Part of #270
Apply resolved states to main branch via DOLT_COMMIT. Write narrative descriptions as WorldEvent nodes in Neo4j. Publish WorldChangeEvents to Redis pub/sub for affected players.
Acceptance Criteria
- Resolved states applied to main branch via DOLT_COMMIT('reconciliation: session {id}')
- Each resolution written as (WorldEvent) node in Neo4j with narrative_description
- WorldChangeEvent published to Redis channel 'world_changes:{world_id}'
- Affected players' sessions receive change notification via SSE
- Integration test: full reconciliation flow from conflict detection to player notification
Part of #270
Apply resolved states to main branch via DOLT_COMMIT. Write narrative descriptions as WorldEvent nodes in Neo4j. Publish WorldChangeEvents to Redis pub/sub for affected players.
Acceptance Criteria