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CodeEditor.go
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175 lines (135 loc) · 3.79 KB
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package giu
import (
"fmt"
"github.com/AllenDang/imgui-go"
)
type LanguageDefinition byte
const (
LanguageDefinitionSQL LanguageDefinition = iota
LanguageDefinitionCPP
LanguageDefinitionLua
LanguageDefinitionC
)
type codeEditorState struct {
editor imgui.TextEditor
}
func (s *codeEditorState) Dispose() {
// noop
}
type CodeEditorWidget struct {
title string
width,
height float32
border bool
}
func CodeEditor(title string) *CodeEditorWidget {
return &CodeEditorWidget{
title: title,
}
}
func (ce *CodeEditorWidget) ShowWhitespaces(s bool) *CodeEditorWidget {
ce.getState().editor.SetShowWhitespaces(s)
return ce
}
func (ce *CodeEditorWidget) TabSize(size int) *CodeEditorWidget {
ce.getState().editor.SetTabSize(size)
return ce
}
func (ce *CodeEditorWidget) LanguageDefinition(definition LanguageDefinition) *CodeEditorWidget {
s := ce.getState()
lookup := map[LanguageDefinition]func(){
LanguageDefinitionSQL: s.editor.SetLanguageDefinitionSQL,
LanguageDefinitionCPP: s.editor.SetLanguageDefinitionCPP,
LanguageDefinitionLua: s.editor.SetLanguageDefinitionLua,
LanguageDefinitionC: s.editor.SetLanguageDefinitionC,
}
setter, correctDefinition := lookup[definition]
if !correctDefinition {
panic(fmt.Sprintf("giu/CodeEditor.go: unknown language definition %d", definition))
}
setter()
return ce
}
func (ce *CodeEditorWidget) Text(str string) *CodeEditorWidget {
ce.getState().editor.SetText(str)
return ce
}
func (ce *CodeEditorWidget) ErrorMarkers(markers imgui.ErrorMarkers) *CodeEditorWidget {
ce.getState().editor.SetErrorMarkers(markers)
return ce
}
func (ce *CodeEditorWidget) HandleKeyboardInputs(b bool) *CodeEditorWidget {
ce.getState().editor.SetHandleKeyboardInputs(b)
return ce
}
func (ce *CodeEditorWidget) Size(w, h float32) *CodeEditorWidget {
ce.width, ce.height = w, h
return ce
}
func (ce *CodeEditorWidget) Border(border bool) *CodeEditorWidget {
ce.border = border
return ce
}
func (ce *CodeEditorWidget) HasSelection() bool {
return ce.getState().editor.HasSelection()
}
func (ce *CodeEditorWidget) GetSelectedText() string {
return ce.getState().editor.GetSelectedText()
}
func (ce *CodeEditorWidget) GetText() string {
return ce.getState().editor.GetText()
}
func (ce *CodeEditorWidget) GetCurrentLineText() string {
return ce.getState().editor.GetCurrentLineText()
}
func (ce *CodeEditorWidget) GetCursorPos() (int, int) {
return ce.getState().editor.GetCursorPos()
}
func (ce *CodeEditorWidget) GetSelectionStart() (int, int) {
return ce.getState().editor.GetSelectionStart()
}
func (ce *CodeEditorWidget) InsertText(text string) {
ce.getState().editor.InsertText(text)
}
func (ce *CodeEditorWidget) GetWordUnderCursor() string {
return ce.getState().editor.GetWordUnderCursor()
}
func (ce *CodeEditorWidget) SelectWordUnderCursor() {
ce.getState().editor.SelectWordUnderCursor()
}
func (ce *CodeEditorWidget) IsTextChanged() bool {
return ce.getState().editor.IsTextChanged()
}
func (ce *CodeEditorWidget) GetScreenCursorPos() (int, int) {
return ce.getState().editor.GetScreenCursorPos()
}
func (ce *CodeEditorWidget) Copy() {
ce.getState().editor.Copy()
}
func (ce *CodeEditorWidget) Cut() {
ce.getState().editor.Cut()
}
func (ce *CodeEditorWidget) Paste() {
ce.getState().editor.Paste()
}
func (ce *CodeEditorWidget) Delete() {
ce.getState().editor.Delete()
}
func (ce *CodeEditorWidget) Build() {
s := ce.getState()
// register text in font atlas
tStr(s.editor.GetText())
// build editor
s.editor.Render(ce.title, imgui.Vec2{X: ce.width, Y: ce.height}, ce.border)
}
func (ce *CodeEditorWidget) getState() (state *codeEditorState) {
if s := Context.GetState(ce.title); s == nil {
state = &codeEditorState{
editor: imgui.NewTextEditor(),
}
Context.SetState(ce.title, state)
} else {
state = s.(*codeEditorState)
}
return state
}