Skip to content

Exporting animated characters from Blender to gltf 2.0 #66

Description

@to5ta

Workflow

  • Animate with rigged armature
  • Bake all actions
  • Push them down in an NLA Track each
  • Disable any Bone Constraints of the armature by script
  • Export selected armature and meshes only

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions