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Description
for some reason, my wcs is always crashing on init.
init code:
(running on server)
function CombatService._CharacterAdded(self: self, model: Model, player: Player)
local oldCharacter = self.Wrappers[player];
if oldCharacter then oldCharacter:Destroy() end
self.Wrappers[player] = nil;
if not model then return end
local humanoid = model:FindFirstChildWhichIsA("Humanoid")
warn("creating a wcs char for", model)
self.Wrappers[player] = WCSCharacter.new(model);
humanoid.Died:Once(function()
local char = self.Wrappers[player];
if char then char:Destroy() end
end)
for _, skill in pairs(self.Skills[player] or {}) do
skill:Destroy()
end
self.Skills[player] = {}
-- setup
self:SetupKatana(player)
endmodel = player.Character
output

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