You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Would be nice for it to remember the last 'direction' it was in to be able to up it's speed once an object has stopped.
Currently throws:
File "pymunk\vec2d.pyo", line 310, in __setlength
ZeroDivisionError: float division by zero
Though with the convention set in get_angle that the angle is zero if the length is zero, I would at least expect it to increase the vector in that direction.