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spc_dump_codes.txt
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spc_dump_codes.txt
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Codes for Emulators used to dump SPC-files
==========================================
Compiled by A. Ullenius
2019-02-22 Stockholm, Sweden
THe "Emulator used for dumping"-value is set by 1 byte-flag. In two different
offset locations depending on if SPC is using binary or text-format for
storing the ID666-tag.
Binary offset: 0xD1
Text offset: 0xD2
There are several versions of the SPC-specification. The most recent I've found
is v0.31.
And there's also this Japanese website (dated 2008/12/04) that has a more
extensive document on the ID666-format. Note: Japan uses YYYY-mm-dd
* The v0.31 spec only mentions 2 emulator values
* The Japanese doc mentions a lot more
From drgfactory.jp:
https://dgrfactory.jp/spcplay/id666.html
ID666 TEXT format
---------------------
Emulator type:
0x30 = Unknown,
0x31 = ZSNES,
0x32 = Snes9x,
0x33 = ZST2SPC,
0x34 = Other,
0x35 = SNEShout,
0x36 = ZSNES / W,
0x37 = Snes9xpp,
0x38 = SNESGT
ID 666 BINARY format
--------------------
Emulator type:
0x00 = Unknown,
0x01 = ZSNES,
0x02 = Snes9x,
0x03 = ZST2SPC,
0x04 = Other,
0x05 = SNEShout,
0x06 = ZSNES / W,
0x07 = Snes9xpp,
0x08 = SNESGT
ZST2SPC - is an old program written by Caithsith2 (caithsith2.com)
SNEShout - is a japanese program by jtksoft made for Windows95
SNes9xpp - This is a custom version of Snes9x which adds an HQ2X filter. A processor with a
SNESGT - an emulator (last version is from 2008).