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@tpaviot @jf--- Hello all, do you have any update on the possibility to have an offscreen rendering on Mac? Do you know, alternatively, a way to have a byte array containing the "screenshot" of the rendered part? An example similar to the one included in the examples where the bytes of the image are stored in a variable:
data_640_480 = offscreen_renderer.GetImageData(640, 480, Graphic3d_BufferType.Graphic3d_BT_Depth)
Thanks!