Hello.
O FromSoftware-RS Unfortunately, it does not currently implement the methods necessary to make parameter modification 100% consistent on any PC.
My PC has the following specifications:
| CPU |
Ryzen 3 3200g |
| GPU |
RTX 3060 - 12 GBs |
| RAM |
8 GB + 25 GBs Swap from SSD NVME |
| SSD NVME |
2 Terabytes |
So, both Elden Ring and Dark Souls 3 should be moddable using From-Software-RS, which is true, but not specifically for the function of modding game parameters.
So, what I had to do was implement a trait that implements methods to perform the correct Wait.
Since, when println this value in-game, even if using eldenring::util::system::wait_for_system_init, it doesn’t guarantees this fully loaded. Look this example of print I made modifying Is_fully_loaded to print the entries().count() and return false, and using my DLLs, which all which modifies the repository, uses wait_for_system_init before using my wait_until_loaded.
This also In the print and code, they are from my Elden Ring repository.
https://gitlab.com/ReinhardHeydrich/er-dlls
But the same rule applies to Dark Souls 3 also. In my memory, the correct number for verification in Dark Souls 3 was 45.
Hello.
O FromSoftware-RS Unfortunately, it does not currently implement the methods necessary to make parameter modification 100% consistent on any PC.
My PC has the following specifications:
So, both Elden Ring and Dark Souls 3 should be moddable using From-Software-RS, which is true, but not specifically for the function of modding game parameters.
So, what I had to do was implement a trait that implements methods to perform the correct Wait.
Since, when println this value in-game, even if using
eldenring::util::system::wait_for_system_init, it doesn’t guarantees this fully loaded. Look this example of print I made modifyingIs_fully_loadedto print theentries().count()and return false, and using my DLLs, which all which modifies the repository, useswait_for_system_initbefore using mywait_until_loaded.This also In the print and code, they are from my Elden Ring repository.
https://gitlab.com/ReinhardHeydrich/er-dlls
But the same rule applies to Dark Souls 3 also. In my memory, the correct number for verification in Dark Souls 3 was 45.