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Fast-paced multiplayer VR sports game blending classic foosball with arcade mechanics, gesture-based control, and over-the-top visual feedback.
Designed as a showcase demo for physics, hybrid input systems, and VR UX innovation.
🚀 High-Level Concept
VR Foosball reimagines traditional table football for VR — replacing rods with dynamic player rows controlled via joystick input or zone-based VR hand tracking. Instead of grabbing a rod, players manipulate rows virtually, shifting between offense and defense fluidly.
The game prioritizes spectacle and responsiveness — think Rocket League meets Foosball — with ball spin, power shots, neon trails, and explosive goal celebrations.
🕹️ Core Gameplay Rules
Each side controls 4 rows of players: Goalkeeper, Defense, Midfield, Attack.
Rows slide side-to-side on tracks and can tilt to shoot, generating power based on angle/duration.
Score by hitting the opponent’s goal — first to the score limit or high score at time expiration wins.
After each goal → Arena celebration, scoreboard update, center-ball reset with countdown.
Always two rows controlled simultaneously, adding tactical depth (defense + attack at once).
🧠 Unique VR Control Design
🎮 Controller Mode (Gamepad or VR Controller in Stick Mode)
Input
Function
Left Stick (L/R)
Move left-assigned row laterally
Left Stick (Up/Down)
Tilt → Shot strength
Right Stick (L/R)
Move right-assigned row
Right Stick (Up/Down)
Tilt → Shot strength
R1 / L1 (Couch Mode)
Shift controlled zone up/down the field
Analog shots, not binary kicks — players can perform taps, passes, and curve shots.
✋ VR Hand Tracking Mode (Zone-Based Grip System)
Zone Position (Hand Location)
Controlled Rows
Left Zone
Goalkeeper + Defense
Middle Zone
Defense + Midfield
Right Zone
Midfield + Attack
Grip + Push/Pull → Move rows forward/backward.
Grip + Swipe → Trigger shot based on gesture intensity.
No UI, no selection errors → hands naturally map to rows.
⚽ Field & UI Layout
Arena: Neon-lit rectangular field with animated goals.
4 Rows per team, locked to rails for clear reading.
Invisible zone partitions dynamically detect control intent.
UI: Floating scoreboard, goal banners, and particle-rich feedback.
🎭 Feedback & Spectacle
Goal events trigger:
Arena lighting sweep
Explosive particle VFX: neon trails, confetti bursts, energy shockwaves
Bass-heavy goal SFX + spatial crowd audio
Controller vibration + haptic pulse
Cinematic slow-motion replay (stretch goal)
🧩 Game Modes
Mode
Description
1v1 Classic
One player controls all four rows
2v2 Co-op
Split control: Attack/Defense per player, online or local VR
🔥 Showcase Feature Targets
✅ Hybrid input system: VR hand tracking + controller precision
✅ Zone-based interaction model (no menus or manual row selects)
✅ Physics-driven ball with spin, rebounds, curve shots
✅ Arcade-level celebration effects
✅ Modular multiplayer support (1v1, 2v2 offline/online)
🎮 Player Flow Example
Player drifts hands into Middle Zone → Rows shift to Midfield + Defense
Grip + push → Midfield advances
Swipe right → Strike with spin
Ball hits goal → VFX blast + GOAL! sign ignites above field
Scoreboard updates → Countdown for next kick-off
🎯 Inspirations & References
Game
Reference Element
Sports Bar VR (2016)
VR Foosball base concept
Eleven Table Tennis (2016)
Ball physics fidelity
Racket: Nx (2018)
Arcade-style visuals & feedback
Blaston (2020)
Quick duel format with high spectacle
Rocket League (2015)
Over-the-top goal celebration style
🧱 Development Scope (Demo Milestone)
✅ Core row movement & tilt mechanic (controller)
✅ Zone-detection prototype for VR hands
⏳ Base multiplayer sync for 1v1
🎨 Placeholder VFX for goals + neon UI
🎯 Vertical slice: Best-of-3 match loop with celebration
🏁 Goal of the Demo
Build a vertical slice demonstrating the uniqueness of the zone-based control system and the spectacle-driven foosball combat, positioned as an experimental VR sports title.
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🚀 High-Level Concept
VR Foosball reimagines traditional table football for VR — replacing rods with dynamic player rows controlled via joystick input or zone-based VR hand tracking. Instead of grabbing a rod, players manipulate rows virtually, shifting between offense and defense fluidly.
The game prioritizes spectacle and responsiveness — think Rocket League meets Foosball — with ball spin, power shots, neon trails, and explosive goal celebrations.
🕹️ Core Gameplay Rules
🧠 Unique VR Control Design
🎮 Controller Mode (Gamepad or VR Controller in Stick Mode)
✋ VR Hand Tracking Mode (Zone-Based Grip System)
⚽ Field & UI Layout
🎭 Feedback & Spectacle
Goal events trigger:
🧩 Game Modes
🔥 Showcase Feature Targets
🎮 Player Flow Example
🎯 Inspirations & References
🧱 Development Scope (Demo Milestone)
🏁 Goal of the Demo
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