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# http://www.codeskulptor.org/#user40_aOSKrcKRnLRgopW_4.py
# Mini-project #6 - Blackjack
# negative red - http://www.codeskulptor.org/#user41_rPrAwkQWzK_0.py
import simplegui
import random
# load card sprite - 936x384 - source: jfitz.com
CARD_SIZE = (72, 96)
CARD_CENTER = (36, 48)
card_images = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/cards_jfitz.png")
CARD_BACK_SIZE = (72, 96)
CARD_BACK_CENTER = (36, 48)
card_back = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/card_jfitz_back.png")
# initialize some useful global variables
in_play = False
outcome = ""
score = 0
# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
# define card class
class Card:
def __init__(self, suit, rank):
if (suit in SUITS) and (rank in RANKS):
self.suit = suit
self.rank = rank
else:
self.suit = None
self.rank = None
print "Invalid card: ", suit, rank
def __str__(self):
return self.suit + self.rank
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def draw(self, canvas, pos):
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
# define hand class
class Hand:
def __init__(self):
self.hand=[]
def __str__(self):
hand_string = "Hand Contains:"
for i in range(len(self.hand)):
hand_string += " " + str(self.hand[i])
return hand_string
def add_card(self, card):
self.hand.append(card)
def get_value(self):
# count aces as 1, if the hand has an ace, then add 10 to hand value if it doesn't bust
hand_value = 0
ace = False
for i in range(len(self.hand)):
c_rank = self.hand[i].get_rank()
if c_rank == "A":
ace = True
hand_value += VALUES[c_rank]
if ace:
if hand_value <= 11:
hand_value += 10
return hand_value
def draw(self, canvas, pos):
for i in range(len(self.hand)):
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.hand[i].rank),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.hand[i].suit))
canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0] + i*CARD_SIZE[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
# define deck class
class Deck:
def __init__(self):
self.deck = []
for suit in SUITS:
for rank in RANKS:
self.deck.append(Card(suit,rank))
def shuffle(self):
random.shuffle(self.deck)
def deal_card(self):
return self.deck.pop()
def __str__(self):
deck_string = "Deck Contains:"
for i in range(len(self.deck)):
deck_string += " " + str(self.deck[i])
return deck_string
#define event handlers for buttons
def deal():
global outcome, in_play, deck, dealer, player, score
outcome = "New Deal, Hit or Stand?"
deck = Deck()
deck.shuffle()
if in_play == True:
score += -1
dealer = Hand()
player = Hand()
for i in range(2):
dealer.add_card(deck.deal_card())
player.add_card(deck.deal_card())
print "-" * 30
print "\nDeal\n"
print "Dealer's " + str(dealer) + " (" + str(dealer.get_value()) + ")"
print "Player's " + str(player) + " (" + str(player.get_value()) + ")"
in_play = True
def hit():
global player, in_play, outcome, score
if in_play:
player.add_card(deck.deal_card())
print "\nHit\n"
outcome = "You Hit, Hit or Stand?"
print "Player's " + str(player) + " (" + str(player.get_value()) + ")"
if player.get_value() > 21:
print "Bust!"
outcome = "Bust!, Deal?"
in_play = False
score += -1
def stand():
global player, dealer, in_play, outcome, score
if in_play:
outcome = "Stand"
print "\nStand\n"
while dealer.get_value() < 17:
dealer.add_card(deck.deal_card())
print "Dealer's " + str(dealer) + " (" + str(dealer.get_value()) + ")"
if dealer.get_value() > 21:
print "Dealer Bust!"
in_play = False
outcome = "Dealer Bust, you WIN! Deal?"
score += 1
if in_play:
if dealer.get_value() > player.get_value():
print "Dealer Wins"
outcome = "Dealer Wins, Deal?"
in_play = False
score += - 1
else:
print "Player Wins!"
outcome = "You WIN! Deal?"
in_play = False
score += 1
elif not in_play and player.get_value() > 21:
print 'You have Busted, press "Deal"'
# draw handler
def draw(canvas):
global in_play, outcome, score
# test to make sure that card.draw works, replace with your code below
player.draw(canvas,[100,300])
dealer.draw(canvas,[100,100])
if in_play:
card_loc = (CARD_CENTER[0], CARD_CENTER[1])
canvas.draw_image(card_back, card_loc, CARD_SIZE, [100 + CARD_CENTER[0], 100 + CARD_CENTER[1]], CARD_SIZE)
canvas.draw_text(outcome, [50,50], 20, "black")
canvas.draw_text(str(score), [400,50], 20, "red")
# initialization frame
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("Green")
#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit", hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)
# get things rolling
deal()
frame.start()
# remember to review the gradic rubric