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So I went poking around to see how the new std dump tool worked. It seems to outline everything well for the most part. I had created a tool for this some time ago so I'm sharing my findings (and opinions on the design).
For each entry the first param is marked as unknown, this number is actually an identifier used to refer to the object(entry) id.
Second, in your version of the tool "FACE:" refers to the actual placement of the objects(entries) in the scene. I do not know if these control the draw order but it seems like in your version it is assumed that the draw order is decided elsewhere. In my version I included all of the object placement information in one location similar to how the actual std file has them.
I will also attach a copy of my dumped version for comparison purposes. It is designed to mimic a more readable script-like syntax. The std file I used is day01.std from Touhou 16.5.
So I went poking around to see how the new std dump tool worked. It seems to outline everything well for the most part. I had created a tool for this some time ago so I'm sharing my findings (and opinions on the design).
For each entry the first param is marked as unknown, this number is actually an identifier used to refer to the object(entry) id.
Second, in your version of the tool "FACE:" refers to the actual placement of the objects(entries) in the scene. I do not know if these control the draw order but it seems like in your version it is assumed that the draw order is decided elsewhere. In my version I included all of the object placement information in one location similar to how the actual std file has them.
I will also attach a copy of my dumped version for comparison purposes. It is designed to mimic a more readable script-like syntax. The std file I used is day01.std from Touhou 16.5.
day01.txt
day01_ultima_ver.txt
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