| op |
Operator Room |
op/gameTime_in_sec |
|
game time in seconds. |
|
|
op/gameTime_remain_in_sec |
|
remaining game time in seconds. |
|
|
op/gameTime_formatted |
|
game time as a formatted string. |
|
|
op/gameTime_remain_formatted |
|
remaining game time as a formatted string. |
|
|
op/gameControl |
|
control the workflow engine. Commands: START, STOP, PAUSE, SKIP <workflow_name> |
|
|
op/gameState |
|
cytoscape graph configuration with the current workflow states. |
|
|
op/gameOptions |
|
set game options (ex. player count, game duration). |
| env |
Environment |
env/video |
|
Play video files on the beamer |
|
|
env/powerfail |
x |
Blocking trigger waiting for signal from AR app to start the power fail scenario |
| 1 |
Group/Puzzle 1 |
1/cube/state |
x |
Game state of the Cube puzzle |
|
|
1/panel/state |
x |
Game state of the Panel puzzle |
| 2 |
Group/Puzzle 2 |
2/esp |
x |
Control topic of the knock knock / switchboard puzzle |
|
|
2/ledstrip/timer |
|
Game time display. |
|
|
2/ledstrip/serverroom |
|
LED strip in the server room. |
|
|
2/ledstrip/labroom/south |
|
LED strip in the lab room at the back wall on the opposite of the entrance door. |
|
|
2/ledstrip/labroom/middle |
|
LED strip in the lab room at the server room wall on the opposite of the entrance door. |
|
|
2/ledstrip/labroom/north |
|
LED strip in the lab room above the entrance door. |
|
|
2/ledstrip/lobby |
|
LED strip in the lobby . |
|
|
2/gyrophare |
|
control the gyrophare. |
|
|
2/textToSpeech |
|
(legacy) interact with the text to speech module. |
| 3 |
Group/Puzzle 3 |
3/gamecontrol/antenna |
x |
start the first puzzle & receive updates on it |
|
|
3/gamecontrol/map |
x |
start the second puzzle & receive updates on it |
|
|
3/gamecontrol/touchgame |
x |
start the third puzzle & receive updates on it |
|
|
3/audiocontrol/roomsolved |
x |
play final message when the room is solved |
| 4 |
Group/Puzzle 4 |
4/gamecontrol |
x |
puzzle control topic |
|
|
4/door/entrance |
x |
(legacy) entrance door. |
|
|
4/door/serverRoom |
x |
(legacy) server door. |
|
|
4/puzzle |
x |
(legacy) first door keypad. |
| 5 |
Group/Puzzle 5 |
5/battery/1/level |
|
The supposed battery level |
|
|
5/battery/1/location |
|
The current location of the battery |
|
|
5/battery/1/uid |
|
The NFC UID of the battery |
|
|
5/control_room/power |
x |
power status of the control room |
|
|
5/safe/control |
|
(legacy) key pad to open the safe. |