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lobby.py
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import re, struct
import uuid
from sender import Sender
import logging
from room import Room
from session import Session
SYSUSER = "System" #username from whom system messages will be sent
RESERVED_USERNAMES = [SYSUSER, "all", "room"]
CHANNELS = ["global", "room"]
STATS = {
"uniques" : set(), #address
"users" : set(), #usernames
"logins" : 0, #sockets
"clients" : 0, #vcmi clients
"rooms" : 0, #created rooms
"sessions" : 0, #started sessions
"connections" : 0 #successful connections
}
class Lobby:
sessions: list
rooms: dict
senders: list
channels: dict
def __init__(self) -> None:
self.sessions = []
self.rooms = {}
self.senders = []
self.channels = {}
for c in CHANNELS:
self.channels[c] = []
def disconnect(self, sender: Sender):
if sender in self.senders:
self.senders.remove(sender)
for c in self.channels.keys():
if sender in self.channels[c]:
self.channels[c].remove(sender)
#cleanup room
if sender.client.joined and sender.client.room_name in self.rooms.keys():
r = self.rooms[sender.client.room_name]
if not r.started:
if r.host == sender:
#destroy the session, sending messages inside the function
self.deleteRoom(r)
else:
r.leave(sender)
sender.client.joined = False
message = f":>>KICK:{sender.client.room_name}:{sender.client.username}"
self.broadcast(r.players, message.encode())
self.updateStatus(r)
self.updateRooms()
#updating list of users
for cl in self.senders:
if cl.isLobby() and cl.client.auth and cl.client.protocolVersion >= 4:
self.sendUsers(cl)
#sending message for lobby players
def send(self, sender: Sender, message: str):
if sender in self.senders:
sender.sock.send(message.encode(encoding=sender.client.encoding, errors='replace'))
def broadcast(self, senders: list, message: str):
for sender in senders:
if sender.isLobby() and sender.client.auth:
try:
self.send(sender, message)
except Exception as e:
logging.warn(f"[*] Can't broadcast to {sender.client.username}: {e}")
def sendRooms(self, sender: Sender):
msg2 = ""
counter = 0
for room in self.rooms.values():
if not room.started:
msg2 += f":{room.name}:{room.joined}:{room.total}:{room.protected}"
counter += 1
msg = f":>>SESSIONS:{counter}{msg2}"
self.send(sender, msg)
def sendUsers(self, sender: Sender):
targetClients = [i for i in self.senders if i.isLobby()]
msg = f":>>USERS:{len(targetClients)}"
for cl in targetClients:
msg += f":{cl.client.username}"
self.send(sender, msg)
def sendCommonInfo(self, sender: Sender):
if sender.client.protocolVersion >= 4:
self.sendUsers(sender)
lobby_users = [i for i in self.senders if i.isLobby() and i.client.auth]
play_users = [i for i in self.senders if i.isPipe()]
msg = f":>>MSG:{SYSUSER}:Here available {len(lobby_users) - 1} users, currently playing {len(play_users)}"
if sender.client.protocolVersion < 4:
msg += "\n Send <HERE> to see people names in the chat"
self.send(sender, msg)
def updateRooms(self):
for s in self.senders:
if s.isLobby():
self.sendRooms(s)
def deleteRoom(self, room: Room):
msg = f":>>KICK:{room.name}"
for player in room.players:
player.client.joined = False
msg2 = msg + f":{player.client.username}"
try:
self.send(player, msg2)
except Exception as e:
logging.warn(f"[*] Can't send a destroying room message to {player.client.username}: {e}")
logging.info(f"[R {room.name}]: Destroying room")
self.rooms.pop(room.name, None)
def updateStatus(self, room: Room):
msg = f":>>STATUS:{room.joined}"
for player in room.players:
msg += f":{player.client.username}:{player.client.ready}"
self.broadcast(room.players, msg)
def startRoom(self, room: Room):
STATS["sessions"] += 1
room.started = True
session = Session()
session.name = room.name
self.sessions.append(session)
logging.info(f"[S {session.name}] Starting for {room.joined} players")
session.host_uuid = str(uuid.uuid4())
hostMessage = f":>>HOST:{session.host_uuid}:{room.joined - 1}" #one client will be connected locally
logging.debug(f"---- host: {session.host_uuid} connections {room.joined - 1}")
#host message must be before start message
try:
self.send(room.host, hostMessage)
for player in room.players:
_uuid = str(uuid.uuid4())
session.clients_uuid.append(_uuid)
msg = f":>>START:{_uuid}"
try:
self.send(player, msg)
except Exception as e:
logging.warn(f"[*] Can't start session {session.name} for {player.client.username}: {e}")
except Exception as e:
logging.critical(f"[!] Can't start session {session.name}: {e}")
for player in room.players:
#remove this connection
try:
player.sock.close()
except Exception as e:
logging.error(f"[*] Can't close connection for session {session.name}: {e}")
if player in self.senders:
self.senders.remove(player)
#this room shall not exist anymore
logging.info(f"[R {room.name}] Exit room as session {session.name} was started")
self.rooms.pop(room.name, None)
def startRoomIfReady(self, room: Room) -> bool:
if room.joined > 1 and room.verifyForStart():
self.startRoom(room)
return True
return False
def messageTarget(self, s: str):
ttuple = s.partition("@")
if ttuple[0] != "" or ttuple[1] != "@":
return ("", s)
ttuple = ttuple[2].partition(" ")
if ttuple[0] == "":
return ("", s)
return (ttuple[0], ttuple[2])
def dispatch(self, sender: Sender, arr: bytes):
msg = arr.decode(encoding=sender.client.encoding, errors='replace')
_open = msg.partition('<')
_close = _open[2].partition('>')
if _open[1] == '' or _open[2] == '' or _close[0] == '' or _close[1] == '':
logging.error(f"[!] Incorrect message from {sender.address}: {msg}")
return
_nextTag = _close[2].partition('<')
tag = _close[0]
tag_value = _nextTag[0]
#greetings to the server
if tag == "GREETINGS":
if sender.client.auth:
logging.critical(f"[*] Greetings from authorized user {sender.client.username} {sender.address}")
self.send(sender, ":>>ERROR:User already authorized")
return
if len(tag_value) < 3:
logging.warning(f"[!] Incorrect username from {sender.address}: {tag_value}")
self.send(sender, f":>>ERROR:Too short username {tag_value}")
return
if tag_value in RESERVED_USERNAMES:
logging.warning(f"[!] Incorrect username from {sender.address}: {tag_value}")
self.send(sender, f":>>ERROR:Username {tag_value} is reserved by system")
return
match = re.search(r"^[\w.%+-]+$", tag_value)
if not match:
logging.warning(f"[!] Incorrect username from {sender.address}: {tag_value}")
self.send(sender, f":>>ERROR:Invalid username")
return
for user in self.senders:
if user.isLobby() and user.client.username == tag_value:
logging.warning(f"[!] Client username already exist {sender.address}: {tag_value}")
self.send(sender, f":>>ERROR:Can't connect with the name {tag_value}. This login is already occpupied")
return
logging.info(f"[*] {sender.address} autorized as {tag_value}")
STATS["users"].add(tag_value)
sender.client.username = tag_value
#sending info that someone here before authorizing - to not send it to itself
targetClientsOld = [i for i in self.senders if i.isLobby() and i.client.protocolVersion < 4]
message = f":>>MSG:{SYSUSER}:{sender.client.username} is here"
self.broadcast(targetClientsOld, message)
#updating list of users
for cl in self.senders:
if cl.isLobby() and cl.client.protocolVersion >= 4:
self.sendUsers(cl)
logging.info(f"[*] Userlist updated and broadcasted")
#authorizing user
sender.client.auth = True
self.channels[sender.client.channel].append(sender)
self.sendRooms(sender)
self.sendCommonInfo(sender)
#VCMI version received
if tag == "VER" and sender.client.auth:
logging.info(f"[*] User {sender.client.username} has version {tag_value}")
sender.client.vcmiversion = tag_value
#message received
if tag == "MSG" and sender.client.auth:
targetClients = [i for i in self.channels[sender.client.channel] if i.isLobby()]
if sender.client.channel == "global": #send to all clients
targetClients = [i for i in self.senders if i.isLobby()]
if sender.client.channel == "room" and sender.client.joined:
targetClients = self.rooms[sender.client.room_name].players #send message only to players in the room
message = f":>>MSGCH:{sender.client.username}:{sender.client.channel}:{tag_value}"
if sender.client.protocolVersion <= 4: #compatibility with older protocols
message = f":>>MSG:{sender.client.username}:{tag_value}"
self.broadcast(targetClients, message)
#[PROTOCOL 5] set channel
if tag == "CHANNEL" and sender.client.auth:
if tag_value not in self.channels.keys():
#channel doesn't exist
message = f":>>ERROR:Cannot create session with name {tag_value}, session with this name already exists"
self.send(sender, message)
return
if sender.client.channel == tag_value:
#client is already in the channel
return
#move client to the new channel
prevChannel = sender.client.channel
self.channels[prevChannel].remove(sender)
self.channels[tag_value].append(sender)
sender.client.channel = tag_value
message = f":>>CHANNEL:{tag_value}"
self.send(sender, message)
#new room
if tag == "NEW" and sender.client.auth and not sender.client.joined:
if tag_value in self.rooms:
#refuse creating game
message = f":>>ERROR:Cannot create session with name {tag_value}, session with this name already exists"
self.send(sender, message)
return
if tag_value == "" or tag_value.startswith(" ") or len(tag_value) < 3:
#refuse creating game
message = f":>>ERROR:Cannot create session with invalid name {tag_value}"
self.send(sender, message)
return
self.rooms[tag_value] = Room(sender, tag_value)
sender.client.joined = True
sender.client.ready = False
sender.client.room_name = tag_value
logging.info(f"[R {tag_value}]: room created")
STATS["rooms"] += 1
#set password for the session
if tag == "PSWD" and sender.client.auth and sender.client.joined:
r = self.rooms[sender.client.room_name]
if r.host == sender:
r.password = tag_value
r.protected = bool(tag_value != "")
else:
if not r.protected or r.password == tag_value:
r.join(sender)
message = f":>>JOIN:{r.name}:{sender.client.username}"
logging.info(f"[R {r.name}] {sender.client.username} joined")
self.broadcast(r.players, message)
self.updateStatus(r)
self.updateRooms()
#[PROTOCOL 4] send host mode to joined player
if sender.client.protocolVersion >= 4:
message = f":>>GAMEMODE:{r.gamemode}"
self.send(sender, message)
if sender.client.protocolVersion <= 4:
#send instructions to player
message = f":>>MSG:{SYSUSER}:You are in the room chat."
self.send(sender, message)
#verify version and send warning
host_sender = r.host
if sender.client.vcmiversion != host_sender.client.vcmiversion:
message = f":>>MSG:{SYSUSER}:Your VCMI version {sender.client.vcmiversion} differs from host version {host_sender.client.vcmiversion}, which may cause problems"
self.send(sender, message)
else:
sender.client.joined = False
message = f":>>ERROR:Incorrect password"
self.send(sender, message)
return
#set amount of players to the new room
if tag == "COUNT" and sender.client.auth and sender.client.joined:
r = self.rooms[sender.client.room_name]
if r.host == sender:
if r.total != 1:
#refuse changing amount of players
message = f":>>ERROR:Changing amount of players is not possible for existing session"
self.send(sender, message)
return
if int(tag_value) < 2 or int(tag_value) > 8:
#refuse and cleanup room
self.deleteRoom(r)
message = f":>>ERROR:Cannot create room with invalid amount of players"
self.send(sender, message)
return
r.total = int(tag_value)
message = f":>>CREATED:{r.name}"
self.send(sender, message)
#now room is ready to be broadcasted
message = f":>>JOIN:{r.name}:{sender.client.username}"
self.send(sender, message)
self.updateStatus(r)
self.updateRooms()
#send instructions to player
message = f":>>MSG:{SYSUSER}:You are in the room chat."
self.send(sender, message)
#join session
if tag == "JOIN" and sender.client.auth and not sender.client.joined:
if tag_value not in self.rooms:
message = f":>>ERROR:Room with name {tag_value} doesn't exist"
self.send(sender, message)
return
if self.rooms[tag_value].joined >= self.rooms[tag_value].total:
message = f":>>ERROR:Room {tag_value} is full"
self.send(sender, message)
return
if self.rooms[tag_value].started:
message = f":>>ERROR:Session {tag_value} is started"
self.send(sender, message)
return
sender.client.joined = True
sender.client.ready = False
sender.client.room_name = tag_value
if tag == "PSWD" and sender.client.auth and sender.client.joined:
r = self.rooms[sender.client.room_name]
#[PROTOCOL 4] set game mode
if tag == "HOSTMODE" and sender.client.auth and sender.client.joined:
r = self.rooms[sender.client.room_name]
#checks for permissions
if r.host != sender:
message = ":>>ERROR:Insuficcient permissions"
self.send(sender, message)
return
#update game mode for everybody
r.gamemode = int(tag_value)
message = f":>>GAMEMODE:{r.gamemode}"
self.broadcast(r.players, message)
#[PROTOCOL 2] receive list of mods
if tag == "MODS" and sender.client.auth and sender.client.joined and sender.client.room_name in self.rooms:
mods = tag_value.split(";") #list of modname&modverion
r = self.rooms[sender.client.room_name]
if r.host == sender:
#set mods
for m in mods:
mp = m.partition("&")
r.mods[mp[0]] = mp[2]
#send mods
message = f":>>MODS:{r.modsString()}"
self.send(sender, message)
#[PROTOCOL 3] send mods to the server
mods_string = ':'.join(mods).replace("&", ":")
message = f":>>MODSOTHER:{sender.client.username}:{len(mods)}:{mods_string}"
if len(mods) > 0 and r.host.client.protocolVersion >= 3:
try:
self.send(r.host, message)
except Exception as e:
logging.error(f"[!] Cannot send message to room {sender.client.room_name} host")
#leaving session
if tag == "LEAVE" and sender.client.auth and sender.client.joined and sender.client.room_name == tag_value:
r = self.rooms[sender.client.room_name]
if r.host == sender:
#destroy the session, sending messages inside the function
self.deleteRoom(r)
else:
message = f":>>KICK:{r.name}:{sender.client.username}"
self.broadcast(r.players, message)
r.leave(sender)
r.resetPlayersReady()
sender.client.joined = False
logging.info(f"[R {r.name}] {sender.client.username} left")
self.updateStatus(r)
self.updateRooms()
#[PROTOCOL 3]
if tag == "KICK" and sender.client.auth and sender.client.joined:
r = self.rooms[sender.client.room_name]
#checks for permissions
if r.host != sender:
message = ":>>ERROR:Insuficcient permissions"
self.send(sender, message)
return
for pl in r.players:
if pl == r.host:
continue
if pl.client.username == tag_value:
message = f":>>KICK:{r.name}:{pl.client.username}"
self.broadcast(r.players, message)
r.leave(pl)
pl.client.joined = False
logging.info(f"[R {r.name}] {pl.client.username} was kicked")
self.updateStatus(r)
self.startRoomIfReady(r)
self.updateRooms()
break
if tag == "READY" and sender.client.auth and sender.client.joined and sender.client.room_name == tag_value:
sender.client.ready = not sender.client.ready
r = self.rooms[sender.client.room_name]
self.updateStatus(r)
#for old versions of protocol we can start game by host ready
if sender.client.protocolVersion < 3 and r.host == sender:
self.startRoom(r)
self.updateRooms()
else:
if self.startRoomIfReady(r):
self.updateRooms()
#[PROTOCOL 3]
if tag == "FORCESTART" and sender.client.auth and sender.client.joined and sender.client.room_name == tag_value:
r = self.rooms[sender.client.room_name]
if r.host != sender:
message = ":>>ERROR:Insuficcient permissions"
self.send(sender, message)
return
self.startRoom(r)
self.updateRooms()
STATS["sessions"] += 1
#manual system command
if tag == "ROOT" and sender.client.auth:
logging.warning(f"[!] ROOT from {sender.address} {sender.client.username}: {tag_value}")
if tag_value in STATS.keys():
message = f":>>ERROR:Uknown command"
if isinstance(STATS[tag_value], set):
message = f":>>MSG:{SYSUSER}:{len(STATS[tag_value])}"
else:
message = f":>>MSG:{SYSUSER}:{STATS[tag_value]}"
self.send(sender, message)
#manual user command
if tag == "HERE" and sender.client.auth:
logging.info(f"[*] HERE from {sender.address} {sender.client.username}: {tag_value}")
if sender.client.protocolVersion >= 4:
self.sendUsers(sender)
else:
targetClients = [i for i in self.channels[sender.client.channel] if i.isLobby()]
message = f":>>MSG:{SYSUSER}:People in lobby"
for cl in targetClients:
message += f"\n{cl.client.username}"
if cl.client.joined:
message += f"[room {cl.client.room_name}]"
self.send(sender, message)
#[PROTOCOL 4, DEPRECATED] healthcheck
if tag == "ALIVE" and sender.client.auth:
pass
arr = (_nextTag[1] + _nextTag[2]).encode()
if arr and len(arr) > 0:
self.dispatch(sender, arr)