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* The **`copyBufferToTexture()`** method of the ```js-nolint copyBufferToTexture(source, destination, copySize) ``` - `source` - : An object that defines the buffer to copy from, plus the layout of the data in the buffer to be copied to the texture.
* The **`copyTextureToBuffer()`** method of the ```js-nolint copyTextureToBuffer(source, destination, copySize) ``` - `source` - : An object defining the texture to copy the data from.
* The **`copyTextureToTexture()`** method of the ```js-nolint copyTextureToTexture(source, destination, copySize) ``` - `source` - : An object (see Copy texture object structure) defining the texture to copy the data from.
* The **`copyExternalImageToTexture()`** method of the Using this function allows the user agent to determine the most efficient way to copy the data over for each source type.
* The **`submit()`** method of the ```js-nolint submit(commandBuffers) ``` - `commandBuffers` - : An array of GPUCommandBuffer objects containing the commands to be enqueued for processing by the GPU.
* The **`writeTexture()`** method of the This is a convenience function, which provides an alternative to setting texture data via buffer mapping and buffer-to-texture copies.
* The **`executeBundles()`** method of the ```js-nolint executeBundles(bundles) ``` - `bundles` - : An array of GPURenderBundle objects, containing the pre-recorded commands to execute.
* The **`setBlendConstant()`** method of the ```js-nolint setBlendConstant(color) ``` - `color` - : An object or array representing the color to use when blending — the `r`, `g`, `b`, and `a` components are represented as floating point numbers between 0.0 and 1.0.
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