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For context, the app is natively 720p in essence because HD-era Taiko no Tatsujin arcade cabinets run 720p and in turn because all TJAPlayer3 skins came to exist in 720p and no other resolution.
I actually have long-term plans to shift the app towards running at 4K internally since that would be even more future-proof and scales down to 1080p and 720p nicely (/2 and /3 respectively) but there is a pile of work to do first.
Along the way, I intend to start decoupling things like the image buffer dimensions from the coordinate system, to decouple animation from the integer coordinate system, etc. so that the app can go through a phase where the coordinate system and assets are all still 720p but things display (on integer 720p-equivalent coordinates for sharpness) and animate (at sub-pixel precision for animation smoothness) nicely on higher-resolution displays.
I currently don't have timelines for any of the above, but it is a part of the (as-yet unpublished) roadmap. I'll keep your issue open here as a reminder.
Can you write a one-sentence description of your request?
1920x1080 full screen. Is it possible?
What is the current behavior?
Fullscreen defaults to 1280x720.
What is the expected behavior?
1080p fullscreen
What is the motivation / use case for changing the behavior?
Native resolution on more modern displays.
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