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164 lines (126 loc) · 5.13 KB
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# http://www.codeskulptor.org/#user40_XafP3nf8T6NHUiT_7.py
# implementation of card game - Memory
import simplegui
import random
L_x = 100
L_y= 1.4 * L_x
card_size = [L_x, L_y]
bord = 5
card_x = 10
card_y = 1
frame_size = [card_size[0] * card_x, card_size[1] * card_y]
# helper function to initialize globals
def new_game():
global state, turns, exposed, card_list, card_last, card_last2, card_x, card_y
state = 0
turns = 0
num_cards = card_x * card_y
exposed = [False]*card_x*card_y
card_last = [None, None]
card_last2 = [None, None]
card_list = range(1, num_cards // 2 + 1) + range(1, num_cards // 2 + 1)
random.shuffle(card_list)
label.set_text("Turns = " + str(turns))
def add_pairs():
global card_x, card_y, num_cards
card_y += 1
frame_size = [card_size[0] * card_x, card_size[1] * card_y]
frame = simplegui.create_frame("Memory", frame_size[0], frame_size[1])
frame.add_button("Reset", new_game)
label = frame.add_label("Turns = 0")
frame.add_button("Add Pairs", add_pairs)
frame.add_button("Reduce Pairs", reduce_pairs)
frame.set_mouseclick_handler(mouseclick)
frame.set_draw_handler(draw)
new_game()
frame.start()
def reduce_pairs():
global card_x, card_y, num_cards
if card_y > 1:
card_y -= 1
frame_size = [card_size[0] * card_x, card_size[1] * card_y]
frame = simplegui.create_frame("Memory", frame_size[0], frame_size[1])
frame.add_button("Reset", new_game)
label = frame.add_label("Turns = 0")
frame.add_button("Add Pairs", add_pairs)
frame.add_button("Reduce Pairs", reduce_pairs)
frame.set_mouseclick_handler(mouseclick)
frame.set_draw_handler(draw)
new_game()
frame.start()
# define event handlers
def mouseclick(pos):
# add game state logic here
global exposed, state, card_last, card_last2, turns, card_list, card_x, card_y
if pos[0] % L_x > bord and pos[0] % L_x < L_x-bord:
if pos[1] % L_y > bord and pos[1] % L_y < L_y-bord:
x_e = pos[0] // L_x
y_e = pos[1] // L_y
if exposed[x_e + (y_e * card_x)]:
pass
else:
exposed[x_e + (y_e * card_x)] = True
if state == 0:
card_last2 = list(card_last)
card_last = [x_e, y_e]
state = 1
elif state == 1:
if card_list[card_last[0] + (card_last[1] * card_x)] == card_list[x_e + (y_e * card_x)]:
turns += 1
card_last2 = [None, None]
card_last = [None, None]
state = 0
else:
card_last2 = list(card_last)
card_last = [x_e, y_e]
state = 2
turns += 1
else:
exposed[card_last2[0] + (card_last2[1] * card_x)] = False
exposed[card_last[0] + (card_last[1] * card_x)] = False
state = 1
card_last2 = [None, None]
card_last = [x_e, y_e]
label.set_text("Turns = " + str(turns))
# cards are logically 50x100 pixels in size
def draw(canvas):
for x in range(card_x):
for y in range(card_y):
canvas.draw_polygon(
[[bord + x*L_x, bord + y*L_y],
[card_size[0]-bord + x*L_x, bord + y*L_y],
[card_size[0]-bord + x*L_x, card_size[1]-bord + y*L_y],
[bord + x*L_x, card_size[1]-bord + y*L_y]],
2, "Red", "White")
for x in range(card_x):
for y in range(card_y):
if card_list[x + (y * card_x)] > 9:
canvas.draw_text(str(card_list[x + (y * card_x)]),
(L_x*(x + 0.22), L_y*(y + 0.55)),
50, "Black")
else:
canvas.draw_text(str(card_list[x + (y * card_x)]),
(L_x*(x + 0.35), L_y*(y + 0.55)),
50, "Black")
for x in range(card_x):
for y in range(card_y):
if not exposed[x + (y * card_x)]:
canvas.draw_polygon(
[[bord + x*L_x, bord + y*L_y],
[card_size[0]-bord + x*L_x, bord + y*L_y],
[card_size[0]-bord + x*L_x, card_size[1]-bord + y*L_y],
[bord + x*L_x, card_size[1]-bord + y*L_y]],
2, "White", "Red")
# create frame and add a button and labels
frame = simplegui.create_frame("Memory", frame_size[0], frame_size[1])
frame.add_button("Reset", new_game)
label = frame.add_label("Turns = 0")
frame.add_button("Add Row", add_pairs)
frame.add_button("Reduce Row", reduce_pairs)
# register event handlers
frame.set_mouseclick_handler(mouseclick)
frame.set_draw_handler(draw)
# get things rolling
new_game()
frame.start()
# Always remember to review the grading rubric