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Spatial audio/ambisonics #72
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Ambisonic to binaural headphone decoder, written in Web Audio API |
Fwiw, this was identified as an important evolution needed for improving audio support on the web for VR during the VR Workshop. |
Issues for Web Audio V2 expected to include spatial audio. Related issues: |
moving to incubation given ongoing discussions in WebAudio |
Discussion at Audio f2f2 2021 work is ongoing. |
Ambisonic (4D W X Y Z) spatial audio, independent of number of speakers used to realize it.
Important abstraction to promote hardware independence as well as audio fidelity and content reuse.
https://en.wikipedia.org/wiki/Ambisonics
https://github.com/google/spatial-media
https://www.asoundeffect.com/ambisonics-primer/
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