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Two PCs on LAN with identical Skyrim installations:
No mods
No SKSE
Skyrim Together Reborn is the latest version (1.2.0) and was deployed according to wiki
Firewall rules identical
Windows Defender settings identical
Default server settings
Both clients will stop receiving packets from server. This is observed by toggling "Show debug information" in the overlay settings (Right Ctrl > Settings) and watching download stream (kB/s) go to 0 for short periods (1-2 minutes).
During this time, players cannot interact with one another. Visual bugs such as other player in running animation without movement occur.
Connection will automatically re-establish, and then disconnect after about 5 or so minutes.
Steps to reproduce
Start SkyrimTogetherServer.exe with internet access.
Both players connect to server via LAN (note: both clients connect using local network IP address, not local host (127.0.0.1:10578) as indicated in guide).
Experience frequent disconnecting/desync issues as described above.
Reproduction rate
Consistent: I can reproduce this bug by following the steps to reproduce 100% of the time (every time)
Occasional: I can reproduce this bug by following the steps to reproduce around 50% of the time
Rare: I can reproduce this bug by following the steps to reproduce around 10% or less of the time
Expected result
No disconnection/desync.
Proposed work-around
The work-around in my case is to prevent the server from accessing the internet.
The objective is to see the console message "[error] Server could not reach the server list! Connection"
I achieved this by either:
Disabling the network adapter with internet service
Blocking connection to the server by creating an outbound windows firewall rule to block the executable located at C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SkyrimTogetherReborn\SkyrimTogetherServer.exe
The text was updated successfully, but these errors were encountered:
Description
Two PCs on LAN with identical Skyrim installations:
Both clients will stop receiving packets from server. This is observed by toggling "Show debug information" in the overlay settings (Right Ctrl > Settings) and watching download stream (kB/s) go to 0 for short periods (1-2 minutes).
During this time, players cannot interact with one another. Visual bugs such as other player in running animation without movement occur.
Connection will automatically re-establish, and then disconnect after about 5 or so minutes.
Steps to reproduce
Reproduction rate
Expected result
No disconnection/desync.
Proposed work-around
The work-around in my case is to prevent the server from accessing the internet.
The objective is to see the console message "[error] Server could not reach the server list! Connection"
I achieved this by either:
The text was updated successfully, but these errors were encountered: