Dice Roller is a basic example that has a die and a button. Clicking the button re-rolls the die and persists the value in the root SharedDirectory.
This implementation demonstrates plugging the container into a standalone application, rather than using the webpack-fluid-loader environment that most of our packages use. This implementation relies on Tinylicious, so there are a few extra steps to get started. We expect the container to respond with a mountable view that we can use for rendering.
You can run this example using the following steps:
- Enable corepack by running
corepack enable
. - Run
pnpm install
andpnpm run build:fast --nolint
from theFluidFramework
root directory.- For an even faster build, you can add the package name to the build command, like this:
pnpm run build:fast --nolint @fluid-example/app-integration-container-views
- For an even faster build, you can add the package name to the build command, like this:
- In a separate terminal, start a Tinylicious server by following the instructions in Tinylicious.
- Run
pnpm start
from this directory and open http://localhost:8080 in a web browser to see the app running.
npm run test:jest
For in browser testing update ./jest-puppeteer.config.js
to:
launch: {
dumpio: true, // output browser console to cmd line
slowMo: 500,
headless: false,
},
Dice Roller uses the following distributed data structures:
- SharedDirectory - root
There are many ways to contribute to Fluid.
- Participate in Q&A in our GitHub Discussions.
- Submit bugs and help us verify fixes as they are checked in.
- Review the source code changes.
- Contribute bug fixes.
Detailed instructions for working in the repo can be found in the Wiki.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.
This project may contain Microsoft trademarks or logos for Microsoft projects, products, or services. Use of these trademarks or logos must follow Microsoft’s Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship.
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Thank you!
This project may contain Microsoft trademarks or logos for Microsoft projects, products, or services.
Use of these trademarks or logos must follow Microsoft's Trademark & Brand Guidelines.
Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship.