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[SUGGESTION] Physics of artifacts in gravi anomalies #602

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@MrA1ex-guest

A suggestion to implement an artifact check for gravity anomalies: when an anomaly is triggered, it sucks in the artifact and fires it like a cannon. The artifact often flies off to an unknown destination and remains there indefinitely (artifacts moving along paths usually return, but not always).
This refers to GraviZone.cpp, the Affect and IdleState functions. The AI ​​provides help within a minute if you don't want to mess around.
P.S. It would be ideal if any physical object could be configured to interact with gravity anomalies.

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