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MainWindow.xaml.cs
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Microsoft.UI.Windowing;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Controls.Primitives;
using Microsoft.UI.Xaml.Data;
using Microsoft.UI.Xaml.Input;
using Microsoft.UI.Xaml.Media;
using Microsoft.UI.Xaml.Navigation;
using Windows.Foundation;
using Windows.Foundation.Collections;
using GameLauncher.Views;
using GameLauncher.Services;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace GameLauncher
{
/// <summary>
/// An empty window that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class MainWindow : Window
{
public GameService gameService = new GameService();
public MainWindow()
{
InitializeComponent();
contentFrame.Navigate(typeof(GameView), gameService);
nvSample.SelectedItem = nvSample.MenuItems[0];
var hwnd = WinRT.Interop.WindowNative.GetWindowHandle(this);
Microsoft.UI.WindowId windowId = Microsoft.UI.Win32Interop.GetWindowIdFromWindow(hwnd);
var appWindow = AppWindow.GetFromWindowId(windowId);
string iconPath = Path.Combine(Windows.ApplicationModel.Package.Current.InstalledLocation.Path, "Assets/gamelauncher-logo.ico");
appWindow.SetIcon(iconPath);
}
private void nvSample_ItemInvoked(NavigationView sender, NavigationViewItemInvokedEventArgs args)
{
if (args.InvokedItemContainer != null)
{
// Get the page type from the Tag property
var container = args.InvokedItemContainer;
if (container.Tag == null) return;
var navItemTag = container.Tag.ToString();
if (string.IsNullOrEmpty(navItemTag)) return;
Type pageType = Type.GetType(navItemTag);
if (pageType != null && contentFrame.CurrentSourcePageType != pageType)
{
if (pageType == typeof(GameView))
{
contentFrame.Navigate(pageType, gameService);
}
else
{
contentFrame.Navigate(pageType);
}
}
}
}
private void searchBox_QuerySubmitted(AutoSuggestBox sender, AutoSuggestBoxQuerySubmittedEventArgs args)
{
Debug.WriteLine($"Search: {args.QueryText}");
// search doesn't actually do anything (for now)
}
private void searchBox_TextChanged(AutoSuggestBox sender, AutoSuggestBoxTextChangedEventArgs args)
{
string text = sender.Text;
var filtered = gameService.SearchGames(text).Result;
sender.ItemsSource = filtered.Select(g => g.Name).ToList();
}
}
}