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help with crash #81

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SilverKingBR opened this issue Nov 4, 2021 · 0 comments
Open

help with crash #81

SilverKingBR opened this issue Nov 4, 2021 · 0 comments

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@SilverKingBR
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every time I try to play a music, it loads a little bit and then crashes showing this:

System.Exception: Open() に失敗しました。(-1)(C:\Users\adall\OneDrive\Área de Trabalho\Jogos\TJAPlayer3\System\experiment\Sounds\Taiko\dong.ogg)
em FDK.CSound.tオンメモリ方式でデコードする(String strファイル名, Byte[]& buffer, Int32& nPCMデータの先頭インデックス, Int32& totalPCMSize, WAVEFORMATEX& wfx, Boolean bIntegrateWaveHeader) na C:\projects\tjaplayer3\FDK19\コード\03.サウンド\CSound.cs:linha 1760
em FDK.CSound.tDirectSoundサウンドを作成するXaOggMp3(String strファイル名, DirectSound DirectSound) na C:\projects\tjaplayer3\FDK19\コード\03.サウンド\CSound.cs:linha 815
em FDK.CSound.tDirectSoundサウンドを作成する(String strファイル名, DirectSound DirectSound) na C:\projects\tjaplayer3\FDK19\コード\03.サウンド\CSound.cs:linha 748
em FDK.CSoundDeviceDirectSound.tサウンドを作成する(String strファイル名, ESoundGroup soundGroup) na C:\projects\tjaplayer3\FDK19\コード\03.サウンド\CSoundDeviceDirectSound.cs:linha 193
em FDK.CSound管理.tサウンドを生成する(String filename, ESoundGroup soundGroup) na C:\projects\tjaplayer3\FDK19\コード\03.サウンド\CSound.cs:linha 313
em TJAPlayer3.CStage演奏ドラム画面.OnManagedリソースの作成() na C:\projects\tjaplayer3\TJAPlayer3\Stages\07.Game\Taiko\CStage演奏ドラム画面.cs:linha 258
em FDK.CActivity.On活性化() na C:\projects\tjaplayer3\FDK19\コード\00.共通\CActivity.cs:linha 56
em TJAPlayer3.CStage演奏画面共通.On活性化() na C:\projects\tjaplayer3\TJAPlayer3\Stages\07.Game\CStage演奏画面共通.cs:linha 179
em TJAPlayer3.CStage演奏ドラム画面.On活性化() na C:\projects\tjaplayer3\TJAPlayer3\Stages\07.Game\Taiko\CStage演奏ドラム画面.cs:linha 182
em TJAPlayer3.CStage曲読み込み.On進行描画() na C:\projects\tjaplayer3\TJAPlayer3\Stages\06.SongLoading\CStage曲読み込み.cs:linha 392
em TJAPlayer3.TJAPlayer3.Draw(GameTime gameTime) na C:\projects\tjaplayer3\TJAPlayer3\Common\TJAPlayer3.cs:linha 556
em SampleFramework.Game.DrawFrame() na C:\projects\tjaplayer3\FDK19\コード\01.フレームワーク\Core\Game.cs:linha 499
em SampleFramework.Game.Tick() na C:\projects\tjaplayer3\FDK19\コード\01.フレームワーク\Core\Game.cs:linha 375
em SampleFramework.Game.Application_Idle(Object sender, EventArgs e) na C:\projects\tjaplayer3\FDK19\コード\01.フレームワーク\Core\Game.cs:linha 520
em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.Run(Form mainForm)
em SampleFramework.Game.Run() na C:\projects\tjaplayer3\FDK19\コード\01.フレームワーク\Core\Game.cs:linha 260
em TJAPlayer3.Program.MainImpl() na C:\projects\tjaplayer3\TJAPlayer3\Common\Program.cs:linha 93
em TJAPlayer3.ErrorReporting.ErrorReporter.WithErrorReporting(Action action) na C:\projects\tjaplayer3\TJAPlayer3\ErrorReporting\ErrorReporter.cs:linha 87

  • TJAPlayer3 5.2.10
  • Operating system version: Windows
  • Windows System Locale: Brazil but have the English and Japanese languages installed
  • Display adapter:
  • Audio adapter:
  • Input device:

Other information

If you can provide any additional information, please do. If small, feel free to paste the content into the issue. If larger, consider linking to a Gist or a downloadable file.

Here are some suggestions:

  • Related issues
  • Config.ini file
  • Skin *Config.ini files
  • Stack trace(s)
  • Log file(s)
  • Example .tja file(s) (do not provide media)
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