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03_functions.js
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// --- Functions --- //
// var firstDie = Math.ceil(6 * Math.random());
// var secondDie = Math.ceil(6 * Math.random());
// var value = 6 * Math.random();
// var roll = Math.ceil(value);
// console.log(roll);
// Refactor of above
// console.log(Math.ceil(6 * Math.random()));
// console.log(firstDie);
// console.log(secondDie);
// console.log(firstDie + secondDie);
// --- Refactor Die Roll into function --- //
// var getDieRoll = function() {
// console.log("Rolling a die");
// return Math.ceil(6 * Math.random());
// };
// var firstDie = getDieRoll();
// console.log(firstDie);
// var secondDie = getDieRoll();
// console.log(secondDie);
// console.log(firstDie + secondDie);
// --- Refactor Die Roll acceps different sized dice --- //
// var getDieRoll = function(dieSize) {
// console.log(dieSize);
// return Math.ceil(dieSize * Math.random());
// };
// var firstDie = getDieRoll(10);
// var secondDie = getDieRoll(10);
// console.log(firstDie);
// console.log(secondDie);
// console.log(firstDie + secondDie);
// --- Scope --- //
var getDieRoll = function (dieSize) {
var result = Math.ceil(dieSize * Math.random());
return result;
};
var showResult = function () {
// firstDie variable is available because it's defined at the global scope
console.log(firstDie);
// secondtDie variable is available because it's defined at the global scope
console.log(secondDie);
console.log(firstDie + secondDie);
};
var firstDie = getDieRoll(10);
var secondDie = getDieRoll(10);
showResult();
// console.log(result);
// Result is a local variable and is not available outside the function body of getDieRoll
// console.log(dieSize);
// dieSize is only available inside the function