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Regulation.Bin Modding inconsistent #232

@ReinhardTristanHeydrich

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Hello.

O FromSoftware-RS Unfortunately, it does not currently implement the methods necessary to make parameter modification 100% consistent on any PC.

My PC has the following specifications:

CPU Ryzen 3 3200g
GPU RTX 3060 - 12 GBs
RAM 8 GB + 25 GBs Swap from SSD NVME
SSD NVME 2 Terabytes

So, both Elden Ring and Dark Souls 3 should be moddable using From-Software-RS, which is true, but not specifically for the function of modding game parameters.

So, what I had to do was implement a trait that implements methods to perform the correct Wait.

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Since, when println this value in-game, even if using eldenring::util::system::wait_for_system_init, it doesn’t guarantees this fully loaded. Look this example of print I made modifying Is_fully_loaded to print the entries().count() and return false, and using my DLLs, which all which modifies the repository, uses wait_for_system_init before using my wait_until_loaded.

Image

This also In the print and code, they are from my Elden Ring repository.

https://gitlab.com/ReinhardHeydrich/er-dlls

But the same rule applies to Dark Souls 3 also. In my memory, the correct number for verification in Dark Souls 3 was 45.

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