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issue merging item & enemy randomiser with fog gate randomiser #20

@4514NM4N

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@4514NM4N

hi, for the better part of the past 3 days, ive been trying to figure out how to merge the fog gate randomizer with item and enemy randomizer. when i tried to merge fog v0.1.7 and Item and Enemy Randomizer v0.11.2 it give me an error message on the fog gate randomizer application. the error states:

Error encountered: Failed to load C:\Users\anony\OneDrive\Desktop\Elden Ring Randomiser\randomizer\map\mapstudio\m12_07_00_00.msb.dcx: System.IO.InvaladDataException: Read Int32: 0xFFFFFF | Expected 0x0 | Ending position: 0x21E14
at SoulsFormats.BinaryReaderEx.AssertValue[T](T value, String typeName, String balueFormat. T[] options)
at SoulsFormats.BinaryReaderEx.AssertInt32(Int32[] options)
at SoulsFormats.MSBE.Region.WeatherOverride.ReadTypeData(BinaryReaderEx br)

at the bottom in red it states:
Error! See error message in spoiler_logs\2025-09-09_03.46.45_log_1526041748_77218.txt

System.Exception: Failed to load C:\Users\anony\OneDrive\Desktop\Elden Ring Randomiser\randomizer\map\mapstudio\m12_07_00_00.msb.dcx: System.IO.InvalidDataException: Read Int32: 0xFFFFFF | Expected: 0x0 | Ending position: 0x21E14
   at SoulsFormats.BinaryReaderEx.AssertValue[T](T value, String typeName, String valueFormat, T[] options)
   at SoulsFormats.BinaryReaderEx.AssertInt32(Int32[] options)
   at SoulsFormats.MSBE.Region.WeatherOverride.ReadTypeData(BinaryReaderEx br)
   at SoulsFormats.MSBE.Region..ctor(BinaryReaderEx br)
   at SoulsFormats.MSBE.PointParam.ReadEntry(BinaryReaderEx br)
   at SoulsFormats.MSBE.Param1.Read(BinaryReaderEx br)    at SoulsFormats.MSBE.Read(BinaryReaderEx br)    at SoulsFormats.SoulsFile1.Read(String path)
   at FogMod.GameDataWriterE.<>c__DisplayClass1_0.g__loadFiles|1[T](IEnumerable1 files, String modDir, Func2 reader)
   at FogMod.GameDataWriterE.<>c__DisplayClass1_0.g__loadFiles|1[T](IEnumerable1 files, String modDir, Func2 reader)
   at FogMod.GameDataWriterE.<>c__DisplayClass1_0.g__loadDir|2[T](String dir, String modDir, Func2 reader, String ext)    at FogMod.GameDataWriterE.Write(RandomizerOptions opt, AnnotationData ann, Graph g, MergedMods mergedMods, String outDir, Events events, EventConfig eventConfig, Action1 notify)
   at FogMod.Randomizer.Randomize(RandomizerOptions opt, FromGame game, String gameDir, String outDir, MergedMods mergedMods, Action`1 notify)
   at FogMod.MainFormE.<>c__DisplayClass60_0.<randomizeButton_Click>b__0()

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