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Holy cow!!! A couple of questions:
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Lately, after splitting the editor, I’ve been thinking about new demos we could build—and last night I had a crazy idea I want to share.
🎯 The Core Concept
What if we expand the editor so it can also run on macOS and VisionOS?
The same editor interface would be there (scene view, filters, logs, etc.), but in VisionOS it would adapt to the real environment:
This turns the editor into an immersive, spatial development tool.
🕹️ Demo Proposal
As a first demo, I’d love to reimagine the Futbol/foosball game for VisionOS:
👉 I’ve already implemented several apps using networking capabilities from SharePlay and Persona in VisionOS, so adding this functionality will be straightforward.
This demo would serve as both:
📦 Distribution Flow
While the editor can run the game internally, testing network communication will require a packaged build.
Proposal:
🎮 Why Foosball Works
I’m not aiming for FIFA-level complexity. A foosball-like game is:
I think that the engine could be ready ( enough ) and the game before christmas.
👉 What do you all think—worth prototyping?
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