🚀 Untold Engine: Latest Features and What’s Coming Soon #902
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Hi everyone — I have a major update to share about the Untold Engine.
✅ New Features Available Today
1. Gaussian Splatting Support
The engine now includes a full Gaussian Splatting rendering pipeline, designed for high-density point-based data and modern neural capture workflows.
untoldengine-gaussiansupport.mov
2. AR & Vision Pro Support (Real Device)
The engine now runs directly on actual visionOS hardware — including both 3D model rendering and Gaussian Splatting.
You can deploy builds to the Vision Pro and render in full immersive or mixed-reality mode, not just the simulator.
You can test this out in our UntoldArcade Repo.
iniital_VisionOS_support.mov
🔥 What I’m Currently Working On
• A New DSL for Untold Engine (uscripts)
I’m adding a domain-specific language that lets users write script components directly inside the Editor.
Screenshots below will show:
• The New Build System
I’m creating a streamlined build system that simplifies packaging and deploying projects.
I’ll include a screenshot below showing the new Build button in the Editor.
🛠️ The Future: The Untold Editor as the Main Creation Tool
The Untold Editor is becoming the primary environment for both scene creation and game creation.
The workflow is moving toward:
This will give developers a unified, smooth creation experience across desktop, mobile, and visionOS.
Feel free to leave feedback or questions — I’d love to hear what you think.
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