with LogBuffered)
+
+
+
+ Log a string directly to disk. Slower method that prevents missing information in case of a crash
+ The string to log.
+
+
+
+ Resets and deletes the log
+
+
+
+ Logs some bytes as hex values
+ The pointer to some memory
+ The length of bytes to log
+
+
+
+ A helper class to retrieve reflection info for non-private methods
+
+
+
+ Given a lambda expression that calls a method, returns the method info
+ The lambda expression using the method
+ The method in the lambda expression
+
+
+
+ Given a lambda expression that calls a method, returns the method info
+ The generic type
+ The lambda expression using the method
+ The method in the lambda expression
+
+
+
+ Given a lambda expression that calls a method, returns the method info
+ The generic type
+ The generic result type
+ The lambda expression using the method
+ The method in the lambda expression
+
+
+
+ Given a lambda expression that calls a method, returns the method info
+ The lambda expression using the method
+ The method in the lambda expression
+
+
+
+ A reflection helper to read and write private elements
+ The result type defined by GetValue()
+
+
+
+ Creates a traverse instance from an existing instance
+ The existing instance
+
+
+
+ Gets/Sets the current value
+ The value to read or write
+
+
+
+ A reflection helper to read and write private elements
+
+
+
+ Creates a new traverse instance from a class/type
+ The class/type
+ A instance
+
+
+
+ Creates a new traverse instance from a class T
+ The class
+ A instance
+
+
+
+ Creates a new traverse instance from an instance
+ The object
+ A instance
+
+
+
+ Creates a new traverse instance from a named type
+ The type name, for format see
+ A instance
+
+
+
+ Creates a new and empty traverse instance
+
+
+
+ Creates a new traverse instance from a class/type
+ The class/type
+
+
+
+ Creates a new traverse instance from an instance
+ The object
+
+
+
+ Gets the current value
+ The value
+
+
+
+ Gets the current value
+ The type of the value
+ The value
+
+
+
+ Invokes the current method with arguments and returns the result
+ The method arguments
+ The value returned by the method
+
+
+
+ Invokes the current method with arguments and returns the result
+ The type of the value
+ The method arguments
+ The value returned by the method
+
+
+
+ Sets a value of the current field or property
+ The value
+ The same traverse instance
+
+
+
+ Gets the type of the current field or property
+ The type
+
+
+
+ Moves the current traverse instance to a inner type
+ The type name
+ A traverse instance
+
+
+
+ Moves the current traverse instance to a field
+ The type name
+ A traverse instance
+
+
+
+ Moves the current traverse instance to a field
+ The type of the field
+ The type name
+ A traverse instance
+
+
+
+ Gets all fields of the current type
+ A list of field names
+
+
+
+ Moves the current traverse instance to a property
+ The type name
+ Optional property index
+ A traverse instance
+
+
+
+ Moves the current traverse instance to a field
+ The type of the property
+ The type name
+ Optional property index
+ A traverse instance
+
+
+
+ Gets all properties of the current type
+ A list of property names
+
+
+
+ Moves the current traverse instance to a method
+ The name of the method
+ The arguments defining the argument types of the method overload
+ A traverse instance
+
+
+
+ Moves the current traverse instance to a method
+ The name of the method
+ The argument types of the method
+ The arguments for the method
+ A traverse instance
+
+
+
+ Gets all methods of the current type
+ A list of method names
+
+
+
+ Checks if the current traverse instance is for a field
+ True if its a field
+
+
+
+ Checks if the current traverse instance is for a property
+ True if its a property
+
+
+
+ Checks if the current traverse instance is for a method
+ True if its a method
+
+
+
+ Checks if the current traverse instance is for a type
+ True if its a type
+
+
+
+ Iterates over all fields of the current type and executes a traverse action
+ Original object
+ The action receiving a instance for each field
+
+
+
+ Iterates over all fields of the current type and executes a traverse action
+ Original object
+ Target object
+ The action receiving a pair of instances for each field pair
+
+
+
+ Iterates over all fields of the current type and executes a traverse action
+ Original object
+ Target object
+ The action receiving a dot path representing the field pair and the instances
+
+
+
+ Iterates over all properties of the current type and executes a traverse action
+ Original object
+ The action receiving a instance for each property
+
+
+
+ Iterates over all properties of the current type and executes a traverse action
+ Original object
+ Target object
+ The action receiving a pair of instances for each property pair
+
+
+
+ Iterates over all properties of the current type and executes a traverse action
+ Original object
+ Target object
+ The action receiving a dot path representing the property pair and the instances
+
+
+
+ A default field action that copies fields to fields
+
+
+
+ Returns a string that represents the current traverse
+ A string representation
+
+
+
+
diff --git a/ArmoredFloors/Assemblies/ArmoredFloors.dll b/ArmoredFloors/Assemblies/ArmoredFloors.dll
index a3dbf2a..efdc06f 100644
Binary files a/ArmoredFloors/Assemblies/ArmoredFloors.dll and b/ArmoredFloors/Assemblies/ArmoredFloors.dll differ
diff --git a/packages.config b/packages.config
new file mode 100644
index 0000000..adb075c
--- /dev/null
+++ b/packages.config
@@ -0,0 +1,4 @@
+
+
+
+
\ No newline at end of file