diff --git a/README.md b/README.md index 0e62e8d..191787f 100644 --- a/README.md +++ b/README.md @@ -2,13 +2,6 @@ ![](Data/Icons/VQEngine-icon.png) A DirectX 11 rendering framework for stuyding and practicing various rendering techniques and real-time algorithms. -Quick Look: - - - [Renderer.h](https://github.com/vilbeyli/VQEngine/blob/master/Source/Renderer/Renderer.h) - - [Scene.h](https://github.com/vilbeyli/VQEngine/blob/master/Source/Engine/Scene.h) - - [Engine.h](https://github.com/vilbeyli/VQEngine/blob/master/Source/Engine/Engine.h) - - [RenderPasses.h](https://github.com/vilbeyli/VQEngine/blob/master/Source/RenderPasses/RenderPasses.h) - - [AmbientOcclusion.cpp](https://github.com/vilbeyli/VQEngine/blob/master/Source/RenderPasses/Source/AmbientOcclusionPass.cpp) ###### Model Loading (.obj), HDR, Bloom, Point Lights @@ -40,11 +33,12 @@ The latest changes can be found in the [dev branch](https://github.com/vilbeyli/ **[v0.7.0](https://github.com/vilbeyli/VQEngine/releases/tag/v0.7.0) DirectX12 & Multi-threading - TBA 2019** -- TBA +- DirectX12 Renderer +- Update/Render/Load Threads & Workers ## Released -**[v0.6.0](https://github.com/vilbeyli/VQEngine/releases/tag/v0.6.0) - Point Light Shadows, Improved Texture Support, Mesh LODs, Anti-Aliasing, Improved Perf** - TBA 2019 +**[v0.6.0](https://github.com/vilbeyli/VQEngine/releases/tag/v0.6.0) - Point Light Shadows, Improved Texture Support, Mesh LODs, Anti-Aliasing, Improved Perf** - June16-2019 - Real-time Point Light Shadows (up to 5) - [Mesh Level of Detail (LOD)](https://en.wikipedia.org/wiki/Level_of_detail#A_discrete_LOD_example) System @@ -57,7 +51,7 @@ The latest changes can be found in the [dev branch](https://github.com/vilbeyli/ - Light Test Scene (#6) - LOD Test Scene (#7) - PBR Scene (#3) -- [Supersample Anti-Aliasing](TODO) +- [Supersample Anti-Aliasing](https://en.wikipedia.org/wiki/Supersampling) **[v0.5.0](https://github.com/vilbeyli/VQEngine/releases/tag/v0.5.0) - CPU & GPU Optimizations, Compute Shaders** - October22-2018